Previously in The Citizen you had taken control of an important combine message relay, making the most of a failed mission to assassinate Dr Breen. It was located in a large conference building situated near a rebel safehouse – the Spare Time Cafe – from which your assault was originally launched.
Water is a third person puzzle solving adventure type of game with an unique look and gameplay.
It’s a story about a mermaid, and fish men who aren’t fish men. A story that brings you into tears and fears.
It’s about fish people, harp instruments, swimming, and crazy priests.
“The Hazardous-Course 2 is a spoof of the original “Hazard-Course” from Half-Life, which resembles the first player training levels. In contrary to this, the Hazardous-Course, as it’s name let’s suggest, is much more dangerous. Although it’s a mod for a first person shooter, the player can only wield a weapon at the designated target range. So it plays more like an adventure.”
“The story takes place in Russia at the secret plant called “Object E7” or “Black Star” at the same time as the unexpected consequences at Black Mesa. G-Man was planning to organize three incidents of portal opening originally.
First one – at Black Mesa Complex. Second one – at Black Star plant. The third place is unfortunately unknown. But thanks to the fact that the cascade resonator at Black Star was out of order, the planned incident didn’t take place there.
Object E7 is a laboratory complex researching anomalous materials and organisms. Its academic adviser is Dr.Victor Shmurghe. He has connected directly with G-Man. The protagonist is a political prisoner who was moved from a jail to Object E7. His main purpose was to test a prototype of the new protection suit H.E.V.5000. But he could escape during usual testing by chance.”
Playing as Gordon Freeman, you are a “person of Interest” and the Combine want you.
Your objective, as stated on the screen, is to escape City 17.
Can you do it? The Combine will do their best to stop you.
You are on a train, although neither you nor your companion know how you got there.
Follow his instructions to the letter – they will keep you alive.
Sounds like you’ll need to RUN, THINK and SHOOT if you want to LIVE.
A train engineer, vital to the resistance’s plans, has been captured.
Normally, all rebels are executed quite soon after capture.
He hasn’t been. There are also other signs of unusual activity.
Something strange is about to happen.
You have been sent in to rescue the engineer and any other resistance members being held captive.
Five years ago, you fought and ascended the first tower alone. You thought it would be over, that that would be the end.
But you were sorely mistaken. You’ve received a new call to another tower’s roof and you meet an “old acquaintance” that kept insisting that a team should have been dispatched rather than a “lone wolf.”
You start to have a feeling of déjà vu – except this time, there’s a long descent ahead of you. And if you explore and observe well enough, the sub-basement bonus map will be unlocked!
Work your way through 25 floors from 18 mappers in this superb sequel to TWHL Tower!