RTSL on Facebook

Just in case you missed the tweet and mention in a post, RTSL is now on Facebook.

Along with Twitter and Tumblr, I will be posting short updates about the site.

Some longer things will be posted to Facebook and Tumblr, with a tweet linking to both of those.

I know that not all of you use Facebook, but it only takes seconds to copy and paste to create a new post, so iit’s not too much effort and I hope it will help readers stay engaged with the site.

I should mention that LiveStreams will for the time being only be announced on Twitter, partly because Twitch automatically tweets and partly because it seems more appropriate.

If you have any questions, comments or suggestions, please let me know.


10th January 2016 1 Comment

Gauge 2.7.0 Now Available

Okay, first of all, let’s talk about the name change. When MapTap was first envisaged, it was just designed for single maps and unpackaged files. Over time we started adding more and more features. Now, MapTap installs mods, so the name “MapTap” limits its perception as useful.

With all that in mind, I decided to re-brand it. It is now called “Gauge”. My thinking behind it is that it fits with the idea of Valve and Steam, without using one of their brand names.

The version numbering will continue from the previous versions. The name change is from this point forward. I will need to make the changes to the sub-site, buttons etc, but those will have to wait a few days.


9th January 2016 15 Comments

Awards 2015 – Stage One

Okay, so here we are Friday 1st January 2016, so time for the Awards 2015!

Just a reminder before we get started: These awards will consist of three separate stages, each a week long. Full deatils can be found here: Awards 2015 Format.

Stage One: Nominations.
Stage Two: Refine
Stage Three: Winners

There are 5 awards on offer: “Best Source Release”, “Best GoldSource Release”, “Best Ville Entry”, “Best Moment in a Release” and “Most Anticipated Release”.

What you need to do now, is look through the sections below and if you feel that I have missed a nomination, make a comment and if at least 3 people agree, it will be added to Stage Two, next week.

Now that I have written the post, I am wondering whether we should separate the *Villes into their own new category. It seems a little unfair on the mods create by one person to have them compete against mods created by multiple authors. What do you think?


1st January 2016 14 Comments

What The Headcrab: Episode 006

Hello, time for another WTH. Christmas is pretty much over and it’s time to think about the New Year.

It’s been 3 weeks since the last WTH, so this one might be a bit longer than the others, although I don’t think so.

Pick of the Episode

This week’s pick is the Lost Story Dev Blog. It’s always nice to see new features added to the base game and this looks great. Check it out later in the episode.


27th December 2015 6 Comments

The Hammer Cup 2016

I am incredibly excited to announce a new initiative from RTSL called “The Hammer Cup”.

I hope this will be an annual event, but let’s see what happens with the first year!


20th December 2015 5 Comments

Poll Question 332 – Does a modder have the moral right to block videos and screenshots of their work?

Earlier this year, a modder asked me not to livestream his release on the weekend of release. I wasn’t happy about it because once I had released it anybody could stream it and RTSL would have lost a small opportunity to gain some coverage. However, I agreed and that was that.

I did get me thinking about whether a modder has the right, either legally or morally to block people from posting videos and screenshots.

I know that Twitch carefully monitors the game people stream because some games prohibit broadcast of their games. I’m not sure how I feel about that, but it seems only fair. Just like I can’t read a book aloud in a public place or show movies to the public.

But modding is more of a grey area.


17th December 2015 32 Comments

Week 51 – Weekend Livestream Schedule

Hi All,

This weekend sees Don continue his Classic of the Month event by playing The Long Night for Half-Life. The stream will be at 9am EST / 2pm GMT on Saturday. He is expecting it to last around 45 minutes.

Phillip will also be streaming, probably CrossoverVille and Strider Mountain.

There is also a good chance that Don and Phillip will stream the final few chapters of Decay.

On all streams we will be giving away a few copies of Decent: Underground as well as at least one copy of Circuits, all courtesy of SteamContests.com AKA Aaron’s Giveaways, so a HUGE thanks to Aaron.

All streams will be on the RTSL Twitch Channel and announced on the RTSL TWitter Feed.

If you have any questions about the streams, just ask.


15th December 2015 7 Comments

What The Headcrab: Episode 005

Here we are, getting close to Christmas, which is either really great for you or you’d rather just go to bed and wake up in the first week of January depending on your life.

But just because Father Christmas is preparing his present, doesn’t mean that the Half-Life community just sits back and relaxes, OH NO, we/they have been hard at work and we are now going to look at exactly what they have been doing.

If you don’t know what this podcast is about, please read the What The Headcrab: Introduction.

Listen to the Podcast

Loading…




7th December 2015 10 Comments

CrossoverVille Mapping Challenge

I have to admit I was planning on AntlionVille but by the time I had finished Antlions Everywhere I was sick to death of the freaking things. I am sure there will be an AntlionsVille in the future but not this time.

There were some really great theme/challenge suggestions made by people and, again, some are sure to happen in the future, but the one that really caught my eye was CrossoverVille. I am going to open it up to a wider range of games though.

Hope it inspires you!


25th November 2015 60 Comments