VerticalVille is the fifth in the 6×10 Mapping Competition series.
As the name suggests, the theme was to create a map with a vertical feel.
There are 5 entries to play.
- Title: VerticalVille
- File Name: hl2-ep2-sp-6x10mc-verticalville.7z
- Size : 31.1MB
- Author: Tony DeBlasio, Alastair Toft, Justin Carlton, David Newel & David Lundvall
- Date Released: 23 September 2012
The winner will be the map that uses the concept of “vertical gameplay” in the most interesting way, combined with a map that is enjoyable to play.
Length is not a major consideration but very short maps must compensate by providing something intense or amazing.
This competition is being kindly sponsored by EpicTimez.Com.
A background map, made by The_Blazer, is included in this release but not used.
The PlanetPhillip.Com intro video was made by Spartan301
Thanks go to both of them for their time and effort.
A gridview icon is included in the file. To use the included grid view icon, select “Grid View” in Steam (top right corner). Right click on “VerticalVille” and select “Set Custom Image”. Then browse to the SourceMods folder and then then to Verticalvill and select “verticalville-gridview-01.jpg”. Then click “Set Image” and that’s it.
Of course, you can create your own custom image if you prefer.
- Copy the verticalville folder into your SourceMods folder.
- Restart or start Steam.
- VerticalVille should now be listed in your Library tab.
If you require more help, please visit the Technical Help page.
This map takes the simple concept of a small elevator with a number of rooms and areas are various levels. Each level requires some combat and puzzle solving. it’s certainly not a bad entry but it’s possible to “cheat” and avoid most of the map. As the elevator drops, it’s possible to jump onto the highest floor.
I didn’t really feel that this entry exploited the vertical aspect of the theme.
Almost taking Minerva: Metastasis as its starting premise, this map contains some pretty hard combat. I died quite a few times. The internal Combine area was quite nicely built but it felt too linear. I would jhave prefered the time and effort the author put into getting us to the internal area be put into making that area more detailed and more open.
Whilst I found it certainly fun to play, it left me feeling stressed instead of excited.
I must admit to having some initial trouble with this map, but that’s because I didn’t think about the fan speed (hint!!). Once I got that figured out it was fun working up and down through the shafts.
The combat was challenging but not impossible and the overall feel felt right.
As with most of Justin’s maps, this one was pertty big but I had no graphical issues.
David really took the concept and turn it on its head. I actually felt a little dizzy playing this and it was a challenge. In fact, playing a normal map afterwards seems really weird.
The problem for me was the limited gameplay aspects. It was just a case of “dropping” carefully.
Still, a very memorable entry.
The most interesting aspect of this entry was the actual zipline. Unfortunately, it was so short that it could ahve been omitted and hardly affected the overal feel of the map. If the main aspect had been the zipline, with various routes to take, perhasp down the side of a mountain, then it could have provided som replayability.
The general feel of the amp is very similar to Half-Life 2, which is great, but there wasn’t enough vertical movement for my liking.
The final battle was excellent and the placement of enemies just right. Unfortunately, one combine soldier got stuck behind a building and the ending lost some of its climax.
Ventilation is the winner.
I was torn between Ventilation and Vertizontal for a while. I certainly want to reward and acknowledge creative thinking and Vertizontal did a fantastic job of using the theme in an interesting way. The problem was that I found it quite frustrating to play and died so many times that I nearly gave up. I think that if it had been just a little easier and included some other elements beside “dropping” carefully then it might have won.
The other enteries were all quite good and I enjoyed playing them all.
As always, I would like to say “thank you” to all the entrants.
All entrants get 5 points for entering. Justin gets 5 points for winning. David Newel gets 4 points; 2 for the map’s title and 2 for the basic concept. David Lundvall gets 2 points for the zipline.
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