TWHL Tower

for Half-Life

You have received a call to a tower. The guy you meet there is not very happy just to see you.

He thinks he needs a team. Little does he know how effective you are.

Follow his instructions and do what you do best.

Then get to the roof and escape.

Basic Details
  • Title: TWHL Tower
  • Filename: hl1-sp-twhl-tower.7z
  • Size : 36MB
  • Author: Urby, 2MuchVideoGames, Dr.Orange, JeffMOD, NineTNine, Malle, Tetsu0, Jessie, TJB, The Mighty Atom, Strider
  • Date Released: 07 January 2016
MapTap Users

Download directly into MapTap [36MB]

You MUST have MapTap installed before using this link.

Download Options

Download to your HDD [36MB]
You can still use it with MapTap once you have downloaded it.

Manual Installation Instructions
  • Copy the twhltower folder into your …\Steam\SteamApps\common\Half-Life folder.
  • Restart or start Steam.
  • TWHL Tower should now be listed in your Library tab.

If you require more help, please visit the Technical Help page.

Videos

Screenshots

WARNING: The screenshots contain spoilers.

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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

14 recommendations, average score: 4.29 (out of 5), standard deviation: 1.35 (what's that?)
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Meta Review Data
Statistics based on 20 comment(s) with meta review data.

Installed:
Using Gauge: 0 Users
Manually: 15 Users

Time Taken:
Average: 1 Hours, 17 Mins
Shortest: 0 Hours, 30 Mins by PsyWarVeteran
Longest: 2 Hours, 14 Mins by ZikShadow
Total Time Played: 25 Hours, 41 Mins
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43 Comments

  1. Play It Now!

    This is a pretty well done collab, most of the maps really have a very great looking office architecture to it, with the golden one being the stealth based one.

    Puzzles in this mod aren’t too difficult, a few searches here, a gauss jump there, overall not too frustrating.
    (Though it still took me a while to finish, hence the 2 hour mark.)

    Some maps did lagged my computer a bit, with the one that troubles me the most being the area where you’re hunted down by jef_lasiter.mdl since it was so laggy, but i think it was just my computer being weak.

    In Hard mode, combat was arse, the really closed up space and the lack of ammunition/powerup really puts a dent in my progress a couple of times.

    I even had to run from a lot of enemies, leaving them in levels (so much as the cleanup “team”, am i right?).

    Giving me a 9mmAR and glass for cover against the 2 hgrunts (one of which carries a shotgun) was probably one of my most frustrating moments in this mod along with the other one being the roof (reminds me of SoF II’s hospital roof, terrible memories).

    The health charger cans was pretty helpful though.

    A crash unfortunately was inevitable, with the one i encountered asking for a missing “valve/models/metalplategibs.mdl”, turns out i literally have to make a valve folder inside the twhltower mod folder and copy over the metalplategibs.mdl itself over to get through.
    Not sure if it’s just me though.

    I also noticed the 9mmAR having the BS/OP4’s problem of the old “sped up idle animation with no muzzleflash event named deploy” as one of the shooting sequences.

    The starting NPC (dearest urby.mdl) doing a sudden 180 turn was a bit hillarious.

    Still though, the mod overall is a fun experience that i do recommend everyone to atleast try.

  2. Did you submit your status report to the administrator today?

    1. Did YOU submit your status report to the administrator today?

      Btw, compliments to NineTNine for the additional horrible flashbacks to Quantum Leap’s Doughnuts.

  3. 2muchvideogames

    “Do you know who ate all the doughnuts?”

    “NO, GET BACK! AAAAAAAAHHHHHHHH!”

  4. Play It Now!

    What a good compilation! Each map has its own style and gameplay quirk, and all are great! There was one particularly hard section though, a room where you grab the MP5 and are immediately rushed by two grunts, one with a shotgun. I had to circle strafe the shotgunner to take him out. Poor bastard couldn’t turn fast enough >:D

    The last floor was very impressive. I’d enjoy a full mod like that, with expanded gameplay of course.

  5. I can’t go any further in the room after image 27, is this what ZikShadow is referring to. I’ve tried every combination of hitting red button(s), Reset, Tip, running back through the temporarily raised grates, jumping etc., at least 70 tries overall. In the following room to that screen shot, the green light does not stay, it turns red and the door won’t open. Once, somehow, I managed to reach it while still green (usually it turns red before getting into the room, just guessing from the sounds that it had turned green) but the door opened with a platform above me when in crouch position, nothing moved, then shortly after an invisible moving ‘something’ crushed me.

