This idea popped into my head as I was having breakfast and before you ask, NO, I was not having wine for breakfast.
Anyway, tell me what you think and add your ideas. By the way, it’s just a quick idea, so don’t be too hard on it.
- The game comes with a real database of wine and each player profile has its own db.
- You can at anytime browse through the db and taste any wine and it gets added to your db. By being added to you db it may make it easier to guess later on.
- You select a wine to taste – all you see are numbers. (You could have easy, medium and hard diffculty levels)
- You recieve data about the wine via imagery, graphs and other methods (still thinking!).
- You then have to guess the wine.
As you drink/taste the wine you are shown images that flash before your eyes. These images may or may not have some connection with the wine production. There would be a few false ones to throw you off the track.
Whilst the images are whizzing by, you also get to hear some sounds that connect the wine to its producer.
These may display acidity and other important information.
ALL the above are seen and heard only for a short period of time on the screen before they fade away. You can of course taste the wine again but the data may not be exactly the same. New wines could be downloaded from the Internet and tastings could take place online and competitons could be held. It seems to me that there are a lot of people who take wine very seriously. It becomes a real challenge to be able to taste a glass of wine and guess where it was made. Being able to interperate the information correctly is key to success.
Whilst at first glance this would seem to have no connection with FPS games, I think that with the extention of simple health packs players may have to hunt and find their own food (Obviously depending on the situation) . As a playe,r you eat a berry and recieve information via some of the ideas above and have to decide whether it’s safe to continue eating them. Clearly this type of game feature won’t attract every player but in the more realistic jungle games it may be an option.
No offense but that sounds like rather a dull game…
No offense taken because “dull” is subjective. I have to admit that I wouldn’t play it either!