Introduction Whilst writing another post due later this week, I was thinking how cool it would be if you could completely blur the line between a movie and a game. Now I know this is a constant topic among game designers but give me a chance. This is just a concept, not a concrete proposal.… Read More
Archive for 2006
Poll Question 007 – What kind of puzzle do you prefer?
There are a few different types of puzzles used in FPS games but the most obvious are Jumping, Logistical (Press this button, get the power supply etc.) and Physics.
Now, having to choose one is difficult because it depends on the implementation.
PLEASE NOTE: The map is for illustration purposes only. I’m not asking if you prefer THIS map.
1st December 2006 18 Comments
Heavily Armedfor Half-Life
About Your software development firm has been awarded a contract from a top-secret organization to assist them in the development of a classified software application. Upon being awarded the contract you catch a flight to go meet with the directors at their new office complex over the weekend. On arrival you are informed that the… Read More
Total Downloads: 1,20127th November 2006
19 Comments
and 2 recommendations, most haven't enjoyed it
DxEntryfor Half-Life 2
Author’s Note “Ok, I’m back, here’s map i threw together this weekend, no enemies, no real purpose other than showing off some texture work i did. This map isn’t meant to be for general gameplay, and as such doesn’t contain ANY AI. Reader RecommendationsCurrently there are no recommendations
Total Downloads: 53526th November 2006
6 Comments
Poll Question 006 – Which type of enemy do you prefer to play against?
The types of enemies we face are very important. If they are too difficult, then it spoils the game, too easy and it makes the game boring.
They have to fit with the overall theme of the game and they need to be varied. There are essentially two types of enemy: umanoid (Bipedal – Two legs, standing upright) and Non-Humanoid (Everything else! Headcrabs, Antlions etc).
This weeks questions is simple: Which do you prefer to play against?
24th November 2006 20 Comments
Changing Genres
I’ve played, or should I say, started to play, a few 3rd person shooters. Splinter Cell Demo (I think), Metal Gear Solid (Again, I think. That’s the the Snake guy, right?) and maybe a few others, but I hated them. Seriously, I really disliked them.
23rd November 2006 20 Comments
Adnan’s Rotational Gravity Gunfor Half-Life 2
About This is a REALLY useful gameplay mod I found recently for Half-Life 2. It allows you to rotate an object that you have picked up with the gravity gun. Simply press the USE key and move the mouse. Installation is as easy as placing the extracted folder in your Sourcemod folder and selecting it… Read More
Total Downloads: 021st November 2006
10 Comments
and 1 recommendation, say ""
Text Interview with Henley Bailey and Richard Acherki
With the recent release of Rock 24 I thought PP readers might like to hear what the two developers had to say about designing the mod.
Below you will find a brief interview with Henley Bailey & Richard Acherki.
20th November 2006 17 Comments
End of Level Secrets Stats
About I’m nearly finished play Star Trek Elite Force 2 and at the end of each level, the image to the right appears just before you exit. It sounds good in principle but the designers didn’t really think it through.
19th November 2006 3 Comments
Zero Point Manipulator – Hazard Coursefor Half-Life 2
A hazard course specifically designed to use the Zero Point Manipulator (Gravity Gun). The player will face three challenges, the last one a timed challenge. Don’t expect any easy course, because it’s not.
Total Downloads: 57719th November 2006
20 Comments
3rd December 2006 21 Comments