Archive for November 2007


for Half-Life 2

Author’s Note “As a single player, you will enter an alternate level in the Half Life 2 universe. Your objective is to reach the scientist that the Combine is holding. As the player, you will have to traverse through a zombie infested sewer and destroy the combine in order to get to your objective” Reader… Read More


Total Downloads: 72430th November 2007
8 Comments and 5 recommendations, say ""

Text Interview with Germano Guerrini

A while ago a mod was released called Riot Act and it was warmly received.

I contacted the author and requested an interview. Like all people who are good at something, he was quite busy and we only recently found the time to chat about the mod and some other stuff.

30th November 2007 10 Comments

Zombie Street

for Half-Life 2

About “The player begins in a hotel lobby looking out into a street filled with zombies. When playing Half-Life 2 I felt the most enjoyable gameplay was destroying zombies with various physics objects. In my final Directed Focus Study I designed a map with this gameplay as the entire focus.” Reader Recommendations Avoid It! Think… Read More


Total Downloads: 77129th November 2007
7 Comments and 5 recommendations, 1 say "Play It Now!"


for Half-Life 2

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

A small to medium mod with the player in the role of a Metrocop. Your objective? Escape from the base after all the Combine turn against you. You start with a four-person squad and face mostly other Metrocops.


Total Downloads: 1,21917th November 2007
33 Comments and 23 recommendations, 10 say "Play It Now!"


for Half-Life

About You start the game with a group of survivors who have barricaded themselves in. Work your way through the corridors until you meet…. Wait and see. Reader Recommendations Avoid It! Think Twice Maybe Play It Later Play It Now! 8 recommendations, average score: 2.75 (out of 5), standard deviation: 0.19 (what's that?)


Total Downloads: 9854th November 2007
23 Comments and 8 recommendations, most say "Maybe?"

Chained Together

About We value freedom when playing games. That’s why if a developer can remove the illusion of a level being a linear game it is often considered good. (I disagree, but that’s for another post!). What if a game developer took a different approach and said “The player is going to have much less control… Read More

3rd November 2007 5 Comments