Most entities capable of inflicting damage have a "Kill Description" keyvalue. This determines what the entity is called if it kills a scientist. The usual string for this is like "Walter was killed by xxxx" where xxxx would be the kill description. Each entity has a default if it is left blank. The string may look different depending on what kind of damage the entity does. For example func_doors will say crushed and info_shootpoints will say shot.
Special case is the trigger_hurt. Since it isn't really an object of substance, it cannot simply define what it is. From the players perspective it doesn't even exist, it is simply an effect of some event that causes damage. You can type any message as to what happened to the scientist. By default the scientist name is placed in front of the killdesc string, with a space in between (ie. Walter xxxx), however if you put a "%s" into the string, then that will be replaced with the scientist name instead (for example if the string is "The devil ate %s", the death message would be "The devil ate Walter").
For any entity with a "Master" value, if you put a ! infront of the master targetname, then the master relationship will be inverted. The entity will work when the master is off and gets disabled when the master is turned on.
Using the command fire "targetname", where targetname is the name of the entity to trigger (no quotes), allows you to trigger entities from the console. Very useful for testing effects. Examle: to fire a func_train named crusher type:
fire crusher
Entity index:
worldspawn
ammo_ entities
beam_ entities
env_ entities
func_ entities
game_ entities
info_ entities
item_ entities
light_ entities
monster_ entities
trigger_ entities
weapon_ entities
xen_ entities
Miscellaneous entities
worldspawn: World entity
NOTE: worldspawn can be changed from map menu -> Map Properties...
- message: Map Description / Title
This title will show on the scoreboard in place of the BSP name if specified.
- skyname: environment map (cl_skyname)
- sounds: CD track to play
- light: Default light level
- WaveHeight: Default Wave Height
- MaxRange: Max viewable distance
- chaptertitle: Chapter Title Message
- startdark: Level Fade In