C2

for Half-Life

A seemingly single room.

Ramps, health, weapons, ammo and of course, enemies.

Your objective is to kill them all and reach the scientist alive.

Can you do it?

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4

Total Downloads: 1,18811th May 2015
10 Comments and 9 recommendations, most haven't enjoyed it

Road of Destiny

for Half-Life

You are a scientist called Gordon Freeman, following a convey with some high-tech weapons to a secret base called “Black Mesa Research Facility”.

The convey got ambushed by a group of revolutionaries.

The way back is blocked.

Forward is the only possibility, as is fighting for your survival.

4
3
2
1

Total Downloads: 1,8505th May 2015
12 Comments and 10 recommendations, 3 say "Play It Later"

Headcrab Boss

for Half-Life

The mighty and dangerous Headcrab Boss awaits you in the next room.

Collect your weapons and steady your heart for a long and arduous fight.

Only the careful will survive.

One hit from it will kill you.

4
2
1

Total Downloads: 1,1523rd May 2015
9 Comments and 7 recommendations, most haven't enjoyed it

Half-Life: Visitors

for Half-Life

You play the young lawyer Dr. Alan Green, who was sent to the desert as a safety evaluator to carry out a safety report of Black Mesa.

After a brief walk towards your temporary office you suddenly find yourself in a situation you are not prepared for.

Can you use what you have around you to escape this nightmare?

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13

Total Downloads: 7,4081st May 2015
54 Comments and 19 recommendations, most say "Play It Now!"

Half-Life Point Blank – Stackdeath Complex

for Half-Life

Starting with no weapons and no idea where you should go, you need to stay alive long enough to figure what to do.

There is no story and no sense to any of the areas, but that’s that not the point of this mappack.

It’s to use your skill to reach the end.

Only the strong will survive, Spartans would love this challenge.

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3

Total Downloads: 1,58827th April 2015
9 Comments and 5 recommendations, most say "Play It Later"

Jim’s Rules Of Half Life 2 Mapping

For those not following Jim Partridge’s RTSL livestream event, called Critical Jim, he plays and dissects a different mod every month.

He normally has a guest to throw and crush ideas around.

Here are his starting mapping rules. Don’t be surprised if they get added to and/or updated as he finds new elements to discuss.


24th April 2015 4 Comments

Zombie Survival

for Half-Life 2

Starting in an abandoned house, you collect you weapons & ammo and try to defend yourself.

You seem to be surrounded by a never-ending hoard of zombies.

How many can you kill before you die or get bored?

2
3

Total Downloads: 1,04514th April 2015
5 Comments and 5 recommendations, most say "Maybe?"

Crowbar of Time

for Half-Life

A couple of maps based on Legend of Zelda : Ocarina of Time

Author’s note: “You play as Link (Or whatever you choose to name him in the beginning) And these maps I have re-made follow the basic introduction storyline to how Zelda starts out. Link is awoken by the great deku tree and set forth on an adventure to free the deku tree from the evil spirits within it.

Before he can do that, he must explore his forest home in search of a weapon and a means of defending himself. While exploring, link is free to do anything he wishes. There is no time crunch. Only catch : You can’t leave the forest.

Because I cannot code I could not achieve some of the effects or enemies I would have liked to implement. Fog would have been nice. [Damnit highlander] But I did try to put a half-life-esque twist on everything.”

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Total Downloads: 1,52212th April 2015
11 Comments and 8 recommendations, 4 say "Play It Later"

Sam Combs’ Notes from Critical Jim Video

When I suggested the idea of level design critique videos to Jim, it was always with the hope of having the author benefit from Jim’s eye for detail.

After the first video, for Station 51 by Sam Combs, was streamed and made available on the RTSL YouTube channel, the response from the community was overwhelmingly positive.

Sam published his response to the video on his Tumblr blog and has kindly allowed me to republish it here.


7th April 2015 1 Comment