    Too bad, up until then I was really enjoying this mod. Anyone else experience this?

    1. SPOILERS
      ——————-
      In order to get past the green puzzle, you have to NOT touch the floor that’s not blue.
      In order to get past the crushing ceiling, pay an EXTREMELY close attention to the floor.

      Seriously though, most puzzles in this mod are pretty fine, but you need to really pay attention to things and have a bit of HL knowledge, particularly in the time room (gauss jump).

      1. Thanks. The color shading differential was so little, ie; opposite from the colors elsewhere in this map, I never would have figured it out. An obvious problem, so its too bad the mapper wouldn’t listen.

    2. I apologise for the ‘puzzles’ on that floor. The author of the floor in question was not one to take criticism well… I did what I could to make it a little less awful, but apparently it wasn’t enough.

  6. A good little HL mod! There were quite a few interesting puzzles and I only got stuck once by the laser gun. Luckily I watched Phillip’s recording to get past that. The status report and stealth levels were my favorite. I also liked the reset mechanism in between floors as it makes each level a completely new challenge.

    1. The funniest part – “This is why we can’t have nice things – Bossman”.

      1. 😀 Thanks! That was my map. I was totally distracted during the making of this and I had wanted the player to figure out what to do via notes scattered about the office. I had to simplify it quite a bit to make the submission deadline.

  7. Maybe?

    TWHL Tower is a very interesting mod, the mod is separated in different levels, or floors, each with a completely different type of gameplay, like puzzle, action, stealth and platforming, every single one of the floors is very differently themed and all have a interesting quirk to it. All of the floors were very well made but all of them felt too short, none of them really left an mark for me because of that, and the gameplay in some of these floors may feel unclear or a little fiddly, like the use of different lighting on the ground to indicate a path but it being far too hard to see, and sometimes buggy, one case of a bug that I found was me being able to consistently go through laser without being killed.

    It’s overall an very interesting mod that could use some work, a lot of it I’m sure is more fault of the GoldSource Engine and the quirks in the original Half-Life but some better Map Design and more clear objectives would help.

    I sure would like a full stealth mod in the spirit of the stealth floor, with some changes.

  8. Play It Later

    Well a new hl1 release and possibly the first decent one in 2016.

    This map pack contains lovely looking maps with various different game play. Though while nice to look at I believe the actual game play itself isn’t that spectacular. Also of course it was a mapper compilation so this mod follows no major story plot. But for a 2016 release I clearly expected more of this especially considering that some of the top remaining hl1 mappers were involved in this.

    pro:
    -Contains some nice maps
    -Refreshing as it is unrelated to the Black Mesa Theme
    -Some neat riddles and gags throughout the mod

    contra:
    -No real story
    -tiny maps
    -2 maps contain 0 combat while nice in the respected maps it shortens em even more
    -few minor bugs remaining

    Never the less it’s still nice and provides some entertainment. So I’d say play it later.

  9. So frustrating. Figured I’d ask before deleting this mod.

    My next seemingly insurmountable problem, floor 8, lasers blocking the way. Why is this mod the way it is, what’s the benefit of hiding a way forward so much.

    I’ve watch Phillip’s video many times, after tried to figure it out myself. Watching the video carefully I see Phillip was about to curse the maker and throw in the towel, but got some audio instructions through his headphones. How can other players expect to get the same…..

    Anyway I can’t seem to jump as in the video, have tried every combination of laser gun mouse buttons including holding to build energy, ctrl, space, s movement backwards etc. I am well familiar with the mechanic from another mod with the gravity gun, and had no problems that time.

    And this raises the obvious question about the accuracy of the rating system. Lets say 100 people try the mod and 90 quit out of anger/frustration before completing the mod. Lets say 10 give it an average rating of PIN. Is the rating accurate? You know how I’d rate this mod right now, but its not allowed as I haven’t completed it.

  10. Zekiran

    I have to say that after I got to the floor with the “reset” buttons after the incredibly laggy prior rooms, I’ve given up. If what I have to look forward to is even more extremely frustrating levels with poor design even if there’s a “payoff” somewhere along the way I’m afraid this mod won’t be for me. It had a lot of promise, but if the puzzles could be cleaned into shape and made so that people could actually both figure out what to do AND be able to do that thing in a reasonable time frame, that’d be the only way I would go back to it. Sorry guys. It looked awesome at first, but … disappointing and too difficult.

