Author’s Note “As a single player, you will enter an alternate level in the Half Life 2 universe. Your objective is to reach the scientist that the Combine is holding. As the player, you will have to traverse through a zombie infested sewer and destroy the combine in order to get to your objective” Reader… Read More
About “The player begins in a hotel lobby looking out into a street filled with zombies. When playing Half-Life 2 I felt the most enjoyable gameplay was destroying zombies with various physics objects. In my final Directed Focus Study I designed a map with this gameplay as the entire focus.” Reader Recommendations Avoid It! Think… Read More
I’m a manhack lover. WAIT! That didn’t come out right. Allow me to rephrase that. I love fighting Manhacks. Of course not everybody does and I certainly prefer to have a projectile weapon to do it or the Gravity Gun. Here’s this week’s question:
What is your favourite type of Half-Life 2 enemy?
23rd November 2007 25 Comments
A small to medium mod with the player in the role of a Metrocop. Your objective? Escape from the base after all the Combine turn against you. You start with a four-person squad and face mostly other Metrocops.
Having a mod delivered directly to your game folder and being able to simply start the game and play it is obviously a great selling point. Steam has done it for games and CrosuS is trying to do something similar with mods. Here’s this week’s question:
Do you think Mod Delivery Systems are a good idea?
16th November 2007 22 Comments
I often see complaints that new mods don’t include new content, such as textures, modles, sounds etc. Personally I’m not too worried about those things because I prefer to have a great map and gameplay than new things just for the sack of it.
So, this week’s poll question is:
Would you prefer new enemies or new weapons in a new Half-Life 2 SP mod?
9th November 2007 18 Comments
About You start the game with a group of survivors who have barricaded themselves in. Work your way through the corridors until you meet…. Wait and see. Reader Recommendations Avoid It! Think Twice Maybe Play It Later Play It Now! 7 recommendations, average score: 2.86 (out of 5), standard deviation: 0.12 (what's that?)
About We value freedom when playing games. That’s why if a developer can remove the illusion of a level being a linear game it is often considered good. (I disagree, but that’s for another post!). What if a game developer took a different approach and said “The player is going to have much less control… Read More
3rd November 2007 5 Comments