There are 43 releases tagged with “Mapping Challenge”

All the mods that were created and released as part of a PlanetPhillip.com or RunThinkShootLive.com mapping competition. Some were part of a series, others were individual competitions.

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Mapping Competitions/Challenges started in January 2010.
Approximately 2 or 3 are run every year.
They vary in length from 10 days to, in some cases, 90 days.
The current average length is 19 days - that is 3 complete weekends.
Some competitions have prize money, others some games and sometimes no prizes at all.
In 2014, the name was changed from "Competition" to "Challenge".
This was done to encourage more mappers to enter.
Around 8 Days before a challenge starts an announcement is made on the site and Twitter.
Each challenge has a very specific theme.
The tag Mapping Challenge can be used as a search filter on any of the PLAY archive pages.

You can also view the Mapping Challenge entries via the PLAY archives Table View or their own special page.

AnyVilleVille

for Half-Life 2: Episode Two

Welcome to the fifth and final challenge from The Hammer Cup 2016, which has a Grand Prize of a NECA Gravity Gun, plus other prizes for second and third places.

This mod contains 10 entries, each with their own style and setting.

For this challenge, entrants were allowed to use ANY previous Ville theme, except one of the previous four from The Hammer Cup 2016.

5
6

Total Downloads: 1,72430th July 2016
47 Comments and 11 recommendations, most say "Play It Now!"

TrapVille

for Half-Life 2: Episode Two

TrapVille AKA AdmiralAckbarVille

Welcome to the fourth challenge from The Hammer Cup 2016, which has a Grand Prize of a NECA Gravity Gun, plus other prizes for second and third places.

This mod contains 9 entries, each with their own style and setting.

The theme for this challenge was a trap. The player could be the one setting it or caught in it.

3
5
3
1

Total Downloads: 1,28410th June 2016
80 Comments and 12 recommendations, 5 say "Play It Later"

BacktrackVille

for Half-Life 2: Episode Two

Welcome to the third challenge from The Hammer Cup 2016, which has a Grand Prize of a NECA Gravity Gun, plus other prizes for second and third places.

This challenge contains 12 entries all with the idea of a “backtracking” as the main theme.

One of the staple events in video games is the backtrack sequence. A part of the game where you retrace your steps in the exact location but this time something has changed.

The change can be due to new enemies, a violent explosion, time travel, new vehicles etc.

We would like you to create a map where the player interacts with an area and then has to backtrack through the same area, but the area must have changed.

The reason for the change and the exact change is entirely up to you.

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2
1

Total Downloads: 1,59730th April 2016
76 Comments and 12 recommendations, most say "Play It Later"

2015 WinnersVille

for Half-Life 2: Episode Two

An abstract experience, a city street event, a re-imagining of the original Blast Pit, a Combine base which will require all your skills, a rebel base that has been attacked, a giant water puzzle, a blocked train, a dark & scary nightmare and a bank heist with a difference.

These are what awaits you in this first of a kind release – all the winners from the 2015 mapping challenges.

Get you snacks ready, cancel your appointments and get comfy. These maps will have you transfixed for the next couple of hours.

Enjoy!

3

Total Downloads: 1,16024th January 2016
37 Comments and 3 recommendations, most really enjoyed it!

HalloweenVilleTwo

for Half-Life 2: Episode Two

4 entries to make you sleep with the light night.

4 entries to make you shiver and shake with fear.

4 entries to have you looking over your shoulder.

4 entries to make you wish you were braver.

Play alone and in the dark – if you dare.

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3
4
4

Total Downloads: 8891st November 2015
40 Comments and 12 recommendations with no significant bias

VerticalVilleTwo

for Half-Life 2: Episode Two

We have become very accustomed to playing maps and mods on one level.

That’s not to say that some maps don’t include more Z-axis gameplay, but in general it’s something that could be used to more and better effect.

This mapping challenge is all about having the player move up and down in a realistic way.

Of course, that doesn’t mean they can ONLY move up and down, but the idea of vertical gameplay or movement should be the central theme of each entry.

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2
9
1

Total Downloads: 1,5443rd October 2015
40 Comments and 13 recommendations, most say "Play It Now!"