The Silo Station

for Half-Life

7th March 2006

Basic Details
  • Title: The Silo Station
  • File Name: hl1-sp-the-silo-station.7z
  • Original File Name: the_silo.zip
  • Size : 401Kb
  • Author: Steve ‘Nailer’ Graehl
  • Date Released: 01 January 1999
PlanetPhillip Download Servers
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

3 recommendations, average score: 1.33 (out of 5), standard deviation: 0.22 (what's that?)
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4 Comments

  1. Anon-00522
    Avoid It!

    don`t even bother to download this
    no story (start-hard)
    You start in a room with two door`s and only with HEV 1 door marine 2 door leads outside (first picture) go on the roof of the building enter the room there are 3 hadcrabs I think.Here you will find crowbar………
    Very basic texture not much details
    Ends when you pres one baton there will bi some explosions (that suppose to be nuclear missile taking off I think ) after that no ending sequence you can continue playing and pres the baton again…
    About 20-30 min play

  2. Mel
    Think Twice

    Another game played first many years ago this one given away by Computer Gamer. It played ok for me, however, it’s short and basic all about getting topside.

  3. Avoid It!

    Old single map with no story and many flaws, negative attributes.
    You start in a locker room with no weapon, no HEV suit – so go find at least the suit.
    There are less weapons and ammo available so take care! On you way to the rail several buttons have to be activated but it’s all pretty simple and obvious, it can’t count as a puzzle.
    Once on the rail you make your way to the popular Silo D, hit a couple of buttons again and voilá!

    Pro’s:
    -Rail riding
    -Tough combat due to less weapons, ammo

    Con’s:
    -Very short
    -No HEV at start (I thought there is none during first play-,-) – go find it!
    -No story or puzzles, odd game design
    -Odd start – no weapon but a grunt with a shotgun.. (also see next Con)
    -Ridiculous death by a falling over container if you don’t take care (revealing a satchel, first weapon)
    -Poor and boring mapping, not very detailed or surprising – at least a bit good lighting

  4. Ten Four Reviews

    Just as with the other maps reviewed today, this is another brief experience; another similarity is that this is Steve’s first release.

    The map does come across as being the work of an inexperienced mapper but it’s not a terrible debut. It begins badly with a silly choice of two doors; behind one is a gun-toting grunt and behind the other is a satchel explosive to dispose of said grunt. From here it does improve, however.

    Continue reading the review on Ten Four…

    Notes
    This review is republished here by permission and was originally published Thursday, 18th February, 1999 by Morgan.

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