ToxicVille is the second mapping challenge in The Hammer Cup 2017, a series of five mapping challenges spread throughout the whole of 2017, each with a different theme.
It contains 18 entries.
The focus of this theme was clever and interesting use of the radioactive toxic goo from Half-Life 2.
- Title: ToxicVille
- Filename: hl2-ep2-sp-thc17-c2-toxicville-early-access
- Size : 247MB
- Author: Paws, HighFire, Ttiki, Osko, Mark AKA Strontvlieg, Dats Ridonkulous, Lucia, ethosaur, Dirk Destiny, 1upD, Minesweeper, Tiop, Sockman, Егор Стрельников, MistaHeita, Abdulhamid Cayirli AKA Crowbar, Clément Baticle AKA Klems, Saints Sasha
- Date Released: 15 April 2017
If you require more help, please visit the Technical Help page.
- Copy the hl2-ep2-sp-thc17-c2-toxicville-early-access folder into your …\Steam\SteamApps\Sourcemods\ folder.
- Start or restart Steam
- RTSL.THC17.C2.ToxicVille.EarlyAccess should now be listed in your “Library” tab.
When I create a THC17 *Ville mod, the first thing I do is create a version for the judges, Patreon supporters and entrants. This allows any minor bugs and issues to get fixed before a public release. The Early Access release doesn’t have chapter images or multiple backgrounds. There are other missing items, but nothing worth mentioning here.
I then take my time to play all the entries, create chapter and background images and generally correct any issues with the mod.
With 18 entries and three judges, that process might take a while, so for this mod, I have decided to release an Early Access version.
Eventually, there will be a bonus map from Jim, one of the judges, plus chapter and background images. However, that might be another week or two until it appears and making you wait that look seemed cruel.
I do not believe there will be any changes to the entry maps. I plan to release an update and a full version.
If you have any questions about this, please don’t hesitate to ask.
The Hammer Cup 2017 consists of five mapping challenges, each with a different theme.
Entrants will receive points for each challenge they enter.
At the end of the event, the best 3 points totals from the challenges they entered will be added together for each entrant.
These totals will decide who wins the Grand Prizes.
This means that entrants do NOT have to enter each and every contest to win the grand prize but they will need to have entered at least 3 challenges to have a chance of winning the grand prizes.
Full details of the event cane be found here: The Hammer Cup Homepage
The more money we raise, the more money the entrants get!
When the Combine took over Earth, environmental issues were ignored, we think it’s fair to say. Half-Life wouldn’t be Half-Life without a good dose of corrosive, radioactive goo for zombies to splash around in.
We want you to create the most fiendishly hazardous, nasty environments you can and create some ingenious methods for the player to fight or puzzle their way across that space.
Toxic areas are all about restricting parts of the level that the player can use as they solve the puzzles and fight their way out.
Antlions, Combine, Zombies plus any other enemy, NPCs, etc. can all be thrown into the mix for this one but please make sure the radioactive goo plays a key part in the level design.
Over the years we’ve seen lots of different spaces where toxic goo appears. Poisoned lakes, abandoned factories, waste ground or even in the city itself.
Your entry map can be inside, outside or a mix of both. DO NOT limit yourself to the same situations that the games used toxic goo for. Create something new!
Update: we are specifically talking about the classic yellow/green toxic goo found in HL2 and the Episodes. That toxic sludge should feature in your map – but how you use it is totally up to you. We’re hoping for new and interesting twists – be creative!
Listed as they are displayed in the mod itself:
Ups and Downs by Paws (First time entrant)
Rebel Takedown by HighFire (First time entrant)
278 by Ttiki
Detour by Osko (First time entrant)
Inconvienent Pollution by Mark AKA Strontvlieg
Tunnel Vision by Dats Ridonkulous (First time entrant)
Toxic Fields by Lucia (First time entrant)
Sludge Hole by ethosaur
Drain the Swamp by Dirk Destiny (First time entrant)
Floodgates by 1upD
Uplifted by Minesweeper (First time entrant)
I Need Water by Tiop
Waste Management by Sockman
Water Back by Егор Стрельников (First time entrant)
Escape From Dirty Sewers by MistaHeita (First time entrant)
Blight Town by Abdulhamid Cayirli AKA Crowbar
Antlion Farm by Clément Baticle AKA Klems
The Crossing by Saints Sasha (First time entrant)
If you decide to use the Per-Map Opinion Images, please either watch the video below or use the VilleReviewTemplate.txt file. Thank you.
Winners and points will be announced in due course.
For this year’s The Hammer Cup, a public vote will have equal importance as the Judges’ vote, however, only RTSL members who joined before 14th April 2017 will be counted.
Yes, entrants can vote.
To vote, please go here: RTSL: THC2017: Challenge 2: ToxicVille Community Voting Form.
The vote will close Monday 1st May 2017.
Brane Scan by Kelly Bailey from Half-Life 2
Early Access – This Version. First Release.
The RunThinkShootLive.Com introduction video was made by Jeff Muñoz (ThatoneJeff)” and he also significantly helped with logo design – thanks Jeff, you ROCK!
Rob Martens for converting the RTSL introduction video and my intro video into .bik format.
TOne gridview icons is included in this file. To use the included grid view icon, select “Gridview” in Steam (top right corner).
Right click on “RTSL.THC17.C2.TOXICVILLE.EARLYACCESS” and select “Set Custom Image”.
Then browse to the SourceMods folder and then to hl2-ep2-sp-thc17-c2-toxicville-early-access/steam-gridview-icons folder and select the image. Then click “Set Image” and that’s it.
Of course, you can create your own custom image if you prefer.
Maximum two maps per mapper per competition.
The map must be original and not have been released publicly before.
The map must run in system with only Ep2 installed
By entering the competition you grant PlanetPhillip.Com & RunThinkShootLive.Com the right to release the map as part of the Ville Mod.
Maps must not appear before the release and for one month after the release of the mod.
No assets from retail games other than HL2, HL2: Ep1 or HL2: Ep2 are allowed.
Other assets are allowed with written permission from their original authors, which MUST be included in the entry.
Phillip’s decision is final and no correspondence will be entered into about it.
The map MUST have a proper name.
The map MUST have a proper filename: MapName_ABC.bsp (ABC is replaced with the code for the mapping challenge)
All entries must be sent to: firstname.lastname@example.org no later than the deadline.
This challenge was partly sponsored by Nodecraft – High Performance Game Servers.
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