“The Hazardous-Course 2 is a spoof of the original “Hazard-Course” from Half-Life, which resembles the first player training levels. In contrary to this, the Hazardous-Course, as it’s name let’s suggest, is much more dangerous. Although it’s a mod for a first person shooter, the player can only wield a weapon at the designated target range. So it plays more like an adventure.”
- Title: Hazardous Course 2
- File Name: hl1-sp-hazardous-course-2.7z
- Size : 34.4MB
- Author: Richman
- Date Released: 03 March 2012
Manual Installation Instructions
- Copy the hc folder into your Half-Life folder.
- Restart or start Steam.
- Hazardous Course should now be listed in your Library tab.
If you require more help, please visit the Technical Help page.
Click on the thumbnails below to open a 1024 pixel wide image. Please note, some screenshots taken using cheats. Also, I think the order is a little out towards the end.
WARNING: The screenshots contain spoilers.
Play It Later
Play It Now!
17 recommendations, average score: 4.47 (out of 5), standard deviation: 0.96 (what's that?)
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Meta Review Data
Statistics based on 6 comment(s) with meta review data.
Using Gauge: Users
Manually: 6 Users
Average: 4 Hours, 25 Mins
Shortest: 2 Hours by Doofmars
Longest: 6 Hours by Unq
Total Time Played: 26 Hours, 30 Mins
Using Gauge: Users
Manually: 6 Users
Average: 4 Hours, 25 Mins
Shortest: 2 Hours by Doofmars
Longest: 6 Hours by Unq
Total Time Played: 26 Hours, 30 Mins
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Let me be clear: This is a difficult mod. I suspect you will take quite a few tries to pass many sections.
That said, I suggest you take your time, don’t rush and look for all the secrets. I found a few but definitely not all of them. In fact, I haven’t finished the mod yet and may stop until I have more time.
Don’t expect a few simple areas, because what you get is worthy of many great mods.
If you lack patience and hate dying lots of times, this mod may not suit you, but I urge you to persevere.
After playing the first 10mins of this, it should appeal to those who liked the Half-Quake series. I’ll try to finish this but I doubt it.
I actually showed this mod to Phillip. I love this mod. It’s like Half-Quake meets the Training Room. Pure Win. I had to cheat quite a bit in this mod because I kind of suck. 🙁
I have already completed this mod (haven’t found all secrets yet) so if anyone need help I will be able to assist
No review yet as I’m still playing it, it’s very tough but NOT impossible!
Okay, I admit I did noclip through the longjump passages as I just hate longjumping, it’s always F6/F7/F6/F7/F6… for me 😛
There’s a walkthrough for this mod, mentioned at the bottom of the FAQ, but it’s written in German… maybe I can translate it into English if people are wanting it !?
I will continue playing it very soon and spam my review here afterwards..
This is indeed an awesome mod..
I rate this with “personal favourite” because it features some of the nicest areas I have ever seen in a half-Life1 mod & even for hl2 standards it would be probably superior scripting wise.
For example in one area you get to explore a fully functioning construction manufactory creating Lambda signs on assembly lines, melting steel, forming the lambda sign, cooling it down, till it ends up in a box. It’s very exiting.
While there is no combat except for the weapons training it still offers a lot of things. In fact the entire game feels very much alike “Portal” with all it’s riddles etc.
Mapping & texture wise it also knows to convince. That said there are also many references and funny gags involved such as a boulder falling down behind you and rolling down the corridor while Indianer Jones music starts playing.
But that’s not all of it. Explore many areas of Black Mesa and witness several events happening to – & between the Black Mesa personnel.
It’s definitely also one of the hardest mods available but all excises are possible. So don’t give up easily and if you just can’t figure it out you may still relay on “noclip” and “god” mode if you have to.
Play it you wont regret it.
The Hazardous Course by Richman is not just the hardest mod you will ever play (at least its the hardest one I know about), it also gets frustrating very soon, it is totally not fair, it will make you blame the Half-Life engine as the pure evil created by satan himself. Let me guess your first thought when you have quickloaded for the tenth time: “Is this a freaking joke?”
Important: If you are a liiiiitle bit choleric (like me) first thing you should do is activating sv_cheats and bind a button to “noclip”. Trust me, it will save you a year of live AND whatever you usually choose to smash against a wall when raging about a game ;D
The leveldesign is very good and clean. Some specific structures are really impressive and original and the industrial sectors are just stunning.
