April 2018 – General Chat

No doubt, there’s a bunch of “Half-Life 3 Has Been Announced!”, “Exclusive Half-Life 3 Screenshots!”, “Valve announces Half-Life 3!” etc but we are all too wise for to fall for those.

In fact, some of you might even avoid the Internet all together in the hope of not being disappointed yet again.

Sometimes the timing of news releases can have us doubting but the reality is that not everybody pays attention to April Fool’s and therefore inadvertently add to the strange news stories released.

I might have something to announce today and unfortunately it has to be today, so no doubt you’ll question its timing.

Anyway, enough of that.

As I write this, I still have another few more days off and hope to do some behind-the-scenes work on the site, including getting the multi-tags feature working again. I’ll also trying to open J.A.C.K. and starting doing some mapping again.

That plus my monthly promise to finish Wolfenstein: The new Order!

What about you, what do you have planned?


1st April 2018 10 Comments

The Lambda Cup 2018 – Challenge 2 – GravityGunVilleTwo

Hello and welcome to the Lambda Cup, a series of five HL2:Ep2 single player mapping challenges.

If you are new to my mapping challenges, please see the event’s homepage: THE LAMBDA CUP 2018 as well as the CALENDAR of the mapping challenges for the entire 2018.

Theme Details

Half-Life 2’s revolutionary weapon was undoubtedly the Zero Point Energy Field Manipulator. You can call it that if you really want to.

But to us it’s the Gravity Gun. A simple concept, executed perfectly in the game – and the perfect tool to show off the physics engine. We learned the basics in Black Mesa East, experimented with its lethality in Ravenholm, and used it from then on for exciting activities such as stacking crates, tossing barrels, shoving around poor headcrabs, and eventually making Combine soldiers into personal ragdolls.

We want you to create a map that features the Gravity Gun. In addition, besides the Gravity Gun, optionally the player may obtain and carry the crowbar and only one other weapon. Note that this restriction is on Gordon’s standard weapons – so objects like hopper mines and Magnusson Devices do not count as the other weapon and may be used freely.

This time there’s a twist: our latest research has developed a new function for the Gravity Gun. By finding and attaching a rare Stasis Crystal, the now-enhanced Gravity Gun has the added ability to freeze an object in space. Don’t worry, it’s not permanent – but the object will remain in stasis indefinitely until you use the Gravity Gun to move it again.

Use of the Stasis Crystal is optional in this challenge. Mappers can give players the classic Gravity Gun or the Super Gravity Gun – and both versions may be enhanced with the Stasis Crystal. We’d love to see what you can do with the Stasis Crystal, but the regular old Gravity Gun is fun too. Wow us!

So, to sum up:

  • feature the gravity gun
  • adding the new stasis crystal is optional
  • the player may also get the crowbar and one other weapon beyond the gravity gun
  • we’re really looking forward to playing with the grav gun in whatever kind of maps you can dream up and build!

Deadline

The deadline for submission is 11pm GMT Wednesday 28th March 2018


1st March 2018 16 Comments

The 1 Billion Units EMC

for Half-Life 2: Episode Two

For this Experimental Mapping Challenge, entrants had to make a map no larger than 1,000,000,000 Hammer Units. In the real world, that would be a cube about 20 metres long, wide and high.

The actual proportions of the map were left to the mappers. The limit was the cubic capacity.

This limitation forces mappers to think about how well they use the space.

The mod contains 13 official entries and 3 bonus entries.

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Total Downloads: 2,99811th February 2018
19 Comments and 8 recommendations, 4 say "Play It Now!"

The Hammer Cup 2017 Winners

The Hammer Cup 2017 consisted of five mapping challenges, each with a different theme.

Entrants received points for each challenge they enter.

At the end of the event, the best 3 points totals from the challenges they entered were added together for each entrant. These totals decided who won the Grand Prizes.

Read to find out who took the top 5 prizes – and we announce a couple of special prizes!


