Sniper Yard

for Half-Life 2: Episode Two

9th December 2015

You find yourself caught between two Combine snipers and some Combine soldiers.

Can you work around them and if you can, what’s next?

Only one way to find out.

Basic Details
  • Title: Sniper Yard
  • Filename: hl2-ep2-sp-sniper-yard.7z
  • Size : 7.93MB
  • Author: _MDL
  • Date Released: 27 November 2015
MapTap Users

Download directly into MapTap [7.93MB]

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Download Options

Download to your HDD [7.93MB]
You can still use it with MapTap once you have downloaded it.

Manual Installation Instructions

If you require more help, please visit the Technical Help page.

  • Copy the .bsp file into your …\Steam\SteamApps\common\Half-Life 2\ep2\maps\ folder.
  • Launch Half-Life 2: Episode Two
  • Open the console and type map sniper_yard and now press ENTER.

Videos

Screenshots

WARNING: The screenshots contain spoilers.

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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

21 recommendations, average score: 4.67 (out of 5), standard deviation: 0.32 (what's that?)
Total Downloads
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Meta Review Data
Statistics based on 21 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 13 Users

Time Taken:
Average: 0 Hours, 33 Mins
Shortest: 0 Hours, 18 Mins by Lamarr
Longest: 1 Hours by Steve
Total Time Played: 11 Hours, 34 Mins
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review
Phillip says Play It!Play It Now!Play It Now!Play It Now!Play It Now!Play It Now!Play It LaterPlay It Now!Play It LaterMaybe?Play It LaterPlay It Now!Play It LaterPlay It Now!Personal FavouritePlay It LaterPlay It Now!Play It Now!Play It Now!Play It Now!Personal Favourite

27 Comments

  1. Phillip says Play It!

    I played the final beta of this and am glad this has been released.

    It features some nicely built sections but I admit to initially having trouble knowing what to do after the first encounter.

    The author has tried to include a variety of areas and they feel well connected. A Couple of times I feel the visual language is confusing, for example, the ladder up to the balcony below the snipers can’t be used.

    The collapsing crates was a little annoying and the invisible wall behind the APC was unnecessary when the author could so easily have added a force field.

    The beta I played had two hunters as the boss fight and these were removed, which was a shame. I pointed out that the way it was set up it was too easy to fight them, but I was hoping they were left in. That last area feels wasted now.

    All in all, I fun and visually pleasing release. I’m pretty sure you will enjoy it.

  2. I really liked the map in both gameplay and visuals, except it gave the impression of ending half way through. For example I never had a chance to kill any sniper. I could see this expanded to double its size or much more, starting with a switch opening doors in the area at the end, and perhaps that could be an overhead door back down in the courtyard where its necessary to kill those snipers first to get to it.

  3. Play It Now!

    Well this back to basics… the way i like it …… too many maps and mods try to change the genre and produce maps and mods that are different but just dont work well in my book
    However “sniper yard” is a excellent map with a good selection of gameplay and combat and this works well
    i thought i would be killing the sniper in the end however a final rocket fight with a gunship was the creme,da,la,creme which finished the map of nicely
    lighting was excellent in this map with a good selection of outdoor and indoor parts requiring you to use your flashlight during some moment … and there was also some climbing puzzles which did stump me for a moment but were possible using some thought and observation
    overall a excellent map and sniper yard thoroughly deserved the “play it now” recommendation .. well done

  4. Play It Now!

    This was a pretty clean map. If what Phillip says above about there having been a Hunter in one part would have been included I think it would be a little more fun. As it is, it’s a bit spare on enemies.

    The mapping was reasonably good, I did like the use of the aperture-like textures in the last building, though there was a gap in the ceiling/angled wall area leading to the great spectral Outside.

    I’m not sure why Dougjp didn’t kill the snipers, there’s a very clean and perfect spot to do exactly that with the grenades, and I did get both of them.

    Almost ended with 4 hp but then I realized… say, that ladder actually DOES go up to something! Oh yay, ammo, health, and shields! Scratch one Gunship.

    Basically the pacing on this could be improved to show direction and flow, and enemies could be liberally (but sensibly) added here and there, to make it more exciting. Also I think a background of gunfire or street fighting now and then would have added a LOT to it, because overall aside from the couple places near the end where there was fight music, there was all but no soundscape at all.

    1. I must have taken a different route than you, the ladder near the ground wasn’t operable until I found the lever to drop it after killing the gunship and the game was finished and I was looking around. In other words, I was never at the ledge at the top of that ladder. Instead I ran to the open area across and down a few stairs leading inside, avoiding sniper fire, and from there eventually up to the top level where the gunship first appears.

