Dysprogue's profile

Basic Details

Sitename

Dysprogue

PP Member since

25 March 2012

GRAvatar

Gender

Male

Lives in

United Kingdom

Contact Details
Valve Games Owned
Playing Style and History

Type

Aggressive

Commenting

Milestone Reached

  • 1-50 Comments = Shy
  • 51-100 Comments = Friendly
  • 101-250 Comments = Socialable
  • 251-500 Comments = Talkative
  • 501-1000 Comments = Opinionated
  • 1001 Plus Comments = Omnipresent

Comment Totals

Total Comments

195

This year

0

This month

0

Modding Skills

Modding Skills

  • Mapping: Little
  • Modeling: None
  • Scripting: None
  • Texturing: Little
  • Voice acting: Little
  • Writing: None
  • Sound: None
  • Music: None
Latest 25 Comments
DatePostComment/Link
14 Mar 2016 Episode 3: The Closure Personally I think as long as you give a mod a reasonable chance you should be able to review it....
09 Mar 2016 Revelation I have definitely seen worse maps, hell I've released worse maps. You start off OK, it's easy to...
04 Mar 2016 March 2016 General Chat I knew I should have checked one of my old maps before posting. Now I just look silly :P
04 Mar 2016 March 2016 General Chat Do you not just put an exclamation mark in front of the file name in the ambient generic properti...
04 Mar 2016 March 2016 General Chat I'll send you an e-mail too, good luck.
03 Mar 2016 Episode 3: The Closure Reviews are ultimately subjective, like Zekiran says you should take reviews in the context of th...
03 Mar 2016 Episode 3: The Closure I didn't even shoot Kleiner, I just smashed the glass and he died. I just wanted to get in and pu...
02 Mar 2016 Episode 3: The Closure My criticism isn't that the mod was too easy more that there wasn't enough variation in the types...
01 Mar 2016 March 2016 General Chat In the class info tab there is a 'Schedule to Run' field by default this is Walk to Goal Entity b...
01 Mar 2016 Episode 3: The Closure So I've finally completed the final version of this and overall it's OK. As a personal achievemen...
01 Mar 2016 March 2016 General Chat I tend to use aiscripted_schedule (yes, I put the underscore in the right place) you can set it t...
27 Feb 2016 Episode 3: The Closure I just found the first Easter egg. It's so wonderfully bizarre. No spoilers from me :)
08 Oct 2015 Poll Question 324 - What's more important for you in HL3? Revolutionary would be a bit of a strong word but I'd just like a HL3 that implements technology,...
04 Oct 2015 VerticalVilleTwo For the record I didn't feel like it negatively affected my experience, it was kind of funny when...
04 Oct 2015 VerticalVilleTwo I found a way out of the map in Synthesis:
13 Sep 2015 Poll Question 320 - Would you prefer Valve outsourced Half-Life 3? There's no doubt that Valve is a talented studio but they aren't the only talented studio. If ano...
02 Sep 2015 The Ville Retrospective: CrossbowVille - This Saturday Is there a list of the villes in order of release we can find anywhere? Just thinking if modders ...
27 Aug 2015 Poll Question 318 - Have You Ever Fired a Real Gun? Does an air rifle count?
20 Aug 2015 August 2015 General Chat I don't see anything wrong with the key card system. If it's designed well then it doesn't really...
20 Aug 2015 Poll Question 317 - Does playing violent video games make players violent? I don't think games are any more influential than any other medium in terms of affecting behaviou...
17 Aug 2015 Poll Question 316 - How do you feel when a mod limits access to the console? I can see why some modders may choose to disable cheats, it's not always a fair assumption that a...
13 Aug 2015 WaterVille - Mapping Challenge Announcement In terms of underwater combat it's worth noting that the only weapons that work underwater are th...
14 Jul 2015 Next Mapping Challenge Starts Wednesday 15th July TrojanRabbitVille?
14 Jul 2015 RCDF Industrial Mission For me this was somewhere between an Avoid It and a Think Twice recommendation. This isn't someth...
13 Jul 2015 RCDF Industrial Mission OK, there seems to be a work around. When the map starts open the console and type ai_disable, wa...