Archive for April 2018


Untold Stories – Fan Fiction Event

“Were you the only ones on that train?

Overwatch stopped our train in the woods and took my husband for questioning. They said he’d be on the next train. I’m not sure when that was. They’re being nice, though, letting me wait for him.”

What happened to her husband? What happens to her? That is just one untold story and Half-Life 2 is full of untold stories. Stories that need telling. Stories that you should tell.

For this fan fiction event, I would like you to write a about any supporting character from Half-Life 2.

Your story must be no more than 1500 words.

The story can be serious, comedic, scary, light-hearted or whatever genre or combination you desire.

Entry Deadline

Please send your entry, via email, either as a txt attachment or even written in the email itself, to [email protected], not later than 11:59pm UTC Monday 28th May 2018.

Rules

All entries must be Safe For Work.
All entries MUST be in English (sorry).
Authors may enter as many separate stories as they wish.
Phillip’s decision is final regarding winners.
No purchase necessary.
Other weird rules may be added later.

Prizes

I’ll be giving away a few Steam games. the more entries I get the more games I will give.

Other Fan Fiction Events

I would like to encourage ALL readers to take a look at the previous Fan Fiction Events. There are some great entries in there.


28th April 2018 18 Comments

Special Challenge – NostalgiaVille

Half-Life 2 has been around for longer than 13 years, but many will agree that the game has still not lost its charm. However, as Episode 1 and 2 came out, people switched their focus to the new environments and gameplay that were introduced. NostalgiaVille seeks to balance out the scale by re-introducing the classic environments of Half-Life 2 in the modern day.

In this challenge, you are given 2 months to create a level set in the early chapters of Half-Life 2 (think City 17 up to and including the Coast, however we find that the City and Canal sections in their pre-Uprising state are the least prominent within usual challenge entries). Don’t feel pressured to work for the whole 2 months, as that would mean a high risk of burning out, but consider the possibilities for the scope and scale of your entry.

A big focus of NostalgiaVille is, well, Nostalgia. The player should be reminded of the time when they first played Half-Life 2, and levels should, to some degree, feel familiar. So feel free to include HL2 Easter eggs, references, and maybe even altered segments of the original chapters in your entries. However, with time, technology and level design practices have improved.

We would like the early Half-Life 2 environments to be used and a level of familiarity in the level design to be kept, but gameplay can be either similar to the way it was in the original game or changed to add new concepts into the old environments, thus combining the new and old in your entry. Keep in mind that even if your map follows the same ideas from the environments in Half-Life 2, it should be polished and up-to-date with modern standards in other design aspects.

Deadline

The deadline for submission is 11pm UTC Sunday 24th June 2018

Prizes

The top 3 entrants will win cash prizes as follows, all paid via PayPal:

  • First place: $300
  • Second place: $200
  • Third place: $100

27th April 2018 26 Comments

GravityGunVilleTwo

for Half-Life 2: Episode Two

Without the Gravity Gun, Half-Life 2, its episodes, and many many mods would be very different. It was revolutionary and a LOT of fun to play with.

This challenge features the gravity gun, and adds some new functionality which was optional for mappers to use.

You play through a variety of settings and ideas.

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2

Total Downloads: 3,42317th April 2018
42 Comments and 10 recommendations with no significant bias

The Extreme Team Experiment Mapping Challenge

This experimental mapping challenge has two aspects.

A Team of Two

For this challenge, we would like you to find a partner and work with them on the entry. As part of your entry, you MUST include a readme that states what each person did.
Your partner does NOT have to be another mapper, but can be. They could be an environmental artist, a modeller, a sound/music artist, a texture artist – it’s YOUR choice.
It’s impossible for us to define or check how much each partner does, but we would like to feel it’s a minimum of 70/30. Meaning that the junior partner does at least 30% of the work.

Phillip’s Note: “Remember, the Experimental Mapping Challenges (EMCs) are a chance for mappers to try something new. Not just in WHAT they produce but HOW they produce it. I would like to think that in a few years time, mappers who entered the challenges can say that they learnt, improved and benefited from doing so. Working in a team is something that people often have to do, sometimes against their will, but it can be a useful experience.”

The Theme: Extreme

For this challenge, we would like you to take one aspect of Half-Life, Half-Life 2, Ep1 or Ep2 and take it to the extreme.
Firstly, that doesn’t mean simply adding hundreds of enemies or set the whole map a standard vent.
We accept that thoughtless and over-use of any aspect of any game can produce boring maps, so the judges hope for clever intepretations of the theme.

You may set your maps in whatever location you choose and they can be as short or as long as you want. Think carefully about the three games above and try to find some aspects that will produce some unusual and interesting maps.

Here is an example, although we hope you consider other things.
Exploding Barrels. Imagine a map whose only form of attack was with exploding barrels. Perhaps the enemies are behind defenses that your weapons can not penetrate or maybe barrels must be placed against walls to progress. Or even a puzzle where the barrels must be placed in certain places to allow a chain-reaction. That might lead to some fun maps.
Simply adding lots of exploding barrels to a level is not what we are looking.

You just have to find an aspect that interests you and take it to the extreme. Remember, this is an experimental mapping challenge and therefore it is about pushing the limits. GOOD LUCK!

Deadline

11am UTC Monday 16th April 2018


6th April 2018 4 Comments

Have you submitted your status report to the administrator today? – Fan Fiction Event

I am pleased to say that this fan fiction event seems to have been a success.

7 reports were received, each with a differing style and tone.

The link to the PDf is below, along with a poll for you to vote for your 3 favourite entries.

Thanks to all who entered. There will be another fan fiction event in May.

Read the Reports.

Left-clicking the link below will open the PDF report in your modern browser. Right-click, to have the option of saving it to your computer. It’s approximately 184KB.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3


1st April 2018 8 Comments

April 2018 – General Chat

No doubt, there’s a bunch of “Half-Life 3 Has Been Announced!”, “Exclusive Half-Life 3 Screenshots!”, “Valve announces Half-Life 3!” etc but we are all too wise for to fall for those.

In fact, some of you might even avoid the Internet all together in the hope of not being disappointed yet again.

Sometimes the timing of news releases can have us doubting but the reality is that not everybody pays attention to April Fool’s and therefore inadvertently add to the strange news stories released.

I might have something to announce today and unfortunately it has to be today, so no doubt you’ll question its timing.

Anyway, enough of that.

As I write this, I still have another few more days off and hope to do some behind-the-scenes work on the site, including getting the multi-tags feature working again. I’ll also trying to open J.A.C.K. and starting doing some mapping again.

That plus my monthly promise to finish Wolfenstein: The new Order!

What about you, what do you have planned?


1st April 2018 10 Comments