Venatura

for Half-Life 2: Episode Two

Staring in a lift with Alyx, you find yourself in what at first seems an abandoned cliff-side village.

Obviously, things aren’t what they seem.

Can you survive until the ultimate encounter?

Only time will tell.

Basic Details
  • Title: Venatura
  • Filename: hl2-ep2-sp-venatura-1.3.7z
  • Size : 16MB
  • Author: RudyK
  • Date Released: 05 June 2017

Download Options

Download to your HDD [16MB]

Manual Installation Instructions

If you require more help, please visit the Technical Help page.

  • Copy the RudykMod_venatura folder into the …\Steam\SteamApps\sourcemods folder.
  • Start or restart Steam
  • Ventura should now be listed in your Lbrary.

Videos

Coming soon.

Screenshots

WARNING: The screenshots contain spoilers.

1024 x 576

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1366 x 768

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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

8 recommendations, average score: 4.13 (out of 5), standard deviation: 0.86 (what's that?)
Total Downloads
  • 497
    Overall
  • 15
    Today
  • 89
    Last 7 days
  • 497
    Last 30 days
  • 497
    365 days
Meta Review Data
Statistics based on 8 comment(s) with meta review data.

Installed:
Using Gauge: 3 Users
Manually: 5 Users

Time Taken:
Average: 0 Hours, 24 Mins
Shortest: 0 Hours, 15 Mins by Idolon
Longest: 0 Hours, 35 Mins by rikersbeard
Total Time Played: 3 Hours, 10 Mins
Jump to a review
Phillip says Play It!Maybe?Maybe?Maybe?Play It Now!Play It Now!Play It Now!Play It Later

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Help me create more and better content - please support me on Patreon

23 Comments

  1. Phillip says Play It!

    Be prepared for some potential bugs. When I first started this, the scripting didn’t seem to work and had to restart, which brings me onto my first issue: this hasn’t been beta tested enough. I managed to jump over a fence and got stuck.

    It’s clear that there are plenty of other areas that need improvement.

    Now, onto the good things and there are a few. It’s quite fun to play. Many areas seem underutilised and opportunities missed but overall, I did enjoy playing it.

    It tries to use Alyx’s lines in a meaningful way and has a fair progression with a boss battle at the end.

    Considering this was made in 7 days, it’s quite fun, but don’t expect a polished and full experience.

  2. Maybe?

    For being produced in 7 days, it’s alright. The craftsmanship isn’t quite there and the puzzles tended to fall flat, but some of the combat is genuinely fun and the level has a genuine arc/progression through it.

    Craft

    My biggest complaint is that all of the outdoor environments feel too small. Different aspects of the environment (houses, gates, combine walls, and so on) are just too close to each other to feel natural. This is most prominent in the hotel near the middle of the map, which apparently is located in a small canyon and is only accessible by crossing a set of train tracks.

    I also couldn’t help but notice that a lot of the doors in the later underground section had little concrete frames around them so that the doors didn’t actually have to be inset into the wall. I’m not sure that a non-mapper would notice this, but it smelled like laziness.

    There’s also some bugs: the first combine fight was just about finished by the time I got involved because a door was stuck shut and I had to open it via console. An antlion once spawned inside of me.

    Puzzles

    The first puzzle is a room flooded with water with the power switch on the other side, where turning on the power electrifies the water. I wasn’t a fan of this puzzle for a couple of reasons – namely that the solution provided is to play leap frog with a bunch of props, and that you can’t turn the power back off if you want to set the props up in safety before making an attempt at crossing the room. I skipped this one.

    The next puzzle is a switch in front of a door. You can’t operate the switch by pressing E. This puzzle takes place directly after a tunnel caves in, separating you from Alyx. I thought this was a pacing gate of sorts where only Alyx could turn the switch, and that I had maybe broken the scripting of the map. However, after trying to shepherd Alyx through the tunnel to no avail, I eventually discovered that the solution was to use the physics cannon to punt the switch. I don’t see anyone solving this puzzle through any means other than just trying random things, which I don’t think is a great way of solving problems.