Definitly worth playing!
Have fu… I mean… dont get too angry about it!
This feels like a stand-alone game such as “Portal” is. It’s a Swiss mod by “Richman” who already provided quite many maps so far. Anyway, it’s indeed a very long and hard hazard course with many, many vicious obstacles. The course has many puzzles to solve and there is a lot of variety about them. For example there are the usual jumping sequences just as in Half-Life’s original hazard course, but there is much more to do here!
A funny thing is, that there are a lot of secret areas where you can’t find goodies, but often buttons to make some puzzles easier… And if you listen closely there are also funny dialogues or nice scripts.
The mod contains three parts, but the only one accessable at first is the basic training. After beating that mode you have access to the “Climbing Tower”. The third part I’m talking about are secret levels.
Part 2, the “Climbing Tower”, is exactly what you expect when reading the name, a HUGE tower to climb, jump, ride via elevator etc., not special at all, but worth playing too!
As a little bonus there are a few secret maps, which are quite short but interesting.
NOTE: As my HL crashes every time a few seconds after the train maze (map hc2c14) I cannot say what else is there so I cheated to access the “Climbing Tower” section by simpy loading the maps manually. Anyway, it was very close to the end of the basic training.
-Unique hazard course experience, way better than “Twisted Hazard Course”
-Excellent mapping, new textures and sounds, also great layouts with neat ideas
-Brilliant puzzles – some are very tough, but not impossible (there is NO cheating required!)
-Many “official” secret areas marked with an turning Lambda symbol (but very hard too find usually)
-Humour (“We meet again, Dr. Jones!”) and funny scripts
-Secret levels can be unlocked by finding all secret areas
-Music – also sometimes very good atmosphere supported by the music
-Outro makes hungry for more
-Great beginning (but gets more and more boring / frustrating / odd etc.)
-No combat (except target range) – it’s like a puzzle-only mod
-Bugs (getting stuck, scripts, game crash)
-(Sometimes too) hard difficulty
-Can be frustrating often, also confusing as things are not that obvious sometimes
-Some odd gameplay
Conclusion: If you’re looking for action, play “Quake” lol – if you like puzzles, you’ll love this one! (But don’t forget to quicksave very often!)
The reason I give a “maybe?” only is that I’m not a big fan of puzzle mods such as “The Trap”. Nonetheless I’m pretty sure that many other players will rate it way higher than that.
Edit: I just read 23-down’s review and found it funny that he also said it feels like Portal. But however, he maybe is right with his opinion but to me it’s not that great, but still worth playing!
I choose maybe, because although this mod has some really great levels, the manufactory area or the reactor come to my mind, it just isn’t FUN as soon as you are a bit deeper into it, although it started with a lot of cool scenes that really made me laugh! But then it all became too HARD and I, as most of the others here, began to use noclip and god commands because I don’t have time to waste to repeat stupid run-against-time or jump-to-death sections over and over again! And now I’m stuck with the railcar maze bug too. What was the modder thinking? It may be possible to finish this mod without cheats, but only with hundreds of reloads or tips from the walkthrough and both shouldn’t be needed to play a mod. I don’t know about others, but I play to experience fun and not frustration! What a waste of brilliant level design, what a shame…
What an amazing mod, now hazard course is a real challenge.
I really enjoy the beginning, full of comic sequences and introducing the concept: the smallest error you will made will kill you.
As some readers said it repeal Half-Quake on difficulties but all the rest is different and more you advance more the puzzles get clever and “safer”.
Regarding part 1, Basic Training, the part 2, Climbing Tower, is very short but excellent. What a maze idea of a 10.000 KM tower that you must climb.
The mod seems to don’t have a end cause you always back to beginning until you played all bonus and find all secrets, that what I will do now.
Wow, it’s been a while.
I had to come back and give my thoughts on this rare treat – a Half-Life 1 mod. Well, I say treat. I mean nightmare.
This is one of the most difficult, frustrating and yet beautifully made mods I’ve ever played. Almost every single puzzle irritated and annoyed me, and yet the talent that went into making it is very impressive. The environments are wonderfully done, the design of the levels is top-notch and the humour is great.
