July, 1883. Half-Rats is, as he usually seems to be; down on his luck and fretting for the future.
One fateful night, he carelessly decides to drown his sorrows with strong libations – and he runs up a tab at a pub he knows he can’t pay…
Remarkably; Instead of a reproachful speech and coarse removal, he is instead told a tale he can hardly believe.
A tale involving great riches, but even greater peril. If he was not so desperate, he wouldn’t conceive of embarking on what could be a wild goose chase to locate a forgotten and virtually unknown town.
Half-Rats’ doubts were abated somewhat when the publican shews his utmost sincerity – albeit in a strange and effusive manner – and draws him a rude map.
“Dark Interval is a mod project that aims at restoring certain parts of older drafts of Half-Life 2 – namely, various original locations, characters and plot points that didn’t make it to the retail version.
This mod is intended to provide a complete game experience; rather than restoring disparate bits and pieces, the team instead aims at building a complete and stylistically coherent world by drawing inspiration from many original concepts and drafts provided by Valve in their book Raising the Bar.
This naturally involves filling some blanks and discarding some failed or played out designs. Dark Interval doesn’t include original levels found in the “leaked” version of Half-Life 2, and instead features brand new maps which were built from the ground up – it was decided that this was the only way to make them both stand out and be actually modern and not just modernised fix-ups.”
Have I mentioned it’s my birthday this month? Well, it is. One year older, one revolution around the Sun. Another 365 days gone. Used. Wasted? Experienced? Valued? Who knows.
What I can tell you is that since I heard Maggot Brain on House, M.D., there hasn’t been many days go by where I haven’t listened to it at least once.
For those that like Psychedelic Rock, here it is:
As you probably know, the site is now running on its own dedicated server. The site should be faster, at least it is for me. It’s also more expensive but I feel it’s worth it. A HUGE thanks to Mazur for setting it all up and continued help in configuring it. There is absolutely NO WAY I could have done it myself. Now that the move has been completed, I have begun updating some of the pages. You probably won’t notice anything big, but it makes the site better.
The Contact page is back and I have already begun getting spam, but okay, that’s the price you pay for making it easier to contact me. The submit page may also return.
I’ve also decided that I probably won’t be adding many videos. I feel the time is better spent elsewhere on the site. I will still do the occasional livestream but not many.
Future Games Select and Cayle George bring you a prison escape like no other!
Featuring explosive action and a soundtrack from outrun music legend Lazerhawk, Half-Life: C.A.G.E.D. is a return to the golden age of First Person Shooters.
Break from captivity, conquer the facility and discover the secrets of Half-Life: C.A.G.E.D.!
Well, for last month’s Classic of the Month I took a break from the usual and played a Half-Life 2 mod: the excellent Research and Development. This month, I can’t really say it’s back to the “usual” – but it will be a Half-Life mod.
This weekend it’s the polarizing Halfquake Amen. Love it or hate it (which I tend toward), but I would definitely call it a classic. But to ease our collective pain, I’ll be doing a surprise game giveaway to a viewer during the ‘patience’ chapter (which requires a 20-minute wait…).
I’ll be streaming Sunday at 9am Eastern US Time (2pm in the UK, 3pm Central Europe). Come watch me suffer.
You should double check the Time & Date.Com website for your local time.
Future Games Select and Cayle George bring you a prison escape like no other!
Featuring explosive action and a soundtrack from outrun music legend Lazerhawk, Half-Life: C.A.G.E.D. is a return to the golden age of First Person Shooters.
Break from captivity, conquer the facility and discover the secrets of Half-Life: C.A.G.E.D.!
Set for release on 21st September 2017.
C.A.G.E.D. is based on Cayle’s map Caged from 2002’s Project: Quantum Leap – but massively expanded and upgraded with custom content including awesome music from Lazerhawk. It’s got secrets, achievements, an unlockable bonus map, and even a developer commentary mode. It’s a fantastic reimagining of the old PQL map – and it’s not every day that a former Valve mapper releases a Half-Life mod!
Firstly, please excuse the larger than normal featured image. It’s Half-Life 2 running on 16 monitors at 16K resolution. You can see the full video here: GAMING at 16K RESOLUTION?? – HOLY $H!T from the Linus Tech Tips channel.
Secondly, I’m back from my holiday and feeling refreshed and raring to update the site.
I’ll be posting some recently released mods over the coming days too. I’ll also be re-adding the CONTACT and SUBMIT pages very soon too.
I’d like to take this opportunity to reminder all users that the RTSL Twitter feed is the best place to stay up to date with all the news related to the site, including details of livestreams.
Talking of Twitter, I’ve started a new daily (hopefully) tweet series called RTSL: On This Day, where I post a map or mod that was published on the site this day. In case you didn’t know, I take the map or mod from the On This Day page. It lists everything that was posted on that day, all years and all types of posts. Take a look, you might find something interesting.
Other plans this month include LOTS of mapping and I want to finish Wolfenstein: The New Order and even start Old Blood.
Total Downloads: 2,3035th November 2017
7 Comments and 5 recommendations, most say "Play It Now!"