5 stories. Each with a dark secret.
A secret that you have to play to discover.
Are you ready?
“Barney has been abducted from a rebel surveillance post overlooking the infamous Precinct 17, a former police station repurposed by the Combine.
It’s up to Gordon Freeman to find out what happened to his friend.”
Stuck between a rock and a hard place, Gordon is forced to venture through a dilapidated, hostile environment in order to clear the tram line of an alien infestation.
Offering approximately 15-30 minutes of gameplay, Scylla takes the player through a winding environment full of deadly hazards and enemies. Your performance may alter parts of the level as you progress. Be sure to watch out for special NPCs; not all are obvious.
Although Gordon managed to survive the resonance cascade and escape the laboratories, the situation was rapidly deteriorating.
His only hope of reaching safety was the Black Mesa Transit System.
Typically the one available tram was on the far platform. With the bridging offices becoming increasingly overrun with hostile lifeforms Gordon would have to work overtime if he was to make it.
Welcome to the fifth and final challenge from The Hammer Cup 2016, which has a Grand Prize of a NECA Gravity Gun, plus other prizes for second and third places.
This mod contains 10 entries, each with their own style and setting.
For this challenge, entrants were allowed to use ANY previous Ville theme, except one of the previous four from The Hammer Cup 2016.
Gordon’s misadventures in the Black Mesa ventilation system left him trapped within Sector C’s chemical research wing.
Like many areas of the facility, the wing had gone into quarantine following the resonance cascade in a vain attempt to contain the invading organisms.
Gordon would have to find someway, or someone, to lift the lock down if he was to escape.
TrapVille AKA AdmiralAckbarVille
Welcome to the fourth challenge from The Hammer Cup 2016, which has a Grand Prize of a NECA Gravity Gun, plus other prizes for second and third places.
This mod contains 9 entries, each with their own style and setting.
The theme for this challenge was a trap. The player could be the one setting it or caught in it.
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