      1. Zekiran

        Did you manage to run through the electric yard? I want to say that’s how I got where I went, when I had the opportunity to grenade the snipers. I didn’t even know the ladder could be let down, as I never went back to that layer of the map afterwards. πŸ™‚

        I think that kind of says more about how flexible the map is, than anything, though I’d rather have a more solid idea of ‘where to be’ and individually-achieved goals than just ‘whoops I’ve finished’.

        1. Yes I also went that way, it was earlier in the map.

  5. Play It Now!

    A pretty good little map with enjoyable gameplay. You really have to work your way around the whole map which is nice. It looks pretty polished and there seemed to be enough weapons and ammo to get the job done. I would like to see this expanded to be a longer map or possibly a mod.

  6. Play It Now!

    While boasting mostly enjoyable gameplay, and strong aesthetic design, I occasionally found myself unable to find out how to proceed.

    A prime example of this would be in the first section, where it wasn’t clear I had to stack crates to jump over the fence. It also reoccurred in the yard in front of the snipers where it was unclear that I had to enter a door near the zombies and I feel that perhaps if the door would of been more well lit I would have found it much easier.

    While the gamplay was enjoyable, in the dark flooded area I found it hard to see the zombies, perhaps the occasional light would help.

    Some aesthetic choices left me confused as well, such as the concrete barrier where a combine fence would of made much more sense and the large room which was nothing but catwalks with no enemies.

    Overall, it was an enjoyable mod to play and has a lot going for it.

  7. Hec
    Play It Now!

    A sniper map is always nice to play, and this one is overall well done. At first it looks like a map with few sections, but as you progress you realize is bigger than the expected.

    The areas are well done and have cool little shootouts against the CMB. I liked it’s actually possible to kill one sniper from a great distance with the SMG grenade launcher.

    Overall is quite piece of cake to kill the 2 snipers once you reach them very close.

    The Gunship adds a cool battle finale, and the last map looked a lot like a portal chamber, I thought it would be some reference to Portal but it was none. I felt that map quite empty and lack of combat by the way.

    In conclusion a cool fast entertaining map that offers some 30 minutes of HL2 joy.

  8. Play It Later

    This mod wasn’t bad, but I felt it could’ve been better. Visualy, it was solid, no complaints, but game play wise I think it’s rough around the edges. Don’t get me wrong, I think it’s a good start. For one, I like the smaller combat encounters, having to fight 4 soldiers is a nice refresher compared to other stuff I’ve played recently (including my own levels). Just spawning an smg and a shotgun soldier instantly creates an interesting combat scenario, the only problem is I think the combat spaces themselves don’t work too well. In a couple of the first encounters there’s not enough cover, and in one of the later fights the combat space is little bit cramped. The ammo situation was a little rough, but this was probably due to hard difficulty, though I did enjoy the lack of shotgun ammo. (Some soldiers not dropping their AR2s did bug me a little). Which reminds me of the lack of a gravity gun, it’s a little thing, but yeah…The final combat was fun, though the gunship tended to stick to the back, and the skybox was too close. I wish the platform had a little more room, but I still enjoyed dodging the gunship’s fire. Some people said the wish they could’v killed the snipers, and I guess that could’ve worked if the gunship spawned after the snipers died. Which reminds me, I liked the inter-connectivity of the map. The way every space connected was nice, but at certain points this became detrimental. The two first puzzles bugged me. The stacking one took me awhile mainly because the crates shattered when you stood on them. I like the fact you had to use a barrel, but that was misleading–the author could’ve just removed the crates instead of making them red hearings. As for the electric generator thing…was there a way to turn that off? I mean–if you could pass it without doing that is cool, but I did feel I had to take unnecessary damage. I was stuck there for a while, and the fact I could go to the start of the map didn’t help. So yeah, it’s not a bad map, the game play just isn’t as refined as the visuals.

    demos:
    I have alot, if the author wants them, just leave a reply and I’ll email/post them.

    P.S. Having gray doors and gray walls made it hard to see the doors, but that might have been due to my graphics settings being low.

  9. Play It Now!

    From the title, I didn’t expect much. I thought it would be another average EP2 map, but boy was I wrong.

    The mapping and the lighting was superb. It was like something made by Valve, and that’s a great sign. The combat was also really good. However, I find the title “Sniper Yard” to be a little misleading. Sure, it’s a sniper yard, but there are also sewers, warehouses and even a gunship fight. It’s as basic HL2 as it gets.

