Gordon finds himself in the questionable territories of the Biodome Complex, but his goal of escaping Black Mesa remain the same.
“The end of the war for City 24 is drawing near. Most of the streets are taken over by the Resistance but the heart of the city is impenetrable for the rebels, a massive Combine stronghold surrounded by tall steel walls.
If the siege isn’t quick enough, a large reinforcement will arrive to aid the besieged and can possibly even take back the city. Fortunately, a hidden Combine depot was found deep underground near the waterworks facility that is directly connected to the stronghold.
You are a part of the strike team tasked with capturing the vital depot. You were ambushed by the Combine forces, leaving you the sole survivor. Now it’s up to you, and only you, to finish the mission or perish in the uneven struggle.”
Starting underground, you suddenly find yourself out in the open with a lot Combine soldiers attacking you.
Only smart thinking and quick reflexes will save you.
Dispatch the soldiers and work your way through the prison to…
Well, let’s just say that a few friends could be waiting to help you.
This mod is this month’s Critical Jim Analysis
HunterVille is the current mod in The Ville Retrospective event.
Here are all the entries for my HunterVille mapping competition. I would like to thank everybody who entered.
I consider it a HUGE success and as you will see when you play the maps, the quality and ideas were truly amazing. I had real trouble picking a winner and I suppose in many ways, that’s a great position to be in. I feel some pride in thinking that my competition has encouraged the mappers to make and release these maps.
Station 51 is the current mod in the Critical Jim event.
You receive a message from another outpost warning you of a imminent attack on your outpost.
Just as get the message, a Combine helicopter flies over and you know that it’s going to be tough.
Work your way through to the Combine building and attempt to use the portal.
Good luck, you are going to need it.
You wake up after a car accident you can’t remember.
Your family is alone! You must make your way back to them.
Unfortunately, you are very far from home and a lot stands between you and them.
Remember, every journey starts with a single step.
Your attempt to infiltrate the base hits a problem almost immediately.
The HEV suit and weapon are waiting in the cupboard as planned but for some reason the army grunts seem to be expecting you.
Do what you do best and eliminate anybody or thing that stands in your way.
You play as Gordon Freeman, who returns to an unknown base.
As usual, you must contend with everybody and everything trying to kill you.
Only the strongest can survive this onslaught – are you one of them?
New Prospekt wasn’t the only prison the Combine have been using.
No Sir, not by a long way.
You have been sent to another prison, along with two highly trained squad members, to asses the situation and if possible rescue prisoners..
Carefully command the squad and do your damnedest to bring back as many prisoners as you can.
You have been sent to check out a distress signal.
It appears to be coming from a log cabin in the woods.
Once inside, investigate carefully and follow any instructions given to you by Kleiner.
Be careful, it could be a trap or worse.