Just a simple never-ending map with various zombies.
No matter where you go, they can reach you.
How long can you survive?
I have no idea where this poll question came from, it just popped into my head.
I rarely replay mods, even after months or years, so playing it again immediately after is totally alien to me.
I do know that many readers replay the games regularly, so it wouldn’t be a stretch to replay mods.
Let me know of any interesting stories or anecdotes you have of replaying stuff.
3rd March 2012 24 Comments
Wikipedia defines Flashbulb Memories as “a highly detailed, exceptionally vivid ‘snapshot’ of the moment and circumstances in which a piece of surprising and consequential (or emotionally arousing) news was heard.”
We normally associate flashbulb memories with incredibly sociological events and I in no way want to belittle these types of events or their consequences by comparing our mini-memories of videos games to these events.
28th February 2012 17 Comments
“Dissolution is a science fiction, single-player mod for Half-Life 2 that mixes adventure and action game-play. Set in the year 2089, in a universe dominated by a mega corporate entity, Xterrier, the player awakes in a hidden lab to the voice of the mysterious Wilson.
Guided by Wilson, the player must make their way through the ravaged Xterrier 581c colony, making use of any and all resources they can get their hands on in order to survive, all the while attempting to piece together the events leading to the colony’s collapse and their own identity.”
“Prisoner is a set of maps for the game Half Life. Unlike most custom Half Life levels, Prisoner does not feature new weapons, monsters, or gameplay elements.
In fact, Prisoner does not feature any weapons, monsters, or gameplay of any kind. Prisoner is a small art project about virtual space and first person perspective.
There’s an announcement at the beginning, along with a couple of exclusive screenshots, one piece of concept art and a wallpaper.
I am sure the guys will be dropping by, so if you have any questions for them, just ask, although I can’t guarantee they will answer them.
25th February 2012 4 Comments
“Your goal is to open the main door, by finding 4 numbers to the door code.
You can obtain this numbers by winning in 4 games. You can also guess all numbers just by rotating the wheels (but this is very unlikely). For now the door code is fixed, that’s mean is not random and it’s always the same.
After you beat the map for the first time, you know the code. My next step is to implement random generated code for the door.
There is no story. Just do whatever you want to do and have fun. Try everything in gameroom.”
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