But the puzzling. Oh, the puzzling. I’ve not gotten so angry at anything since… well, Banjo-Kazooie: Nuts and Bolts, although for entirely different reasons. The challenges here are simply too much, even when you supposedly make the puzzles “easy’.
There’s hard, and then there’s impossible. And this falls into the latter. If the author had just toned the difficulty down a little I’d have no hesitation in recommending this, but if someone like me (who’s pretty good at Half-Life) is constantly having to cheat because he can’t be bothered to retry an amazingly frustrating jump for the 100th time, then something’s gone very, very wrong.
That said, it is fun finding those secrets. So much so, I’ve started making a guide! What can I say, I just like doing it.
What follows is the first 7 secrets, plus the first bonus level. Spoilers abound, so avoid if you’re keen to find them on your own. I’ll probably keep adding to this list, so watch this space. Or, if you happen to speak German, follow the link mentioned in the game’s ReadMe file.
#2 – After escaping the rolling ball and the subsequent firestorm, you’ll climb a ladder and head through a door. You’re supposed to go to the left and through a series of jumping challenges. Don’t. Instead go to the right. The door might sound locked, but use it and it’ll open to reveal the hole you just jumped down through has now been covered with some planks by a technician. Don’t go over the planks – instead head to your left down the corridor, and you’ll find the secret.
#3 – This one’s a little tricky. From #2, head through all the rooms until you get to the guard. Here, turn right to find a door with a keypad. The code is in the locker room you passed earlier just before the boulder, but since this is a guide, I’ll tell you stragith up that it’s 417925. Be careful when enetering it, the game has a habit of making you press the wrong button. Don’t worry, there’s no punishments for incorrect entires. Inside the room beyond is the secret, plus the ability to make the chamber easier. You’ll need it.
#1 – You’ll have to collect this after the first two. Once you’ve collected them, head all the way back to your room (where you picked up the HEV suit) and you’ll find that the gas leak, if you triggered it, has now stopped and the secret has appeared. Fun fact – the computer here now shows you which secrets you’ve gotten, so you can always stop by here if you’re not sure which one’s you gotten so far.
#4 – This one requires some precise, and quick, jumping. After crawling through the pipe and climbing up the ladder, go through the door and wait for it to close. Then go back through it. You’ll need to jump onto the rail on the right, then onto the door handle, the top of the door and onto the ledge before the door closes, so be quick! Once there, you can jump onto the side of the girders – either one will do – and then make your way over to the light. Jump onto that, then on top of one of the girders and make your way into the large pipe above the door. Go around the corner and there’s a door on the right hand side, beyond which is the secret. Down the ladder you can make the long jumps easier. DO THIS.
#5 – After you’ve made your way through the torch-required maze, you’ll have to cross a tram line with several swinging lines in your way. You’re supposed to jump down to the left, but don’t. Instead, follow the tram line to the wall. Right underneath it is a door – carefully jump down and land on the thin ledge of it. Use the door to open it, and inside is a vent that leads to the secret.
#6 – This one requires some incredibly fiddly long jump skills. You need to use the railing to jump onto the health station, then long jump onto the very right side of the ledge on the grey wall next to the water. From there, long jump again to the ledge on the other side of the gate, then long jump up the blue pipes, with one final long jump up to the ledge. From here, follow the path around to the vent that has the secret in it. Quick save constantly and prepare to swear like a trooper.
#7 & SECRET LEVEL #1 – This requires a gun, so pick one up (and stock up on ammo – you’ll need it) and then start heading back the way you came. You’ll go over a sort of metal walkway. Right at the end of it, look over the edge to the right and you’ll see a vent cover. Shoot it off and drop down, then either follow the area down to the ladder or drop down the broken grate and climb over the pipe to reach some goodies. Either way, you’ll end up in a watery area. Follow it to the end, then dive down and follow the path to a useable gate. The secret is here, as is the entrance to a secret level which’ll net you the RPG at the end.
Here’s some more. May be a while before I post the next lot, I’m at the section where you have to escort Barney and I’ve just lost half an hour’s work because I quick-saved right before he got smushed by a machine. That section is EVIL.
#8 – This one’s easy to miss. After destroying the tank in the shooting range and healing up, you’re supposed to give your weapons to a guard. Before you do that, carefully shoot the switch behind him to the left marked “Bridge Control’. Once you hit it (and not the guard!), return to the range and head to what was the lift that brought you down a level. Underneath that is where you need to go. Shoot out either grate (hope you kept the gun) and emerge in the range. You’ll need to make a couple of long jumps to the container at the rear left of the room to find the secret.
