USS Darkstar is a futuristic episode for Half-Life set on a Zoological Research Vessel.
The terraformation of Xen has begun. The planet now supports a breathable oxygen-nitrogen atmosphere and earth-like gravity. A scientific facility called the Xeno Project has been set up on the planet for continuing research into portal technology. Tension on the planet is running high due to the secrecy surrounding the project and the military’s distrust of the scientific community.
You are Gordon Freeman. Your mission is to report to the underground test lab at the Xeno Project.
You find yourself on a spaceship, which seems to be researching Xen lifeforms.
Follow the clues to a spot on the ship and then ignore the sign.
At this point things turn fun!
Are you fast and smart enough to escape? Only time will tell….
Re-enter the Half Life Universe and revisit City 17 in the time before Freeman, in this fan made single-player mod.
The Resistance is threatened by a decisive Combine assault, and as a wanted Resistance member you will need to fight to escape from the Combine’s clutch.
At the same time, a mysterious force is working towards ends unknown…
Where would you be without Barney? That Beer Buddy just keeps coming to your rescue.
You start in a calm city square, but things turn a little more action packed within a few moments.
Listen to Barney, he knows what to do.
This release has been updated: The Sprucecape Mod for Half-Life 2: Episode Two.
You play the role of John Sprucecape. Apparently, a “once a successful professor of philosophy, but now a violent unemployed middle-aged man with an alcohol addiction”.
You wake up to find yourself locked in the house and your family gone. Go look for them! Of course Life has a way of throwing stuff in your way, as I am sure you expected.
The death of the Nihilanth threw the Xenian army into disarray, and the subsequent portal storms stranded many on Earth in the wake of Combine occupation.
After once more having to endure existence beneath the totalitarian boot of their cosmic nemesis, they have searched for a way out. Now, buried in the heart of a dilapidated university, they’ve found it.
You are Frank Harrison, a rebel, who lives near City 17.
You wake up and find that the Citadel looks like it is about to explode and those scientists are urging you to flee the city.
No need to tell you twice! Off you go and good luck – you’ll need it.
CSS SCI FI 3: Hardwired is a single-player modification for Half-Life 2. Waking up to find himself an augmented clone of Gordon Freeman, the player must fight time-travelling Combine forces and other enemies across 42 unique and replayable missions.
Missions are set in 18 retail and 24 custom Counter-Strike: Source maps, which are installed intact to the player’s CS:S game folder. The mod edits the entity data for each map as it is loaded, adding and modifying entities to create a seamless single-player experience. The maps remain unchanged and are fully playable in Counter-Strike: Source. Maps have been contributed by established designers, including Bluestrike, Schuzak and d00ds.com. Combat locations range from a snow-covered country church to a dense pine forest to a sun-baked tropical island.