Archive for April 2018


GravityGunVilleTwo

for Half-Life 2: Episode Two

Without the Gravity Gun, Half-Life 2, its episodes, and many many mods would be very different. It was revolutionary and a LOT of fun to play with.

This challenge features the gravity gun, and adds some new functionality which was optional for mappers to use.

You play through a variety of settings and ideas.

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Total Downloads: 50717th April 2018
26 Comments and 5 recommendations, most say "Play It Later"

The Extreme Team Experiment Mapping Challenge

This experimental mapping challenge has two aspects.

A Team of Two

For this challenge, we would like you to find a partner and work with them on the entry. As part of your entry, you MUST include a readme that states what each person did.
Your partner does NOT have to be another mapper, but can be. They could be an environmental artist, a modeller, a sound/music artist, a texture artist – it’s YOUR choice.
It’s impossible for us to define or check how much each partner does, but we would like to feel it’s a minimum of 70/30. Meaning that the junior partner does at least 30% of the work.

Phillip’s Note: “Remember, the Experimental Mapping Challenges (EMCs) are a chance for mappers to try something new. Not just in WHAT they produce but HOW they produce it. I would like to think that in a few years time, mappers who entered the challenges can say that they learnt, improved and benefited from doing so. Working in a team is something that people often have to do, sometimes against their will, but it can be a useful experience.”

The Theme: Extreme

For this challenge, we would like you to take one aspect of Half-Life, Half-Life 2, Ep1 or Ep2 and take it to the extreme.
Firstly, that doesn’t mean simply adding hundreds of enemies or set the whole map a standard vent.
We accept that thoughtless and over-use of any aspect of any game can produce boring maps, so the judges hope for clever intepretations of the theme.

You may set your maps in whatever location you choose and they can be as short or as long as you want. Think carefully about the three games above and try to find some aspects that will produce some unusual and interesting maps.

Here is an example, although we hope you consider other things.
Exploding Barrels. Imagine a map whose only form of attack was with exploding barrels. Perhaps the enemies are behind defenses that your weapons can not penetrate or maybe barrels must be placed against walls to progress. Or even a puzzle where the barrels must be placed in certain places to allow a chain-reaction. That might lead to some fun maps.
Simply adding lots of exploding barrels to a level is not what we are looking.

You just have to find an aspect that interests you and take it to the extreme. Remember, this is an experimental mapping challenge and therefore it is about pushing the limits. GOOD LUCK!

Deadline

11am UTC Monday 16th April 2018


6th April 2018 No Comments

Have you submitted your status report to the administrator today? – Fan Fiction Event

I am pleased to say that this fan fiction event seems to have been a success.

7 reports were received, each with a differing style and tone.

The link to the PDf is below, along with a poll for you to vote for your 3 favourite entries.

Thanks to all who entered. There will be another fan fiction event in May.

Read the Reports.

Left-clicking the link below will open the PDF report in your modern browser. Right-click, to have the option of saving it to your computer. It’s approximately 184KB.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3


1st April 2018 8 Comments

April 2018 – General Chat

No doubt, there’s a bunch of “Half-Life 3 Has Been Announced!”, “Exclusive Half-Life 3 Screenshots!”, “Valve announces Half-Life 3!” etc but we are all too wise for to fall for those.

In fact, some of you might even avoid the Internet all together in the hope of not being disappointed yet again.

Sometimes the timing of news releases can have us doubting but the reality is that not everybody pays attention to April Fool’s and therefore inadvertently add to the strange news stories released.

I might have something to announce today and unfortunately it has to be today, so no doubt you’ll question its timing.

Anyway, enough of that.

As I write this, I still have another few more days off and hope to do some behind-the-scenes work on the site, including getting the multi-tags feature working again. I’ll also trying to open J.A.C.K. and starting doing some mapping again.

That plus my monthly promise to finish Wolfenstein: The new Order!

What about you, what do you have planned?


1st April 2018 8 Comments