#9 – Another fiddly one involving long jumps. For this one, when you get to the area with the holographic woman by the stairs of fire, stand on the concrete to the left and long jump over to the sign on the right side of the room. Once done, quick save, because you’ll then need to make it to the light next to the fuel tanks. This is damn near impossible, but if you do it, then quick save again before long jumping to the light above the path opposite where you came in. From there, jump to the window type thing opposite the tanks, and then long-jump to the tanks themselves. Almost done! You’ll need to long jump one last time to enter the ledge on the left, which’ll lead to you an area with the secret and the ability to turn down the heat a little. Whew!
#10 – Once you’ve made it through the path of fire and they’ve turned off, go back through it to the corner. Search around the pipes opposite that corner and you’ll find that you can go under the water. Follow it down and use the door beyond the health and battery to find another area. Follow the path round and knock down the broken door to find the secret and the switch that turns off the reactor.
#11 – Inside the radiation area, there’ll be a fork after the health station. Take the one on the right to find a platform. Climb up it, then use the wheel for Coolant System 2. Jump onto said wheel, then the pressure gauge, then the now-open pipe, and then onto one of the two poles. From here, you can jump up to the wall, and in the corner there is a grate. Stand on it to make it fall down, then follow it to the secret.
#12 – After the reactor and the crushers, you’ll be in a massive water chamber. Ahead of you is a platform with a ladder leading up to it. Ignore that for now and head to the far right of the room. On the floor next to a grate is a key. Swim over to it to pick it up. Now head up the ladder and go into the door to find another room with the secret in it. This is by far the easiest secret to find.
#13 – As soon as you’re given the task of escorting a guard, take him back out to the big long corridor in the previous map. Next to the gas tank is a path leading down – take him down there and let him open the gate. Down the path is the secret. Very sneaky, this one.
You have to come back to 14 later, since it needs a code you don’t get for a while.
#15 – This one is accessable from the track upon which the carriers are rotating, and should be gotten before the escort quest. To get up to the track, look for the stairs just past the initial slag / lava section. From there, jump onto the railing, then the vent, and then the fence. From here, you can jump into one of the carriers, and from there you can clamber onto the top of the track. Once there, look for the two brown pipes in the area just past where you entered the room. Jump onto those to get to the secret and find a switch that takes the carriers out of the loop. Don’t get the guard just yet though – the next secret will help out with that.
#16 – Another tricky one. In the second map of the escort quest, you’ll be in a conveyer belt. Jump on one of the red blocks, and just before it gets smashed, use it to long-jump onto the red light on the wall (there’s one each side – either’s fine). From here, do another long- jump onto the brown pipe. From here you should be able to use normal jumps to get on top of the next machine. There’s a grate on the left side – jump up and down on it a couple of times to make it break. Once inside, mind the moving bits as you make your way to the usable door, which leads to the secret and a button to activate the lift in the first map. This means you can skip a bunch of timed puzzles involving the guard, which is handy.
It’s so funny but I think I had the exact same scenario you just described. Quicksaved right before a machine crushed Barney and I hadn’t been doing hard saves so I had to load the last autosave which was a half hour prior. Needless to say when I went back and re-did everything, I had about fifteen hard saves during the escort mission.
OK, here’s a few more. Number 20’s giving me a hard time – I think I know where it is, but it’s such a confusing map… Ah, you probably know the one I’m talking about. Anyway!
Quick note about #6 – It takes place in the room where you first enter the water maze. Somehow forgot to mention that earlier. Oops.
#14 – You get the code for this shortly after the 17th secret, but once you know that you can get it any time. Before meeting the guard for the first time, you went through a door and up some steps on the left. Instead, go to the right after the door to find another door with a keypad. The code’s 126009 – again, be careful when inputting that. Down the stairs beyond this door is the secret and the switch to make one of the later laser puzzles much easier to get the guard through.
#17 – After the gates with the gas, you’ll see a green machine next to a health recharger. Jump onto this green machine, then long-jump to the left side of the grey machine. Move to the middle of it, then long-jump to the yellow cargo mover. Make sure it’s stopped – it does four lots, then breaks for a second, so go then. Once you’re up there, make your way across to the other side, where there are two vents. The right one has a crack in it, so do another long jump into it. You should hit it, breaking it, but you’ll fall to the ground. Repeat the process to be able to jump inside. Grab the secret on the left and the maintance key on the right.