  11. I’d like to apologise for the issues some people are facing with this mod. There are a couple of issues that I am hoping to iron out in a patch in the coming weeks. The primary issues seem to be relating to a couple of floors specifically.

    Time Labs – Jessie
    While the floor itself has a tricky little puzzle, it seems that most people get the “Aha!” moment pretty quickly. The Gauss jump to pass the laser fence isn’t immediately obvious, but a lot of people got it eventually during playtesting. There were talks of adding a sign, which will be included in the patch.

    Riddler’s Complex – Malle
    This caused some major issues in the playtesting phase and has been significantly improved upon. Things like the card suits for the first button segment were added following playtesting. The jump puzzle was made to be much easier than it was, but I know still isn’t great. The room with the crusher ceiling did not feature any form of hint on the ground and was purely trial and error.

    Even with these improvements it seems that this floor is still one of the major faults in the mod and it is upsetting to see it having such a negative impact on the overall project. I didn’t want to resort to writing it out, but right now it’s looking like that would be the best option…

    1. Zekiran

      I think the *first* bits of it were quite good – exploring and finding the right places to look, the buttons (definitely with the card suits) became a goal to look for and work with. After that though… It was just randomly trying things, and *how many things do we know how to try*?

      The ‘gauss jump’ I don’t even know what that means. Was I meant to have a weapon I definitely do not have? Or is that in a spot after where I’ve gotten?

      Also… the lag. The laaaaaag in the ‘office’ areas was so impressively bad. I didn’t know that a Goldsource game could BE that laggy on a machine designed for modern – current – games. some kind of optimization process needs to be looked at for that area, it was like a slideshow.

      1. Yeah, there were a couple of mentions of lag on JeffMOD’s floor, which I never actually saw for myself until watching Phillip’s stream. I’ll be investigating that.

        1. Alot of people I saw lagged on Jeff’s floor, including me. However, playing in WON in D3D video mode gave me no lags. Another reason valve shouldn’t have removed the D3D video mode from Steam HL.

          1. Zekiran

            Many of us don’t have any other way than Steam to play these. Having a very, very old version of the game doesn’t work for a ‘fix’ in other words. I’m still baffled as to how it lagged at all. I’ve never seen a goldsource game do that at all. It seemed like it was trying to do … something? Something that just couldn’t be done or was trying a way that my card can’t process. So yeah if there was another video 3d process that could be accessed in the steam version, that’d be a fix.

        2. I also lagged quite a bit.
          Toss some hint brushes on each doorway entrance / ceiling / expanding up to the walls. This should clear it up.

          I think it’s stemming from the brushwork window blinds.

  12. Play It Now!

    This is one of the best HL mods I’ve played in a long time. A range of enviroments with some puzzles and strange floors. The quality is really good.

  13. Play It Now!

    Ok, it was a funny “mappack” from some good old modder’s I’ve known since several years now, it was globally short, and the challenges were varied and fun.

    THE GOOD :

    1) Riddler’s Complex (Malle), interesting maze with some nice tip’s when stuck, it was various and inventive.

    2) Chairman (Strider) : again, some nice puzzles and the use of “stealth” in an 1998 game is pretty nice. Also, the japanese design.

    3) Status Reporting (Ninetnine) : just fun 😀

    4) Bernier and Co (Tetsu0) : nice little challenge with some humor;

    THE AVERAGE :

    5) Cristalline Energy (Urby) : average challenge.

    6) Roof (Urby) : a sympathetic final battle but just “classic”.

    7) Recreational Area (2muchvideogames) : funny in the beginning but then it was a little boring.

    8) LAB COMPLEX (Dr Orange) : frankly, I barely remember.

    9) Upper Management (the mighty atom) : long and various but too hard, either on the puzzles and on the fights

    THE “BAD” :

    10) Time labs (Jessie) : too long for nothing and a “meh?” ending

    11) Rebellatrix Media (JeffMOD) : the map was cool but I quickly lost interest until the lame end.

    12) Aerodynamics (TJB) : There was nothing. At all. What the hell was that??

    Globally, it was a pretty cool challenge, thank you for this.
    (besides Aerodynamics)

  14. Unq
    Play It Later

    A pretty solid collaborative pack of maps here. A simple idea, with pretty restrictive rules (at least on physical space allowed for each map) – executed nicely. Each floor is made by a different author, and has its own setting and layout. Some have puzzles, some combat.

