Half-Life: Visitors

for Half-Life

You play the young lawyer Dr. Alan Green, who was sent to the desert as a safety evaluator to carry out a safety report of Black Mesa.

After a brief walk towards your temporary office you suddenly find yourself in a situation you are not prepared for.

Can you use what you have around you to escape this nightmare?

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Total Downloads: 7,3551st May 2015
54 Comments and 19 recommendations, most say "Play It Now!"

Marine Invasion: Episode 1

for Half-Life

Collect your gear and suit up.

Face possibly the largest number of enemies you have ever seen.

Survive until you die in the radioactive goo.

This mod was originally released with Episode and a bonus Opposing Force map on THWL. I have chosen to release each episode and the bonus map separately.

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Total Downloads: 1,17029th April 2015
9 Comments and 5 recommendations, most say "Maybe?"

Half-Life Point Blank – Stackdeath Complex

for Half-Life

Starting with no weapons and no idea where you should go, you need to stay alive long enough to figure what to do.

There is no story and no sense to any of the areas, but that’s that not the point of this mappack.

It’s to use your skill to reach the end.

Only the strong will survive, Spartans would love this challenge.

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Total Downloads: 1,53927th April 2015
9 Comments and 5 recommendations, most say "Play It Later"

Jim’s Rules Of Half Life 2 Mapping

For those not following Jim Partridge’s RTSL livestream event, called Critical Jim, he plays and dissects a different mod every month.

He normally has a guest to throw and crush ideas around.

Here are his starting mapping rules. Don’t be surprised if they get added to and/or updated as he finds new elements to discuss.


24th April 2015 4 Comments

Poll Question 311 – Which method of SP release would you prefer?

I’m a binge viewer. There, I said it. I love watching a whole sason of episodes from TV shows in one weekend.

It’s an interesting topic in itself, from a number of angles, but it got me thinking about how I would feel if a single player game were releases in chapters like a TV show.

Let me clarify a few points:
1. No, I’m not talking about episodes in the sense of Episode One and Two.
2. I’m not even thinking specifically of a Half-Life game.


13th April 2015 6 Comments

The Science Behind Half-Life: Game Names

The idea of an article about the science behind some aspects of the Half-Life games popped into my head when I was listening to a physics podcast. It was talking about Zero-Point Energy and of course I immediately recognized the term.

I performed a quick search to see if somebody else had already written something and was initially disappointed to find somebody had. However, after scanning it and seeing the author say that the “Zero Point Energy” was just “a pointless quasi-scientific name that has no serious grounding in genuine physics”, I decided I would write my own.


11th April 2015 13 Comments

Transmissions: Element 120

for Half-Life 2: Episode Two

A short single player experience set in the Half-Life Universe featuring a unique gravity defying weapon that allows you to jump buildings and sustain large falls.

The story takes place at a mysterious date & location after the events of Half-Life 2: Episode Two.

Where are you? Why have you been sent?

This mod requires the installation of Source SDK Base 2007.

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Total Downloads: 10,11630th March 2015
80 Comments and 32 recommendations, most say "Personal Favourite"