#18 – This one’s all about timing. In the room where you finally get on a train, you’ll notice there’s a high-speed tram zooming round a track. What you need to do is, from the stairs, land on top of this tram and then, once it enters the tunnel, jump to land on a bar that stretches across. On one side of this bar is a vent – walk into it to knock it over and follow the path to a room where the secret is, as well as a little something for all your hard work. Very satisfying.
#19 – On the tram, you’ll eventually come to a room with two engineers and two gate-type things. Go to the end of the room and park the tram in the middle of the second gate (it’ll make a beep). Then get out and look under the area of the track with two additional bits, and you’ll see a section you can crawl under. Do so and activate the switch to swap the track sections around. Now return to your train and put it into full reverse, while making sure you’re standing on the left side of the train. When it hits the end of the track you’ll go flying, and you want to crouch when you do that so that you enter the lower notch on the wall. Fall through the crack inside the notch to find the secret, along with a laptop with some directions. Remember these!
I’ve gotten Secret #20, which was far more work than it should have been due to a glitch that prevented the tram from going down certain paths when they’re switched. Very frustrating. Anyway, here’s how to get it.
#20 – The next secret is in the mess of train tracks, and unfortunately suffers from a glitch that may prevent your tram from going around certain corners, so you might have to find a way around this. From the initial drop,
let the train ride straight on through the first switch, and you’ll come to a second one. Switch this so it goes to the right and then have the tram follow the path down to the end of the path. If the tram refused to follow the path, then you’ll have to wait until a little later, so just continue on for now. otherwise, you’ll find a health station and a maintenance key next to a dead scientist. Get back on the tram and reverse until you return to the switch, then flip it back and continue on until you reach the first switch.
Flip it so you head to the right and follow the path. Do the same for all the switches you come to from now on. IF YOU COULDN’t GO DOWN THE PATH EARLIER, then wait until you get to the fourth switch (it’s the one right before going into a tunnel that’s sort of hanging in mid-air) and stop the tram. From here you’ll need to long-jump across the girders until you reach the station with the health station and the key next to the dead scientist, then long-jump your way back to the tram. Move the switch to let you go straight ahead and then follow the path along, continuing to flip the switches before you go across them.
If you keep doing this, you’ll eventually reach the end of the maze with an incredibly high climbing track. From here, you’ll need to go back to the previous switch, switch it back and then go across it. Keep going from here until you reach the next switch. Change it and follow the path to the right. When you get to the next switch again, turn it and continue on until you’re round the corner. Now stop the tram and carefully long-jump across the girders until you reach the station on the opposite side to the other one. Open the door with the maintenance key, and inside is the secret, along with a switch that lowers the power to the tracks, meaning you can now walk across them without getting hurt.
Return to your tram, then reverse it until you get back to the switch. Flip it back, then go through it until you get to the next switch. Flip it, then follow the path along until you get to the next switch. Make sure it’s set to go to the left, and you’ll exit this god-forsaken mess of a maze.
#21 – This one’s easier if you got the previous secret and made the tracks safe to walk on. After you’ve ridden up the steep track, you’ll come to a section where the tram stops and you need to pour waste or something down. Before you do that, climb down the red ladder near the maintenance door and walk along the track until you make it to the large circular metal thing around the track. When you’re here, drop down and keep following the path until you see the “intake” pipe thing. Go through it, then head to the right. At the split, head right again, then climb the ladder at the end to emerge in a room with the secret and two buttons to move the cleaning brushes.
…oh wait, that was it! Huh. Thought there were more. Oh well.
As far as I can tell, access to the other bonus level is through the climbing level, though how you get to it is beyond me.
I’ll say this, play it because is beautifluy nicely done, this is just a grat mod with some just stuning beautiful views, and I loved that part.
I think this is the most difficult mod for HL universe you maybe will ever found, requires a lot, and I mean alot patiente, and old school abilities to pass, so warn your fingers and brfains you will require to fine your moves in Jumping crouching, jumping AND crouching long jumping and calibrate your sights to jump and grab the ladder classic HL1 movement.
