There are 47 releases tagged with “Mapping Challenge”

All the mods that were created and released as part of a PlanetPhillip.com or RunThinkShootLive.com mapping competition. Some were part of a series, others were individual competitions.

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Mapping Competitions/Challenges started in January 2010.
Approximately 2 or 3 are run every year.
They vary in length from 10 days to, in some cases, 90 days.
The current average length is 19 days - that is 3 complete weekends.
Some competitions have prize money, others some games and sometimes no prizes at all.
In 2014, the name was changed from "Competition" to "Challenge".
This was done to encourage more mappers to enter.
Around 8 Days before a challenge starts an announcement is made on the site and Twitter.
Each challenge has a very specific theme.
The tag Mapping Challenge can be used as a search filter on any of the PLAY archive pages.

You can also view the Mapping Challenge entries via the PLAY archives Table View or their own special page.

MinimalismVille

for Half-Life 2: Episode Two

MinimalismVille is the first 50-hour mapping challenge I have run. It will not be the last!

It contains 21 entries and a bonus map.

The focus of this theme was to use a little as possible. The mapper decided what was “little”.

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Total Downloads: 35120th May 2017
17 Comments and 9 recommendations with no significant bias

ToxicVille

for Half-Life 2: Episode Two

ToxicVille is the second mapping challenge in The Hammer Cup 2017, a series of five mapping challenges spread throughout the whole of 2017, each with a different theme.

It contains 18 entries.

The focus of this theme was clever and interesting use of the radioactive toxic goo from Half-Life 2.

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Total Downloads: 1,18415th April 2017
93 Comments and 10 recommendations, most really enjoyed it!

DefendVilleTwo

for Half-Life 2: Episode Two

DefenedVilleTwo is the first mapping challenge in The Hammer Cup 2017, a series of five mapping challenges spread throughout the whole of 2017, each with a different theme.

It contains 11 official entries and 1 unofficial (it was late) entry.

Ranging from short, focused maps to larger multi-defense points maps.

I am sure you will enjoy most of them.

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Total Downloads: 1,21618th February 2017
59 Comments and 11 recommendations, most say "Play It Now!"

Hard!Ville AKA HardVille

for Half-Life 2: Episode Two

UPDATE: A late entry was received and has been included in a patch and an updated file. It will not be entered into the voting system.

This Ville contains 6 entries, each with varying degrees of design quality, visuals and polish.

The theme was designed to encourage difficult gameplay and challenging scenarios.

You decide if the entrants achieved this.

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Total Downloads: 90415th December 2016
59 Comments and 10 recommendations, 5 say "Play It Later"

AnyVilleVille

for Half-Life 2: Episode Two

Welcome to the fifth and final challenge from The Hammer Cup 2016, which has a Grand Prize of a NECA Gravity Gun, plus other prizes for second and third places.

This mod contains 10 entries, each with their own style and setting.

For this challenge, entrants were allowed to use ANY previous Ville theme, except one of the previous four from The Hammer Cup 2016.

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Total Downloads: 2,28030th July 2016
48 Comments and 12 recommendations, 6 say "Play It Now!"

TrapVille

for Half-Life 2: Episode Two

TrapVille AKA AdmiralAckbarVille

Welcome to the fourth challenge from The Hammer Cup 2016, which has a Grand Prize of a NECA Gravity Gun, plus other prizes for second and third places.

This mod contains 9 entries, each with their own style and setting.

The theme for this challenge was a trap. The player could be the one setting it or caught in it.

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Total Downloads: 1,54210th June 2016
80 Comments and 12 recommendations, 5 say "Play It Later"

BacktrackVille

for Half-Life 2: Episode Two

Welcome to the third challenge from The Hammer Cup 2016, which has a Grand Prize of a NECA Gravity Gun, plus other prizes for second and third places.

This challenge contains 12 entries all with the idea of a “backtracking” as the main theme.

One of the staple events in video games is the backtrack sequence. A part of the game where you retrace your steps in the exact location but this time something has changed.

The change can be due to new enemies, a violent explosion, time travel, new vehicles etc.

We would like you to create a map where the player interacts with an area and then has to backtrack through the same area, but the area must have changed.

The reason for the change and the exact change is entirely up to you.

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Total Downloads: 1,96030th April 2016
81 Comments and 13 recommendations, most say "Play It Later"