Hard!Ville AKA HardVille

for Half-Life 2: Episode Two

UPDATE: A late entry was received and has been included in a patch and an updated file. It will not be entered into the voting system.

This Ville contains 6 entries, each with varying degrees of design quality, visuals and polish.

The theme was designed to encourage difficult gameplay and challenging scenarios.

You decide if the entrants achieved this.

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Total Downloads: 1,01515th December 2016
60 Comments and 10 recommendations, 5 say "Play It Later"

Week 49 – Weekend Livestream Schedule

I had a mod in mind for this month’s classic but it’s terribly long, so instead I felt like playing an Opposing Force pack. So this weekend it’s A Soldier’s Tale for Classic of the Month. I’ll be streaming Saturday starting at 10am Eastern US Time (3pm GMT, 4pm Central European Time).

Phillip may also stream something this weekend, keep an eye on his twitter and the RTSL YouTube Channel for the info.


You should double check the Time & Date.Com website for your local time.

All streams will be on the RTSL YouTube Channel.

If you have any questions about the streams, just ask.


8th December 2016 6 Comments

Hard!Ville Mapping Challenge

Even though I am not a very good player, I love challenging but doable sections in mods. I don’t mind replaying sections again and again if I know I can do it. It might not be pretty or fun to watch if I am livestreaming, but I sure as heck enjoy it.


16th November 2016 54 Comments

Fast Detect

for Half-Life 2: Episode Two

The experimental graphic story Fast Detect takes place in the post-apocalyptic Half-Life 2 universe and is shown from the artist’s special point of view.

Play your way through a variety of amazing settings until your reach the Nuclear Missiles.

Explore detailed and beautifully crafted locations with some hidden surprises along the way.

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Total Downloads: 7501st November 2016
40 Comments and 5 recommendations, most haven't enjoyed it

HalloweenVilleThree Mapping Challenge

Well, this is unexpected, ay?

I got an email from somebody about mapping challenges and was a little brusque in my reply and then a couple of days ago somebody else asked about another HalloweenVille Mapping Challenge. I said “NO!”, but then I was thinking it’s not too hard to run a challenge.

I am sure you would have liked more notice, but I’ll understand if you are all busy.

Theme Details

I want modders to create a map that scares players. Simple jumpscares will not do. Atmosphere and build-up are what is needed, along with a suitable setting.

There MUST still be combat and/or puzzle solving. Simply making a scary scene is not acceptable for this challenge.

Deadline

The deadline for submitting maps is:

Monday 31st October 10pm GMT

That’s 20 days, with 3 full weekends.

General Advice

DO NOT GET TOO AMBITIOUS. If you can’t build it in 2 weekends then think smaller.

Something is bound to delay your progress. Leave time for testing, bug fixing and polishing!

Testing

Please get somebody to test the map before submitting.

Prizes

I’m not sure yet if there will be prizes.

Judging Criteria

The winner will be chosen by a readers vote lasting 10 days after the release of the mod.

General Rules
  • Maximum two maps per mapper per entry.
  • The map must be original and not have been released publicly before.
  • The map must run in system with only Ep2 installed
  • By entering the competition you grant PlanetPhillip.Com and RunThinkShootLive.Com the right to release the map as part of the HalloweenVille Three Mod.
  • Maps must not appear on ANY other website before the release and for one month after the release of the mod.
  • No assets from retail games other than HL2, HL2: Ep1 or HL2: Ep2 are allowed.
  • Other assets are allowed with written permission from their original authors, which MUST be included in the entry.
  • Phillip’s decision is final and no correspondence will be entered into about it.
  • The map MUST have a proper name.
  • The map MUST have a proper filename: MapName_hvt.bsp
  • All entries must be sent to: planetphillip@gmail.com no later than the deadline.
Final Thoughts

Get the basic concept working before polishing the visuals. Being almost totally dark is not the only way to make things scary.

I will do my best to release the mod on the weekend after the Monday deadline.


10th October 2016 26 Comments

Scylla

Stuck between a rock and a hard place, Gordon is forced to venture through a dilapidated, hostile environment in order to clear the tram line of an alien infestation.

Offering approximately 15-30 minutes of gameplay, Scylla takes the player through a winding environment full of deadly hazards and enemies. Your performance may alter parts of the level as you progress. Be sure to watch out for special NPCs; not all are obvious.

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Total Downloads: 69712th September 2016
20 Comments and 5 recommendations, most really enjoyed it!