    The maps have some ups and downs but each one has interesting things to offer. I didn’t encounter any bugs except for a dll crash upon loading one of the maps, but it worked the next time after loading my last saved game.

    I would have to say my favorites were Time Labs by Jessie, Upper Management by The Mighty Atom, and Chairman by Strider. Time Labs has a clever design and pretty good execution. My main complaint is the gauss jump to exit the map. Even 18 years after Half-Life’s release I have not come across a map that required the player to gauss jump. Skill map? Sure. Multiplayer? Definitely. But I’d wager that less than 10% of Half-Life players know how to gauss jump in single player. A simple sign or maybe some type of explanation or easier puzzle to demonstrate it to the player is needed in my opinion. That said, I still like the idea of this map and its execution.

    Upper Management is a little more straightforward puzzle and combat map than Time Labs, but there’s a little more than meets the eye which is why I like it. You make your way past a couple of minor environmental puzzles to get the key card that you spot when you enter the floor – only to find out it’s only 1 of 4 key cards you need to collect. A good mix of (cramped) combat and find-the-keycard puzzles here.

    Chairman is the most visually attractive of the maps, and a good example of stealth done right in Half-Life. You have to avoid and disable camera throughout the floor. Straightforward but nicely executed, and it looks great in the process.

    Overall, definitely worth playing for the good examples of creative differences showcased within the given restrictions.

    As a mapper myself, I would have loved to see more people taking advantage of what Spirit of Half-Life offers. You can really bend and break the standard Half-Life rules with Spirit, and I am still hoping to be blown away some day.

    Always hope to see more like this from the TWHL regulars. Who knows, maybe I’ll participate too some day. 🙂

  15. Play It Now!

    Nice to see that there are still high-quality mods released for good old HL1!

    There are a few points that made be consider giving this a PIL, instead of a PIN:

    – Lagging in Jeff’s map.

    – Is there any logic behind the crate puzzle in “Time Labs” or is this just plain trial-and-error? I really don’t see how the player could foresee the (odd) effect of moving the crate to this particular position.

    – Fully agree with Unq about the Gauss jump. Mods like these are really not the right place for such things – at least not without some further hints or explanations.

    – In its current form, the jump puzzle in Riddler’s Complex is plain stupid. Make better use of colors on the floor, drop the puzzle or drop the map.

    – TJB map is pointless and has basically zero gameplay. Honestly, what’s the point of such a map? NineTNine’s map is pointless, too, but at least it’s really funny.

    – I find sentences in the readme.txt like this quite irritating: “There are reports of certain maps crashing in the WON version of the mod. Since I have no method of checking or fixing this, you should consider getting the Steam version of Half-Life. It’s 2016!”

    Yes it’s 2016, but you are making a mod for a game from 1998. IMO WON 1.1.1.0 should be the gold standard for HL mods. It needs just one patch or other fancy modification on Steam to completely break your brand new 2016 Steam-HL mod. (In the recent weeks I played about 100 mods and maps and not a single one of them did not run under HL WON.)

    Btw, I had no problems with playing this mod using HL-WON 1.1.1.0. There was just some missing .mdl file. To fix this, you should add \valve\models\metalplategibs.mdl to the mod folder.

    1. Unq

      The crate puzzle in Time Labs isn’t trial and error, if you realize that the crate is permanent while the rooms change as you walk around in circles. Thus in the earlier rooms you can see where you ultimately need the crate to jump on, and you just have to visualize where it needs to go when you are in the final room where you first grab the crate.

      Good that you had only one problem playing in WON, but I strongly disagree with your complaint about not designing for or testing the mod on WON. WON is dead, I’m sorry. Yes, people cling to it for various reasons but Steam is the objective standard for Half-Life, even if you think otherwise. WON was fine in its day but the vast majority of the players out there are on Steam. As a mapper that is what I design for as well.

  16. The game crashes and asks for a metalplategibs.mdl. I tried what ZikShadow did, but I couldn’t find this model in the mod’s files. What do you suggest?

    1. Never mind, I was an idiot.

  17. Play It Now!

    Wow. I have years to play a HL1 mod this great.

    The idea of this mod is great, and the way the maps are connected is similar to PQL, Issues and ReIssues, so if you liked these mods, you’ll love this too. The maps were all varied, from a Vanilla-type action map to a puzzle-filled challenge. Also, the length is just right for me (50 mins). Not too long, and not too short.

