What The Headcrab! Episode 11

Hello my fellow Half-Life lovers.

Here is the latest Half-Life Single Player news.

Pick of the Episode

Become a RTSL YouTube channel subscriber, select your Pick of the Episode via the YouTube comments for a chance to win Call of Juarez®: Bound in Blood courtesy of Aaron from SteamContests.com. Check out his site for many more game giveaways.

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Watch the Video

Lost Squad

In the last episode I promised to talk about Lost Squad but forgot. The team kindly accepted my apology and even supplied some exclusive images for RTSL viewers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
According to the story, a squad, leaded by Barney, captures a small Combine’s base and hijack three APCs, on which, then, they go in search of the nearest Rebel base. Riding out on the highway, the squad catches up Combine convoy – a truck with an advisor inside, accompanied by several hunters and a strider. Due to the fact, that our squad was riding APC’s, Combine forces didn’t see them as enemies at first. Using this to their advantage, the squad decides to attack the convoy and destroy the truck…

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
We continue to improve both our rendering system and level-design so here is how one of beginning maps currently looks like. If you watched old 17-minute gameplay you can feel the difference between then and now.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
In Lost Squad we play from Barney’s point of view and many fans have asked us ​how Gordon Freeman’s model will look like and are we going to use someone’s pre-made model or make our own. The answer is: we are working on our own models for Gordon, Barney and other characters. Gordon Freeman model is almost finished and you can see how it currently looks.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
​Along with character models we are also remaking weapons. Since we are not using viewmodels anymore we need to create good world models that Barney will hold and that will be lying around on the map. Before, we showed shotgun model and here is pistol model.

Links

Have I missed anything? Let me know.

This Site
Bolloxed Gaming YT Channel
Final Thoughts

There’s too much stuff being created about concepts and prototypes etc. We need more new ideas!

Until next time, remember, Finishing Half-Life is just the Beginning!

CYA

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10 Comments

  1. marnamai

    that’s one of the best, if not the best, freeman model I ‘ve ever seen.

    1. so much better than the awful model people have used in the past for so long.

  2. pick of the episode definitly Lost Squad, simply because of that Freeman model

    1. Yeah while it’d be easy to pick my mod for obvious reasons, I have to agree. That freeman model is superb!

  3. GreenPepper

    By concepts and prototypes are you referring to the many-number of Half-Life 2 leak-based modifications that are in varying degrees of active/inactive development or modifications in general?

    1. Yeah, those. I find the concepts interesting but I want mods to tell new stories.

  4. I am so sick of Half-Life alpha, beta and HL2 leak revival mods… I can understand the fascination with the unreleased content, but I can’t help but think that things get cut for a reason.

    Not to toot my own horn but there are several features or areas that have been cut from The Core over the last eight years. I wouldn’t want to see any form of revival of them. They were cut simply because they were GOD AWFUL! 😛

    1. Eh, it’s a bit like when people try to recreate another franchise in Half-Life’s engine. It gets a lot of headlines and attention. More than an original creation does, like The Core, which is a shame.

    2. I get what you mean. I have never been interested in reviving the cut content, mostly because a lot of it was simply too rough to really fit well with the other material, although it does look interesting. I do however see potential in using some of the ideas of the cut content, like people being forced to work in factories or the Air Exchange. As far as trying to make how Half-Life 2 was to be “originally”, I think it is a battle that cannot be won, simply due to the utter-extreme scale such an undertaking would be and the fact that the “beta” was extremely messy to begin with.

      1. wesp5

        I would really like to see the cut content restored, but only inside a story and not just as seperate maps as it has been done until now. Sadly I’m not aware that anyone has actually tried to connect the existing alpha and beta maps to generate something like Episode 3, which would even be reasonable with the info about the Borealis shown in Episode 2! Speaking of which, I am still playing the mod Closure that claimed to be Episode 3 and got burned because of it. While this was certainly justified, without the pretense the mod is fun, has some great maps and is longer than any other mod that I remember playing! In my opinion the author should have released it just as Closure and the ratings would have been so much better…

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