Starting a the port’s edge, find your way through a series of puzzles and combat encounters to the train ride to safety.
You will go deeper and deeper underground and face ever stronger enemies.
Good Luck, you’ll need it!
This competition required entrants to create puzzles to allow an elevator to work or open.
They were allowed any style or combinations of styles.
There are 6 entries in this mod, all offering something interesting and challenging.
This competition is being kindly sponsored by SteamContests.Com. The prize, in addition to the points, is $25 US Dollars (paid via PayPal) plus two random Steam games.
Total Downloads: 4,90717th June 2012
59 Comments
and 18 recommendations, most say "Play It Now!"
DoorVille is the first in a series of 6 mapping competitions lasting ten days each. The objective was to select ANY locked door from HL2, Ep1 or Ep2 and give the player a chance to find out what’s behind it.
Locked doors are a very important part of all Half-Life games. They control the player’s flow through a level.
Sometimes they tease you with a glimpse behind some glass, other times you hear sounds, but in all cases they are telling you “You are not wanted here!”
Well, now that is changed. Dare you find out what’s behind the door?
Total Downloads: 4,54415th May 2012
70 Comments
and 20 recommendations, 10 say "Play It Now!"
Here is a question for you. Are you a big mod snob?
I have a feeling that many of you are.
You “look down” on anything that’s not longer than 60 minutes with derision.
14th April 2012 23 Comments
As a level designer I often take a keen interest in the puzzles that others include in their maps. Half Life 2 offers a huge wealth of puzzle possibilities due to the physics engine and the gravity gun. If you ask a player what their favourite puzzle in a game was they could probably tell you immediately (I’d like to know yours by the way) but they may not be able to tell you why.
Equally they may struggle to explain why a bad puzzle doesn’t work, but in reality there are rules to a good game based puzzle and if you follow them, as a mapper you can’t go wrong.
Here’s my rules that I’ve learnt through creating maps and playtesting on how to create a good puzzle.
1st April 2012 13 Comments
I’ve probably posted more of Miigga’s maps on PP than anybody else.
Well, I finally managed to arrange an interview with him and here it is.
We chat about his mapping, his maps, his map names and even why there seem to be so many mappers from Finland!
Hope you enjoy it.
If you have any questions of your own, please post them as comments and hopefully he will be able to answer them for you.
27th March 2012 18 Comments
Miigga takes you on another puzzle and action journey.
Timing is important in this map as is your ability to kill and keep moving.
There’s no time to look back and enjoy the view.
Total Downloads: 4,58219th February 2012
48 Comments
and 21 recommendations, most say "Play It Now!"
You find yourself in a barn, with the objective of getting some Combine plans and then getting back again. “Easy in, Easy out”, as people like to say. But of course, it’s never that way. “Difficult In, even more difficult out”.
Good luck and be sure to really explore, you may find some hidden weapon caches!
Total Downloads: 5,2734th March 2011
58 Comments
and 27 recommendations, most say "Play It Now!"
Starting on what seems to be some form of artificial island, you need to keep working your way through the complex until a pod comes to rescue you.
There are a number of small puzzles along the way, as well as some interesting combat.
You go deeper and deeper into the complex until one final battle. Can you survive?
Total Downloads: 2,5848th June 2010
56 Comments
and 17 recommendations, most really enjoyed it!
Type your search here:
Total Downloads: 6,01928th July 2012
68 Comments and 19 recommendations, most say "Play It Now!"