    This would have gotten a PF from me, but I decided not to rate it that, because some of the entries, like Aerodynamics, didn’t have that much gameplay and were mostly based on running around. Apart from that though, I didn’t have any major problems.

    The final battle on the roof is great too. Just classic HL1 action.

    Overall, you should definitely play this mod. It’s great, fun and has a lot of variety, just what a great collab needs to be.

  18. Maybe?

    The first levels, I really liked. At the time I thought it wouldn’t be that hard. Until you have to gauss jump to complete a level. Which in my opinion is kind of stupid. Otherwise the levels are fun and challenging. So, if you know how to gauss jump, be my guest.

  19. Some maps a bit laggy, however this is a recommended play. Thanks to all who contributed to this mod/map(s).

  20. Bump I getting error for an .mdl file thanks anyway

  21. Play It Now!

    So I really liked this. The idea is really good to. Having people design a floor each, then pasting them together to make a full mod. The only thing bad about this mod is that on one floor the game starts lagging like crazy. I don’t know what it is, the rest of the game plays on a creamy 60 FPS.

    I really appreciate the work that has been put in this mod and I will definitely replay this at some point. Would love to see more like this!

  22. Play It Now!

    TWHL tower is a weird but fun mod, it doesn’t really make much sense but I think that really adds to the mod, each floor has different textures and different ways to play it, in one of the floors you will be sneaking around cameras, in the next, you’re fighting aliens

    If you just play for fun then this mod is amazing, if you want a mod that makes sense then you might want to pass on this one.

  23. TWHL Tower is one of if not my favorite half life mod because of the absurdity of the levels. The concept is simple that different floors of this tower are given to different people to make their idea of a unique floor. What you get from this design is the most dysfunctional mess that works perfectly in every aspect of the measure. The game has the unique mechanic that after every floor is completed the game takes away all of your weapons and heals you fully getting you ready for the next level. Each floor is unique and fun to play but i did get a bit frustrated with the last floor before you get to the roof but i eventually made it through. This mod keeps you on your feet with awesome and colorful environments that just make the mod a blast to play.

    Overall this mod gets 5/5 stars and a “Personal Favorite” for the RTSL review rank

  24. Avoid It!

    I was excited to see another collaboration project, I have fond memories of playing “Project Quantum Leap” and “Issues”.

    Since TWHL is a tutorial site for Half-Life mapping, it is no surprise that these maps are somewhat basic.

    The levels were quite frustrating. Some maps were interesting, but ‘interesting’ doesn’t translate to ‘fun’ in this instance.

    Half-way I had enough and quit, but I felt I had to finish it in order to give it a sincere rating.

  25. good

  26. That was a great map collab but I had some issues with some of the maps:

    1- Rebellatrix Media: It was quite detailed and maybe that was this map’s downfall, it was pretty laggy, but good.

    2- Riddler’s Complex: Puzzles were average but the ” jump on the blue colors ” puzzle was invisible for me.I just could not see it. I first thought the laser conveyor belt puzzle before that was the answer , like maybe I was supposed to touch only blue ones or something but no, it was pretty simple but pretty vague as well.

    3- Aerodynamics: There was nothing to do in this but it was very detailed, especially the machine with many holes, but nevertheless it was pointless.

    4- Upper Management: Very well made and detailed map, but can be easily exploited by pressing the door button through the wall.

    Aside from those it was very fun.

  27. Play It Now!

    That was a great map collab but I had some issues with some of the maps:

    1- Rebellatrix Media: It was quite detailed and maybe that was this map’s downfall, it was pretty laggy, but good.

    2- Riddler’s Complex: Puzzles were average but the ” jump on the blue colors ” puzzle was invisible for me.I just could not see it. I first thought the laser conveyor belt puzzle before that was the answer , like maybe I was supposed to touch only blue ones or something but no, it was pretty simple but pretty vague as well.

    3- Aerodynamics: There was nothing to do in this but it was very detailed, especially the machine with many holes, but nevertheless it was pointless.

    4- Upper Management: Very well made and detailed map, but can be easily exploited by pressing the door button through the wall.

    Aside from those it was very fun.

  28. Basic detailed maps. Good stealth. Interesting puzzles. Original Idea. It was fun to play.

    Review in 5 sentences.

    1. The Recommendation Image has been removed because for 1 hour of playtime, the review is not detailed enough to allow it.

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