The Base Between The Ice

for Half-Life 2

2nd January 2007

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
About

These maps have a very simple objective: Search the secret base and save the Vortigaunt. There are plenty of images for this mod.

Important Note:

I have downloaded this file for three locations and they all have the third .bsp file corrupted. The author has been notified. When he releases a working version I will post the link here. Sorry to tease you.

Basic Details
  • Title: The Base Between The Ice
  • File Name: hl2-sp-the-base-between-the-ice.7z
  • Size : 2.68MB
  • Author: MrDirectX
  • Date Released: 28 December 2006
MapTap Users

Download directly into MapTap [2.7MB]

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Download Options

Download to your HDD [2.7MB]

You can still use it with MapTap once you have downloaded it.

Screenshots

Click on the thumbnails below to open a medium size image.

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Reader Recommendations

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Total Downloads

Please note: These statistics are valid from December 2010

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7 Comments

  1. Mike S

    All those screenshots of the super gravity gun too. Shame.

  2. looks like alot of very bad mapping =(

  3. The file has been added, thanks to Fluffy the Hamster for providing it for me.

    His review will appear any second now!

  4. Fluffy The Hamster

    Number of Maps: 3
    Score: 1.5 out of 5
    Annoyance Rating: Incomprehensible.
    Lighting: The flashlight will be your friend, later.
    Architecture: Basic.
    Textures: Basic.
    New Models/Skins/Etc.: Sorta/nope/nope
    Gameplay: Super gravimetrical godmode powa!
    Story?: Gordon “I don’t feel like dancing, dancing” Freeman, professional fluffer and expert donut negotiator. You’re somewhere for some reason and because of that, everyone must die. Let’s burn something.

    Onwards:
    Remember when I said that I wasn’t going to review anything anymore? Well I lied. In your face. Ha. You suck. I’m better then you. *cough*.

    So anyway. Downloading this was a tad tricky conserving that I was forced to procure the download of two seperate files in order to achieve a working product. Suffice it to say that it wasn’t particularly hard, but i’m going to make it easier for you all.

    First view will tell you that holy crap, there’s snow. Snow has decidedly been lacking in appearance in Half-Life 2 and/or Half-Life-related fiction and DirectX has done it reasonably enough. Nothing that will cause you to have multiple heart attacks of pleasure, but nothing that will cause you to have nightmares about Xen either.

    Since architecture is crap altogether, the best thing to talk about is the gameplay. Gameplay is decidedly simple. You have a blue gravity gun and you must kill everything that looks at you funny. But how do you survive in a world where 99% of your foes are combine riflemen in scores of which can rather be described as hordes rather then squads? Simple: Godmode. This map(pack) provides you with a small, pie-like instrument that allows you to achieve legal godmodality for seemingly forever, regardless of the flashy text that warns you in good ol” 6 year old english that you only have 60 seconds of Jesus-quality immortality before reality seeps in. The result? Incredible ease. With invincibility and the unlimited killing capability of the gravity gun, it becomes a large combine slaughter-filled gaunt through three levels to finally reach your prize: A huge horde of vortigaunts. You’re supposed to free them, apparently. Can’t say I ever figured it out.

    Summary:
    Had more fun having a large metal pole violently inserted into the lower part of my spine. That being said, it’s not that bad if you ignore the crappy architecture, low lighting, repetitive gameplay and no difficulty whatsoever. With the added bonus of being unable to figure out how the hell to continue in the first place since the exit points are hidden and subsequently hard to find.

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