I just would wanted one more thing!!, less puzzle and more combat!!, I know some puzzle lovers will think what?? are u nuts, I loved it like that!!, I understand them, but if I could define myself as a gamer, i’d say i’m more a balanced gamer, and I definietely love mor to fight than to solve puzzles and even more puzzles that involve hard moves abilities.
So honestly I made only few challenges at the begining but I get to an almost unavoidable point where I just had to quit and use noclip and god in many times in order to reach the beautiful views this mod offers in the second part, and that is because the “basic training” part and the “climing tower” part seemed like 2 different mods in one!, but both with the same cleverness and great desing, but also both hardest as hell!!!!! I mean it really.
I tought even to lower my review to a Think Twice or a Maybe?, but then I realized that would be really unfair, I just loved the whole concept the super evolved idea from “twisted hazard course” (*mod that I also just couldn’t played yet, because the wierd and hard installing instructions, would be a REALLY NICE IDEA that some modder would transform THC mod into a stam compatible propper mod), so I loved that and the views, made me change my mind and just accept it, this is a Play it Now, some even rally loved it, and that outweights over the annoying difficulty levels, you can take the challenge honestly and watch the walkthroughs available in youtube, and take your time I don’t know maybe several weeks or months to beat it right with out a single cheat, but that’s up to you as a gamer.
In a particular view, I don’t like so much mods just centered in pure puzzling that’s why I took portal mods with highly care!, i’m still stick to the idea that if you do HL please at least put important fighting parts on it, that’s maybe a classic rule will never change for great mods, look at Heart of Evil, my favourite from all times for example, even the terrific, great and awsome “The Trap” mod, make a clever use of the weapons and some combat in HL1 that’s why I loved it as a Personal FAV, also because it’s code banned chating and make me solve it all from the beggining to the end, (what a reconforting feeling is that by the way) also I loved the trap, because is possible to solve iit for real, and I think here in this Hazard Course 2 that boundry is set between the superb difficult and the hyper difficult!!! which could be a really spoil-joy for some gamers and that’s a perfect reasonable point.
Also was nice to play something into the classic of the classic style of HL1, it was a big rest from the Cry of Fear mod, but even that’s the case I preffer CoF to play first than this HC2, I preffer CoF and it’s hectic saving system than the pain and tourture to play some super hard parts in HC2.
But anyway despite I hate the many hindrances HC2 brings,i still think is a must play because will be a classic refferent in the puzzle mod HL1 universe as the trap is, also is very nicely done most of the parts very in that BM super bigness atmosphere, with some funny touches in the recorded sound, and just bunches and bunches of nostalgia, also catches a pretty “valve” spirit, this is definietely a close forgoten son of the big moma PORTAL franchise is.
I just hate the maze part. And also, why can’t I access the console?
I was really conflicted about this mod. On the one hand I feel it’s really well done in most places. The settings are great, and the references to ROTL are actually pretty funny. However, on the other hand I don’t like sudden death mods where you make one mistake and things skill you instantly. I had problems with the track section where I could change a switch but I couldn’t get the railcar to go through it. I am not sure if I was doing something wrong there or not. I gave up half-way through the section where you are supposed to lead Barney through danger and just noclipped to get what I needed. How would I describe this mod? Clever, ingenuous, and maddeningly frustrating! I didn’t enjoy it but I recognize that others might
Loved this mod. Has Richman done anything other than this and that unfinished thing that was also on PP? Anyone know where to find his other mods or maps if any?
Yes, there are several other maps/mods from Richman, just click the author’s name in the description, it sometimes is a link to some other page like author’s modpage etc..
anyone know how to fix the next issue? I keep gettin thrown into windows almost every time I respawn and I have to alt tab back 🙁
Ade, what do you mean with “respawn”? Mapchange?
i mean either I die and an autosave is loaded or I load a save/quicksave manually and THEN respawn.. upon spawning the game gets minimized and my cursor is stuck in a corner
Oh okay, sorry to hear that and that I don’t know what you could do then for fixing it, except restarting the game and maybe noclipping with godmode until the place you were!(?)
restarting didnt help
and why use god? I spawn in the right place, since it’s from a save, but everytime I have to alt+tab+a couple of shifts cus I got other apps open, it’s a drag!
