This is the Games category

Chapters from each game, discussed and analysed. Many were part of the The Replay Experience Experiment. A special event to replay all the Half-Life games in order of release and discuss our thoughts and reflections.

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Half-Life 2: Red Letter Day.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

This is the second chapter of Half-Life 2. It mostly consists of character interaction, introduction and plot exposition, setting Gordon Freeman’s goal for the next two chapters.

Freeman finds his way to Kleiner’s lab with Alyx’s help but is not thoroughly briefed on what has happened during his stasis. Clues are present throughout the game, and really, it is up to players to fill in the gaps.


21st March 2013 14 Comments

Half-Life 2: Point Insertion

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Half-Life 2 begins with the G-Man taking Freeman out of stasis and inserting him into a train on his way to City 17, somewhere in Eastern Europe, about twenty years after the Black Mesa Incident.

Official sources differ on the actual length of this intermission.

A story fragment written by Marc Laidlaw for the development team puts the intermission at ten years, while Half-Life 2: Episode One’s website puts this intermission as “nearly two decades” after the end of the events of Half-Life.


18th March 2013 12 Comments

Blue Shift: Deliverance

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

In this final chapter, the other scientists have teleported to a safe location outside Black Mesa with some cars laying about.

Barney Calhoun also arrives and sees Simmons and Rosenberg trying to fix an SUV and Bennet breaking open a gate with a crowbar, but some kind of discharge has affected him.


5th March 2013 16 Comments

Blue Shift: Leap of Faith

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Finally nearing escape, Calhoun helps operate the simpler parts of the teleporter to get all the scientists through.

Once the scientists escape, he faces some HECU resistance before finally teleporting to the other scientists.


5th March 2013 10 Comments

Blue Shift: Power Struggle

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

After discovering the teleporter had used its entire supply of batteries to transport Calhoun to Xen, Calhoun is again forced to go down to a power facility level and find the batteries and recharge them.

Calhoun fights through a team of HECU marines and aliens before he reaches the power generators.


3rd March 2013 8 Comments

Blue Shift: Focal Point

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Barney Calhoun and Rosenberg reach an older part of the Black Mesa Research Facility where a disused teleporter system is being reassembled by scientists.

To make the teleporter completely operational, Calhoun is forced to travel to Xen and activate a device to allow teleportation to happen. Notable in the older part of the facility are older-looking models of health and HEV chargers and the use of hand scanners instead of retina scanners for identification.


11th February 2013 17 Comments

Blue Shift – Captive Freight

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Barney Calhoun reaches the surface and encounters the HECU. He manages to fight through them and reach Dr. Rosenberg. He and a team of fellow scientists were trying to escape until the marines caught them.

Calhoun rescues some scientists who have been locked in railway cars in Black Mesa’s classification yards. One of the scientists, Dr. Rosenberg (who is also a character in Decay), advises Calhoun that the entire facility is surrounded by Hazardous Environment Combat Unit Marines intent upon killing all base personnel to cover-up Black Mesa’s research into extradimensional exploration.

The only way to escape, Rosenberg explains, is to use an old prototype of the Lambda Complex teleporter; if it works, they can reach an obscure entrance to Black Mesa which (hopefully) has been overlooked by the Marines.


28th January 2013 20 Comments

Blue Shift: Duty Calls

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

Barney Calhoun regains consciousness at the bottom of the elevator shaft to the sight of a houndeye eating the body of a fellow security guard.

The two scientists in the elevator are dead, and so Calhoun sets off through the industrial waste areas of Black Mesa to try to find help.

Along the way he gains an insight into the scope of the disaster, and sees a pair of marines dumping corpses into a sewer opening, thus discovering that the military is trying to cover up the disaster rather than evacuate surviving personnel.


27th January 2013 10 Comments

Blue Shift: Insecurity

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

As a seemingly normal day at work starts, Barney Calhoun visits security headquarters, including a shooting range and a surveillance room where it is possible to see Gordon Freeman again on camera heading towards the HEV Storage Area.

Calhoun is then sent to help some scientists with an elevator; along the way, he witnesses many incidents foreshadowing the resonance cascade, such as a pair of scientists vainly trying to fix a supercomputer. He also sees the G-Man passing by in a tram.


24th January 2013 12 Comments

Blue Shift: Living Quarters Outbound

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

As the game begins, Barney Calhoun rides the tram from the Area 8 Topside Dormitories on the surface, into the underground sector of the Black Mesa Research Facility.

Along the way many new details about Black Mesa are revealed; Calhoun passes a laundromat and several fast food outlets, suggesting that the facility is very self-sufficient and probably houses many of its workers.

While Calhoun is locked outside the door to Area 3 Security Facilities, he is passed by Gordon Freeman riding in another tram heading towards Sector C in a scene that mirrors one in the original game, in which Gordon Freeman sees a guard locked out of a door on the inside of a tunnel.


22nd January 2013 14 Comments