Cliff Cottage

for Half-Life 2: Episode Two

You find yourself in a cliff-side community village overrun by headcrabs.

There’s no where to hide or run, so the only way is forward.

Do what you do best (kill anything that gets in your way) and clear the village and hope for escape.

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Total Downloads: 1,6164th February 2016
24 Comments and 22 recommendations with no significant bias

Poll Question 336 – How will you judge Prospekt?

If you missed my tweet and Facebook post, Prospket has announced it is going retail. Last week, this was the BIG news I said would be announced very soon.

I think it is HUGE news because it is the first time a mod set in the Half-Life universe has gone retail. Now, that might not be quite right, because it was never really made as a mod, but many people thought, myself included, it would be.

I’ll be playing it soon and posting my thoughts, and I will also be having an audio interview with Richard Seabrook, the author of the mod.

I believe and hope that most people will be positive about the whole retail idea, but there may be some who are against it.

What is really interesting for me is how we will judge the release. Will be judge it against other Half-Life games or against other mods? Does it matter that only one person has made it? SHould it matter?

With the sudden release of Wilson’s Chronicles, will we compare it to that?

I’m looking forward to hearing your views and seeing the poll results.


15th January 2016 29 Comments

Gauge 2.7.0 Now Available

Okay, first of all, let’s talk about the name change. When MapTap was first envisaged, it was just designed for single maps and unpackaged files. Over time we started adding more and more features. Now, MapTap installs mods, so the name “MapTap” limits its perception as useful.

With all that in mind, I decided to re-brand it. It is now called “Gauge”. My thinking behind it is that it fits with the idea of Valve and Steam, without using one of their brand names.

The version numbering will continue from the previous versions. The name change is from this point forward. I will need to make the changes to the sub-site, buttons etc, but those will have to wait a few days.


9th January 2016 15 Comments

Poll Question 335 – Do you replay mods when they receive a visual update?

As a lover of Half-Life, graphics don’t “nab my headcrab” (float my boat) and I also play Source games and mods too, but I’ve never been really interested in updating the visual aspect of them.

Sure, I love great graphics and am sure that Source 2 games and mods will look fantastic. This comes at a cost of the time taken to create new content, but as player those things don’t affect me in the same way as they do a modder.

It seems that many modders want to update their work and one of the most common ways to do that is to make it look better.

The question is, do players actually want these updates and do they re-play the mods?


8th January 2016 16 Comments

TWHL Tower

for Half-Life

You have received a call to a tower. The guy you meet there is not very happy just to see you.

He thinks he needs a team. Little does he know how effective you are.

Follow his instructions and do what you do best.

Then get to the roof and escape.

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Total Downloads: 6,5237th January 2016
55 Comments and 24 recommendations, most say "Play It Now!"

Gorge Mesa

Starting in an unexplored part of Black Mesa, you find yourself cornered.

The only way is forward and that require guile and sometimes brute force.

Use all the resources you can, including scientists, to reach the outside and hope that leads you to safety.

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Total Downloads: 1,7595th January 2016
23 Comments and 5 recommendations with no significant bias

New Year, New Logo and New Features

I love running RTSL. I must do because I spend 80% of my free time doing it. But I am never happy. I know that a lot of the downloads are not working and a lot of the older mods need updating and 2016 will be called “The Year of the Content”. That said, there are lots of things that I want to improve and create.

Below, you will find details of most of my plans. I do have one major idea up my sleeve, that I hope to reveal very soon.


29th December 2015 22 Comments