    This is immediately followed by a prop stacking puzzle.

    Later you come to a building with one inaccessible room that you can work your way into by finding a vent in another room by punting some cabinets out of the way. There didn’t seem to be any direct hints at the solution, but I was able to piece together the solution by knowing what walls were next to the locked room and that “move props to find the hidden passage” is a puzzle someone might replicate from the original campaign (no shame in that). There’s a lot of ways this could be improved (dirt decals by the props to show that they’ve been moved, moving the props so you can catch a glimpse of the vent, adding a window that lets you see there’s actually a goal in the locked room and also possibly letting you see the other side of the vent so you know what to look for), but it was actually a satisfying puzzle to solve.

    There’s a few side puzzles to solve for extra goodies. None of them are particularly difficult or clever, but some maps forget to have them.

    Combat

    There’s a couple of good battles, and some that were lacking. A lot of them didn’t last long enough to feel substantial, and other parts of the level felt like they had enemies sprinkled in to make sure there was something to do without any real thought about how they would play out.

    The most satisfying battle was probably the Combine camped out in the hotel. You open a set of double doors into a tall room with enemies on the ground and one level above you. I took out the enemies in the main room while a shotgun-wielding soldier kept his position in a small room. I took the staircase not in his field of view before popping in through the doorway and shooting him point blank with my own shotgun. Good shit.

    My biggest complaint is that the map isn’t consistent about what enemies are actually here. Zombies tend to live underground and Combine on the surface, but there’s some inconsistency (like walking from a room with a couple of zombies almost directly into a Combine-occupied space housing an Advisor pod), and antlions are pretty casually sprinkled in without much care. In one section with some underground trains, a dead antlion seemed to foreshadow that I would be encountering antlions here – instead, I fought a single headcrab.

    Overall

    It has all the parts and pieces that make a good Half-Life 2 level, but most of the individual pieces just aren’t that good. It feels more like an exercise in level design than a properly finished level, but I don’t think there’s any shame in sharing that.

  3. Maybe?

    The combat sections were a lot of fun, but the map lacked a lot of visual appeal with many of the areas feeling underdeveloped visually. The blue door after the underground section refused to open, so I had to noclip through. End boss was very good, though.

    To all players with weaker PCs, keep in mind that this map isn’t very well-optimised, so you may get framerate drops in some areas. I’ve included some screenshots for the creator. https://imgur.com/a/mN0sx

    All in all, it’s a pretty fun map that could get into Play Later/Play Now territory with a little bit of polish. Keep it up!

  4. Maybe?

    Certainly not terrible, especially for something produced in seven days. There are a lot of issues however that mean I cannot give this more than a “Maybe.”

    Clipping is a major issue throughout this mod. I found myself frequently getting stuck on small details, such as the slightly extruding door frames and support beams. I died while trying to avoid a grenade because I got stuck on a door frame which was more than a little frustrating.

    The combat throughout is a little flat. I found that the sections featuring zombies were far too open for me to feel threatened in anyway. Alternatively, the sections with the combine were too cramped, meaning there was no need for tactics. In the section with the Hunter, I was able to stay in the room with Alyx and pick away at its health with the shotgun and pistol. I never actually needed to dodge or resort to using physics objects to keep it at bay.

    The design is OK, if lacking detail in a lot of areas. The outdoor sections did not feel very natural as the others have said.

    Overall, good for seven days work, but could have used another seven for proper playtesting and tweaking.

    1. I totally forgot to mention the one major gripe I had. The boss fight. Potential spoilers ahead:

      The combine advisor fight was a serious negative factor in this map. Firstly, it’s a stationary target, and all the player needs to do is continually unload their weapons into it. Secondly, it deals generic damage with it’s psychic blast attack. This is in no way telegraphed to the player, and there is seemingly no way to avoid the damage.

