“The story takes place in Russia at the secret plant called “Object E7” or “Black Star” at the same time as the unexpected consequences at Black Mesa. G-Man was planning to organize three incidents of portal opening originally.
First one – at Black Mesa Complex. Second one – at Black Star plant. The third place is unfortunately unknown. But thanks to the fact that the cascade resonator at Black Star was out of order, the planned incident didn’t take place there.
Object E7 is a laboratory complex researching anomalous materials and organisms. Its academic adviser is Dr.Victor Shmurghe. He has connected directly with G-Man. The protagonist is a political prisoner who was moved from a jail to Object E7. His main purpose was to test a prototype of the new protection suit H.E.V.5000. But he could escape during usual testing by chance.”
“Jim Fletcher is a curious, young, local journalist looking to make a name for himself by landing an exciting story on the ever-burning Centralia.
He will travel from his town to Centralia, where a coal mine fire has been burning for half a century. The town has been abandoned for decades, leaving the eerie shell of a community behind. What will Jim uncover on his quest to make that all important good story?
This competition required entrants to create puzzles to allow an elevator to work or open.
They were allowed any style or combinations of styles.
There are 6 entries in this mod, all offering something interesting and challenging.
This competition is being kindly sponsored by SteamContests.Com. The prize, in addition to the points, is $25 US Dollars (paid via PayPal) plus two random Steam games.
I have started replaying Half-Life and Half-Life 2 a couple of times since I first completed them.
I got a few chapters in and suddenly something shiny would come along and the next thing I knew it was a few weeks since I last played and then I just couldn’t be bothered to continue from where I finished.
After the relative success of 100 Days of Summer Nostalgia last year, I decided that I wanted to run some sort of event this year.
I didn’t want the commitment of having to post something every day all through the summer and this seemed like the perfect time to replay the games at my own speed, but with the added motivation of being part of an event.
How it Will Work
Starting 1st June, I will post details of each distinct chapter of the games in order. Each post will be similar to a map or mod post: a thumbnail, a factual description and some screenshots. In addition, I may include some trivia and other interesting information.
Then I will post my thoughts and feelings as a comment. There is no posting schedule but I estimate I will add a new post every 3 or 4 days.
I am hoping that the event will generate some serious and interesting discussion about how games have changed, how well the games stand up to our memories and how our experiences since finishing those games affect our replay impressions.
Participate
Once I have made the post and added my comment, all readers will be able to do the same.
To include screenshots to illustrate your points, please use a hosting service like imgur.com and link to the image in your comment.
I will then download the image, create a thumbnail and approve your comment.
If you have any questions, suggestions or comments, please use the commenting system below or email me directly: [email protected].
DoorVille is the first in a series of 6 mapping competitions lasting ten days each. The objective was to select ANY locked door from HL2, Ep1 or Ep2 and give the player a chance to find out what’s behind it.
Locked doors are a very important part of all Half-Life games. They control the player’s flow through a level.
Sometimes they tease you with a glimpse behind some glass, other times you hear sounds, but in all cases they are telling you “You are not wanted here!”
Well, now that is changed. Dare you find out what’s behind the door?
Total Downloads: 6,8362nd July 2012
80 Comments and 17 recommendations, most really enjoyed it!