31st January 2018 2 Comments

The Lambda Cup 2018 – Challenge 1 – CoastVille

Hello and welcome to the Lambda Cup, a series of five HL2:Ep2 single player mapping challenges.

If you are new to my mapping challenges, please see the event’s homepage: THE LAMBDA CUP 2018 as well as the CALENDAR of the mapping challenges for the entire 2018.

Theme Details

The word “coast” is very evocative. Long walks on the beach, pretty little seaside towns, high cliffs with waves crashing against them.

We would like you to build a map that has “coast” as its main setting. We leave the exact type of location to you but here are a few ideas.

A port used for storing and loading containers, a beach with little coves to explore, a re-imagining of Lost Coast, a cliff wall with caves and walkways, and finally a map where the player has to work their way along the coast through outposts.

Driving maps will be accepted but please think carefully before choosing this type of gameplay – it often involves a lot of work for very little player interaction.

We have purposefully chosen this theme as we feel it is open enough for all standards of modders yet also offers the possibility for many types of interpretation.


1st January 2018 46 Comments

January 2018 – General Chat

Good Morning and welcome to 2018.

You have chosen or been chosen to start this year with a love of Half-Life.

No game has ever affected you in such a way.

Other games have pleased and excited you, but not in the same way Half-Life.

Half-Life can’t be replaced by shiny graphics or VR.

Half-Life is and will always be your favourite.


1st January 2018 34 Comments

Half-Life 2: Aftermath

for Half-Life 2: Episode Two

Lever Software brings together leaked maps and specially created demo maps (by them) into one pack.

It’s not a story-driven experience, maps must be loaded manually via the menu (NOT console, don’t worry!), some maps do not even have combat or interaction, but others do.

All in all, it’s an interesting experience but do not expect a mod in the traditional sense.

Please note, this is NOT the same release as Jim Partridge’s Aftermath, it just happens to share the same name.

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Total Downloads: 1,8579th December 2017
23 Comments and 6 recommendations, 2 say "Play It Now!"

November 2017 Classic of the Month Livestream

I am ashamed. Ashamed I haven’t played nearly as many Half-Life 2 and Episode 2 mods as I should have. So I’m trying to rectify the situation bit by bit.

So November’s Classic of the Month is Mission Improbable by Magnar Jenssen. Yes, I’ve never played it but come join me for my first time through!

I’ll be streaming Sunday at 11am Eastern US Time (4pm in the UK, 5pm Central Europe).

As usual the stream will be on the RunThinkShootLive YouTube Channel. See you there!



25th November 2017 5 Comments

Re-Poll Question 001 – Have you Crowbarred Barney for his ammo?

In Half-Life, it is actually possible to kill Black Mesa guards and collect their ammo.

When PasserbywhoplaysHL asked the question “Have you Crowbarred Barney for his ammo?” I was shocked. Partly because I didn’t know you could and partly because it seemed pretty heartless.

I know it’s “just” a game but I feel that my actions within the game (within certain limits) should reflect my behaviour in real life. I don’t have fun just running around killing and shooting stuff. I want to play as part of a story etc, which is why MP has never appealed to me.

What about you?

Original Poll

You can find the original poll here: Poll Question 001 – Have you Crowbarred Barney for his ammo?

Time to vote
[poll id="34"]
About This Post

Back in 2006, I started a weekly poll. Each question was designed to encourage discussion, rather than simply “Yes!” or “No!” answers. Well, 2006 is a long time ago (11 years at the time of posting this) and the readership has changed. People have come and gone, as they always do, so I thought it might be fun to ask the same questions again.

Perhaps, the different readership will answer differently based on the years that have passed or perhaps they are simply different types of players. That in itself is an interesting question – a bit like new players to the franchise often prefer Black Mesa to the original Half-Life, simply because they never experienced HL when it was first released and have a completely different frame of reference.

Anyway, I plan to re-post all the questions in the same order, although not necessarily every week. So, if a new interesting question appears I will miss a week of the re-poll.


10th November 2017 20 Comments