      What would happen in the following situations:
      A) The player had only a minimal amount of health when they entered the chamber?
      B) The player had limited ammo remaining, or had used all of the available ammo in the room?

      1. You can dodge the Advisor’s damage by standing at its side.

  5. RudyK

    Thank you all for playing my mod. Also thanks for the constructive criticism!
    This mod was for me a “testing ground”.
    I learned to make scripts and landscape.
    EDIT: I have edited this comment for clarity – Phillip

    1. A fantastic map as a “testing ground”! Please make more maps! Just enlist some beta testers and wait a bit for a decent bug fixing time, before releasing the maps!

  6. JohnL

    Could not play it. Map crashed while trying to load on my Linux box.

    1. Have you tried renaming all the files to lowercase?

  7. OJJ

    I don’t think that final boss was tested on hard mode atall

  8. I quite liked the idea of having to fight a Combine Advisor at the end because this is almost never done in mods. Would have been nice though if he wasn’t just a stationary NPC that you shoot until it dies and instead made use of the unused AI code. Advisors can pick up and throw physic props at the player!

  9. CitizenCat

    Nice mod!
    8/10

  10. Play It Now!
    Venatura by RudyK

    Venatura is short for a stand alone mod and has a few odd bugs but it was fun to play and the boss fight was satisfying if a little dull; I just went ‘blam… blam… blam!’
    Environment was well detailed and errors were there for the fastidious gamer, but overall good texturing and lighting.
    An annoying underground, electrified water hazard had to be done three times to get Alyx specking behind that impregnable blue door in the backyard! Bugs?
    I noclipped through and the combat began.
    Going underground through a nicely detailed area led to a large train depot with explosive barrels aplenty. I cautiously prepared for a tough fight when, oh a couple of zombies!
    The ladder then led to the very anticlimactic boss fight with the Combine Advisor. It seemed too simple but it was immensely rewarding blasting that alien maggot in the face!
    So a weeks work. Colour me impressed! My only gripe turned out to be a stuck door and we’ve all seen much worse over the years of HL modding.
    I liked this one and Alyx seemed well placed along with her dialogue.

  11. Play It Now!

    Russian mapper made this stuff!
    It’s really cool mod. Here is really hot reskin for Alyx. 🙂
    So, mod short but really cool, here you can fight with army of combines
    and destroy advisor! Yes, combine’s advisor.
    Fight with advisor boring because he is not “fully” implemented.
    Because he only sitting in capsule but can thrown damage to player.
    So, really cool idea with advisor boss fight.
    In fact, fight with advisor we can find in cuted content of HL2:EP2…
    But this not applicable to mod, just fact.
    So, for Russian mapper this really god.
    Make Russia great again.

  12. CustomLee

    Will there be a video on the channel “runthinkshootlive”??

    1. I’m sure it will be uploaded soon.

  13. Play It Now!

    This is very promising for a first mod created in just 7 days. Personally this is my favourite kind of HL2 environment. Lots of outdoor and indoor action with great scenery, interesting layouts and places to explore. Certainly this is rough around the edges and like others I too had to noclip through the blue door which refused to open from either side despite having initially been open. The final ‘Boss’ was, as others have said, not that difficult to overcome and therefore not quite the big finish I had hoped for.

    Well worth a play though despite the bugs and it would be good to see more from this author or even an extended and revised version of this mod at a later date.

  14. Nev

    Can’t download the map. Link gives me a 404.

    1. Fixed. Sorry about that. It was related to the server move this morning.

      1. Nev

        Working now. Thanks!

  15. Play It Later

    I enjoy it 🙂
    some puzzle were confusing especially the one using physics canon, sometimes the succession of squary places with walls or fences gave it a boxy touch but it has sense if it was an experience map the final battle was a nice touch like to travel with Alyx

    All in all a really enjoyable experience

    Thanks for the job 😉

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