    One thing I didn’t like about the map though is the crate stacking. I’m not fond of this mechanic, but there are a lot of times where it’s necessary to stack props, which I don’t really like.

    Overall, I would definitely recommend this map. It has everything in it, despite its name. Play it now!

  10. Play It Later

    The map was really good design, set of pieces is well done and progression is well oriented, what bother me a little especially with the first part is: was to do? the colapsing crates add for this another confusion since your think the author don’t want you to go climbing to past to the other side I walked arround to find a switch or a trick to deactivate the electric problem after those two occurance everything seems more obvious, I think hunters would have add a great final battle

  11. Maybe?

    Sniper Yard is a decent mod, it delivers some decent combat and an interesting scenario but it has quite a few flaws, one of them being the Map Design, it shows problems when there’s not enough clues to indicate what you need to do to proceed and there were multiples times that I felt as I was breaking the mod by stacking crates and jumping over walls, that’s because there are too many collapsing crates that made it feel as I was not supposed to do that kind of thing, most of my progress was made by me messing around and not thinking. The combat felt very standard, you had your normal combine battles and then a few Headcrab zombies, nothing too challenging and nothing too interesting, but it was decent.
    One good thing I can say about the Map Design is that there are a few hidden areas for you to find, I find that very important when making a Half-Life mod, many mods forget one that this a main aspect of the difficulty of the game and is one of the best ways to reward the player for exploring the map.
    It had good set pieces and it did good use of the music, but the other problems didn’t let me enjoy it as much as I could.

    Overall a pretty decent mod, I think you should probably give it a try.

    The developer shows talent and I’m looking forward for more, I’m sure he could do some pretty great stuff.

  12. Play It Later

    This is good. The combat is fun and the snipers are used in a way that isn’t irritating at all. There are a few issues, you shouldn’t use batteries as a regular prop and forced damage is never a good thing. But apart from that, it looks pretty nice and the layouts are nice. It’s kind of confusing where to go at times (and it was mean to put that shotgunner at the end). The gunship fight at the end was pretty good, I like that it was in front of you instead of above you. I really enjoyed this map, and I recommend it.

  13. Play It Now!

    Neat little map, very good level design, if you hate snipers, don’t let the title fool you, they are not a big part of the play. And a wink for a mapper:
    I don’t think electricity works that way πŸ˜‰

  14. Play It Later

    This map has some challenging setpieces where you have to be efficient and quick against both Combine and zombies, while also avoiding two snipers. The ending is slightly anticlimactic but the overall challenge is good.

  15. Nice map! i really loved the environment and the concept of it, and when the gunship appears with Vortal Combat kicking in! oh how i like that moment, and the ending was agreeable. hope to see more of you πŸ™‚

  16. Play It Now!

    Nice map! i really loved the environment and the concept of it, and when the gunship appears with Vortal Combat kicking in! oh how i like that moment, and the ending was agreeable. hope to see more of you πŸ™‚

  17. Personal Favourite

    The title is a little misleading because I thought this was going to be something different than what it was, a really great all round HL2 map. Its brilliant the I loved the layout and design, if I had one issue its the anti-climatic ending. After the gunship is one soldier and then a whole area to advance through, but there is no more action. Thats the only downside to this otherwise AWESOME map. I really recommend this and I personally am adding this to my faves. I’ll play it again and again. Awesome is the word.

  18. Play It Later

    What can I say? I enjoyed it. The guy who made this map really seemed to knew what makes Half-Life great, but still, I feel it could have been improved upon. One such thing is level design.

    I’m actually happy you are able to kill the two snipers at the end, because that always feels rewarding to say the least.

  19. Play It Now!

    Fun combats and well-designed map!

  20. Play It Now!

    Great game. Good enough that it ended to soon. Was hoping for a chance at the snipers. The car battery on the shelf threw me some. Did not know if I would need to use it or not. Decided not to take it with me so I guess not.

  21. Play It Now!

    Looks good. Plays good.

  22. Play It Now!

    This map is amazing. It was a bit confusing at some parts though. The collapsing boxes made it look like the player wasn’t supposed to progress through specific areas, even though it was the correct way. I also think that the button in that electricity place should’ve had a light on it . It didn’t make the snipers too hard, and it has some amazing level design.

  23. Personal Favourite

    Can u guys tell me what MapTap is?

    1. Unq

      MapTap was renamed to Gauge. It was a program to automatically install and play mods from this site, but was never fleshed out to become feature-complete.

      Unfortunately it is abandoned at this point and unsupported.

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