Starting in an elevator, you exit into a slightly confusing world.
Ghost trucks and vortigaunts that are real enough to kill you.
Progress further and you can see the transformation of a xen area.
How would you describe or review Half-Life via Twitter?
Well, here’s my attempt at a description.
I’ll try and write a review version too.
Tram ride to gem push. Shit hits fan. Get help. Alien & grunts block you. BM is huge. Lab guys help. Xen awaits. Kill big baby. Job offer.
31st October 2012 10 Comments
So, let’s be clear, from this moment forward, and probably some time in the past, I will be calling the next game in the HL series: Half-Life 3.
I think we all agree it’s not going to be an episode any more.
Onto the poll question. My working life is a little different to what it was 20 years ago and I no longer have the opportunity to take days off when I want it – basically, I work when I am told to.
30th October 2012 24 Comments
The Combine prison train on which you were travelling crashes.
You are lucky enough to survive and be missed by the initial Combine search.
Can you reach the research station located near the crash site?
If you do, will you regret it?
I am very pleased to announce that MapTap version 2.3.0 is now available.
In case you don’t know, MapTap is a free application I have built with Alex, the coder, that manages your SP maps for all Half-Life games.
This new version has some fixes and new features. The complete list is below:
28th October 2012 No Comments
That got me thinking about MotY. I’m not going to run anything like previous years, because the Rec. Image system basically does that, but I’ll certainly try and write a year in summary.
Sorry, I digress.
23rd October 2012 26 Comments
Author’s Note: “Climb your way up the ladder of waves of enemies as the city crumbles around you.
This is a complex ladder-based map set in a dock-side town. Surrounding the small plaza are 4 story buildings and canals.
For those of you who do not know, a ladder map is one where waves of enemies come at you in ascending order so that it becomes more difficult as you progress.
The map is highly destructible and will crumble before your very eyes leaving nothing but the skeletons of buildings behind.”
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