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A single player modification for Half-Life by
Version History1.0 (06 Dec 2002) 1.1 (06 Jan 02)
Table of ContentsI. General Game Info
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The standard crowbar has been replaced by a hatchet. This small axe melee weapon works the same as the crowbar with one important difference: you now have a secondary attack mode. When you use the secondary attack mode (right mouse button by default), you will throw it in the direction you are facing. It will spin and arc through the air just like a real projectile, so some practice will be needed to judge the angle of your toss to hit targets. Monsters will take severe damage from a thrown hatchet, often rendering a fatal attack with just one shot. The hatchet may be picked back up and reused after your toss, provided you don't throw it away down a shaft or lob it up onto a shelf! You can carry only one hatchet at a time, so if you lose it you're out of luck unless you can find another one. |
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During your adventure you risk being poisoned by powerful Xen neurotoxins. Your hazard suit provides some protection, but for maximum resistance the suit medical system can be augmented by vials of antitoxin. One vial provides four antitoxin inoculations, which the suit voice system will inform you when are administered (and when your supply is exhausted). Your suit can carry a maximum of four inoculations. |
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Position: Section Head, Anomalous Materials, Sector
A. |
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Position: Senior Staff Scientist, Regenerative Biology
Division, Sector A. |
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Position: Senior Staff Scientist, Xenomorph Studies,
Sector D |
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Position: Senior Staff Scientist, Quantum Materials,
Sector D |
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Position: Director of Operations, Sector
D |
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Position: Research Associate Intern, Interstellar
Topology, Sector D |
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Position: Level 3 Security Officer, Sector
D |
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These are a mixed lot of mercenaries hired by Schwarzgeist command. Their primary method of attack is with shotguns and crossbows, but be prepared for any possibility! |
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The troopers are not the only ones packing iron in the Schwarzgeist organization - even their researchers are armed. In this case, these men are equipped with a 15 round semiautomatic weapon. Being non-combatants their aim and accuracy is average at best and they are not issued extra ammunition; however, they are loyal to the death to the Schwarzgeist cause and can be counted on to use suicidal measures to thwart any threat. |
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Intended for use by the Black Mesa construction crew for rapid tunneling and rock cutting, the Schwarzgeist troopers commandeer them for use as offensive weapons. Equipped with a 100kW mining laser, the M450 can efficiently slice through rock, steel, and, of course, flesh. Their titanium and stainless steel superstructure renders them impervious to gunfire. Either use explosives to disable them or hit the operator with a skilled shot.
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A slow moving denizen of the Xen universe, he makes up for a lack of mobility with a devastating long range ballistic attack. At closer ranges, he can choose between multiple arc paths for his attack, sometimes launching a line-of-sight projectile, sometimes launching a high arc projectile. Or, he can launch a pair of projectiles, one high and one low that both hit the target at the same time for a double whammy! At close range he is capable of a vicious tentacle whip attack. |
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Recently discovered is the lowly Chumtoad. Usually found in packs, these small creatures are armored with three poisonous spines on their backs that they use to puncture their enemies during a somersault attack. Once killed, their poison producing nematocysts erupt, creating a toxic cloud. Fortunately, Black Mesa biologists have already developed an antidote that is stored in your HEV suit. It must be refilled via antidote packs, however, if used excessively. |
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An unfortunate side effect of the experimentation within Black Mesa was the creation of a species of giant rat. This new rodent developed from the common Norway rat after they inevitably infested the nuclear storage facility. Reports indicate they have mutated as well, now having phosphorescent eyes. Biting appears to be their only method of attack, but with jaws the size of a German shepherd it is best to avoid interactions with them. |
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These creatures were just recently discovered during exploration of new regions of Xen space. Generally passive and non-aggressive, they tend to hover near ground level in flocks while feeding on airborne microorganisms. However, for reasons not yet fully understood, they are overly sensitive to the energy signatures of our HEV suits, to the point where they blindly attack and explode at close range to them, similar to the "snark" species. Modifications have been started on our HEV suit inventory to rephase the energy frequencies; however, many suits have not yet been upgraded. Caution is strongly advised if you encounter this species. |
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The preferred airborne offensive weapon of the Schwarzgeist, the Ka-50 is a devastating adversary. Developed by the former USSR, the Ka-50 saw very limited use until the Schwarzgeist contracted with Belarus to manufacture a small fleet of them. The Ka-50 is equipped with a 30mm rapid fire cannon. |
Cut scenes which contain information critical to the plot development will display the text dialogue of the characters at the bottom of the screen. This dialogue can be presented in either English or German, or not displayed at all, depending on the configuration setting (see Section II.A.2)
Located throughout the game are Security Consoles of various design. A ubiquitous feature on these consoles is a bank of one or more monitors displaying the image from a respective remote security camera. By approaching a console and pressing the "use" key, you can view the action through the cameras. Click on the "Prev" and "Next" buttons to cycle through the array of cameras connected to the console. Click on the "Exit" button when finished.
Select the "Hazard Course" option at the main Half-Life menu to play through a short map illustrating the new security camera and throwable hatchet features. As an added bonus, there is a special room you can access with a five-digit secret code. This special room contains a highly detailed and fast action shooting gallery where you can really cut loose on the Xen monsters!
The digits for the secret code are found one at a time, in special "secret areas" within the main T2DEF game. They are areas in the map that are moderately difficult to find, but do not require special jumping skills, breaking objects, finding hidden doors, or other irritating actions. Each secret area contains bonus weapons or other items. Just walk around and explore each map - and good luck!
If you are having problems while attempting to run T2DEF, MAKE SURE YOUR VERSION OF HALF-LIFE IS UP TO AT LEAST 1.1.1.0. If it is, and you are still having problems, see the list of known issues below. For the most up-to-date status on reported issues and patches refer to the on-line forums at www.peppyfool.com/forum/
1. The game crashes with a "This application has
generated an error and will be terminated" error message.
The
most likely cause known at present is due to the MP3 player code. If
you can click on the "details" button, it usually shows that "fmod.dll"
was the culprit. Fmod is generally very stable but has been reported
to be sensitive to some hardware combinations and overclocked CPU's.
Try disabling the MP3 playback (see Section 2.A. above) to see if that
corrects the problem on your machine.
T2DEF was produced through a team effort by the following individuals, who contributed their time and talent in the following areas:
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Additional credits are extended to the following sources and individuals:
MUSIC
TEXTURES
PREFABS
CODING
SPECIAL THANKS TO
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Original contents ©2002 by Daryn Waite. ©1999, 2000, Sierra On-Line, Inc. All rights reserved. Half-Life is a registered trademark of Sierra On-Line, Inc. Todesangst 2: der echte Feind may only be distributed through the Internet as the original zip package and must include this file and all other game files in their original form. Distribution via any other means including but not limited to CD's or commercial game packages is strictly prohibited. If a distribution via these means is desired, contact the author.
Todesangst 2: der echte Feind may not be reversed engineered or otherwise decompiled for purposes of use in other mods.