Unreal Tournament featured a great gametype called Instagib. Put simply it was one shot, one kill! Assuming you hit the enemy that is! I loved playing that, partly because I always played on the easier difficulty settings. I was thinking how it could be adapted for SP games.
Would you like to see a one shot, one kill gametype in SP games?
Some changes would need to be made. For example, you, the palyer, would not be subject to the same rule. You would need perhaps 4 or 5 shots before you died. That would in turn mean health would need to be more readily available.
Now, if you killed every enemy with one shot you would need more enemies, otherwise it would be quite boring. You could probably use less ammo but I suppose those sorts of things could be balanced in proper beta testing.
Would the feel change much? Probably but it may make for some replayability, especially at the higher difficulty settings.
I would like to make a request to the modding community: Would somebody be kind enough to make a mod that allows me to replay HL2 using this idea. The mod would need to automatically spawn three enemies for every one that it did in the original game.
I will happily spend some time Beta testing and amke suggestions if somebody wants to do it. TIA