Try to close other unneeded apps when playing. Maybe some apps which working in background (in your system tray)… They can react on keys which you pressing when playing, for example.
i play hl2dm all the time with no issues
i also played other mods with no issues
preposterous 😀 but thx
It’s definitely the mod which is worth of playing. I only didn’t like some places where you need to make crazy jumps with complicated trajectory and had to use noclip there, but in other parts this mod is brilliant!!! Excellent mapping, a lot of fun ideas, challenging gameplay – all were very interesting for me from the beginning till the end.
How the hell did you guys pass the crushers? What am I missing? If I noclip one more time, I’m quitting this mod even though I’m so close to the end.. The funny bits were only in the beginning and the frustration now outweighs the level design etc a lot more than I imagined. The puzzles are too close to the limit and 20+ quick loads per puzzle is too much!
I wish I hadn’t put off playing this mod for so long, it’s a gem. It can be extremely frustrating in spots, and has a couple bugs (blame goes to the Half-Life engine for the most part, but there are still a couple issues). But overall it’s a fantastic puzzle-oriented mod that will certainly challenge you.
Phillip’s screenshots at the top don’t tell the whole story of Hazardous Course 2 – those shots cover less than half of the mod (for example, there are no shots from the Climbing Tower section, or the secret & bonus maps). This is a long and very well-designed mod that is loosely based on what you’re introduced to in the Half-Life Hazard Course, just taken to the extreme. For example, the climbing tower, which is a series of maps requiring vertical ascent through tricky jumping, takes you up into low earth orbit. It’s this kind of hyperbole that give HC2 much of its charm.
Beyond the ‘normal’ chain of maps in HC2, there are some secret maps that you can find, and a bonus map. The bonus map is simply a randomized find-the-bomb before it detonates challenge, which is fine – but the secret sets of maps (particularly the iron ore mine) are very much worth finding and playing. The iron ore set of maps is brilliantly done, since they intertwine nicely with maps that you previously played during HC2.
I was especially impressed with the technical skills required to pull off everything in HC2. For the most part, everything works perfectly and there is a lot of “stuff” that works behind the scenes. Some maps are quite complex and I’m sure required a lot of testing and debugging to get right. Add in a few great “wow” moments and you’re in for an enjoyable, unpredictable, polished pack (I especially liked the massive tram elevator, the rails out over the cliffs, and of course the absurdity of the climbing tower).
Richman recently uploaded a walkthrough (in German) to ModDB, and there are some nice walkthrough videos on Youtube if you get stuck or need hints. This is a great mod, and as a bonus the author offered a download of the source maps if you want to see how things are done. And this download also includes a great 60-page pdf of his notes and intentions with the mod – it’s a great insight into the approach of a mapper tackling a massive project like this. Highly recommended to check this out if you’re a mapper.
I think the mod was at first very interesting because there are many traps and it is fun to fall into them. Later there where some very hard jump sequences that i had to skip because of my lacking skill…
But otherwise very nice setting, can definitely recommend!
Let me start out, I love this mod it had great design and everything.
• The world had things you would expect in a giant multi-person project, wires, good looking wall lights, amazing arch tool and vertices working.
• Hilarious moments, the whole sense of the game is that everything is hazardous and no one in the world seems to notice but you. A door smashes someone, the guard who opened it walks by and greets you.
• The danger is everywhere, from stepping on a crack makes you fall into a spike trap to a hazardous tram cleaning station. You can never escape it.
• The optical illusions, sure you see them in most games but Richman has some tricks up his sleeves. A important one is the tower, it looks like its never ending but ends up being a spike. Also the major use of rendering allows moments like the tram crane.
• The secrets, there are around 25 secrets in the game that can or cannot have a impact on the game, from finding a observation area to a entire group of levels. If the player gets all of them, the final doors unlocked with a cliffhanger.
• Half life styled textures, you would think that these were in half life already but their not, and to make it even more amazing, they were made in MS paint, now that’s talent
Overall, this mod is a major must get and is amazing for the one person who made it.
Awesome mod, aside from a bug on the tram maze.
3 Hours, 30 Minutes
This mod is amazing, the humor is really good, the puzzles are really interesting, and the mod is really really hard. However the reward for finishing the game really is worth it, especially completing the tower, it’s insane how smart most of this game is.
This is Kaizo for Half Life.
PLEASE play this. It is the best HL1 map imo. It is really difficult, though, so I would recommend you play on easy (really it’s just because of the tank in the pve course part).
Especially play this map if you like comedy/atmospheric games.