Week 37

This weekend, I’m continuing my Classic of the Month event, where I play a classic GoldSource release. I try to pick some from the Hall of Fame and some that aren’t on the HoF list. This month it’s Smart Decoy. It’s one of my all-time favorite Half-Life map packs, and one I’ve always considered a hidden gem because not many people seem to know about it.

The stream will be on Saturday at 10am Eastern time / 3pm UK / 4pm Central European time.

Check the Time & Date.Com website for your local time.

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  1. I… don’t know about it.

  2. bkadar

    yes, more hl funs! inspiring this fall to be time for a full t.r.e.e and the hall o fame play throughs 😄

  3. Same here.. I don’t know about it.

    1. Unq

      Then you and Urby need to come watch! 🙂

  4. I never thought about it until now, but yellow-black warning stripes is a very 90s thing, isn’t it? I used textures like that all the time, but now, it’s something you rarely see.

    Try to use that same texture in HL2 and it never fits.

    1. Well, I always connected black/yellow stripes to industrial settings for some reason. A quick search tells me they’re OSHA code for Physical Hazards, so there’s that.

    2. Unq

      Yeah I suppose in games they’re not used so much anymore. Maybe because Half-Life was an attempt as a realistic(ish) industrial lab? I can understand why we don’t see the stripes in futuristic or abstract shooters.

      The stripes themselves are definitely used in real life labs. 🙂

      1. bkadar

        i still like the look and sounds from hl1 best. sometimes trying to be to realistick tends notto be so. imho .plus sticky elevators are nice potty breaks.😋

        1. JamaicanDave

          I also really like those Half Life 1 sounds. I’m not sure why, but there’s something about them that just makes the game that little bit more atmospheric and immersive.

  5. Not just labs.. In almost every storage area you can spot em or in Chemical manufacturing factories etc. 🙂


    I’m currently replaying a whole bunch of old hl1 mods for some nostalgic reliving of the past.
    I found out that 1 of the mods hosted here is actually of an older beta release. The author released couple years later the final version of that mod which contains different game play and more maps in it etc. And it’s in English.


    The version that’s hosted here is only in German and has only 9 maps in it. The final release has 14 maps in it and new sound folder structures.

    http://www.runthinkshootlive.com/posts/escape-by-dmc-interactive/ <<< old version.

    Perhaps the file should get replaced and new reviews be required.

  6. 2muchvideogames

    if i remember right, smart decoy had this annoying section where you try to exit this vent but there are like 20 granade lobbing soldiers waiting for you in a large sub pen or something

    1. Unq

      Might be. There was definitely a section like that in Nuclear Power Plant.

  7. bkadar

    playing through smart decoy the last couple of days , very fun and challenging.

  8. bkadar

    some moments of low frame rates but all on all very fun, gonna keep it to replay on a diff pc ,

  9. Oh well,this map pack reminds me of the “good old time” when sp-mapping was somewhat
    more prominent among the creative folk within various fan communities for different fps
    games. Back than with low poly engines one could realise way quicker ideas than with
    todays high poly engines,where a lot people get lost in the complexity of it all and loose their
    motivation or get frustated. Not to mention that fan support meant SDK and leveleditor was
    standart for fps. Sadly those things got lost since crossplatform rules.

    1. It’s not crossplatform that did it. It was when companies realized that the COD kids would pay actual money for DLC map packs. They cut off access to the level editors to prevent the community from competing with their newfound cash cow.

      1. I guess a good example how it works is Cryteks “community management”.

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