In front of you is despair, doubt and fear.
However, there is no other way forward.
Use your wits and skill to navigate both real and imaginary settings to finally find freedom.
You find yourself in a cliff-side community village overrun by headcrabs.
There’s no where to hide or run, so the only way is forward.
Do what you do best (kill anything that gets in your way) and clear the village and hope for escape.
Finding yourself in a new and strange part of Nova Prospekt, you have no other choice but to starve to death or try to escape.
It will require thinking as well as fighting.
Overlook nothing, or your fate will be taken out of your hands – good luck.
Station 60 was one of the last Resistance station created. As such it is slightly bigger and better hidden than most other stations.
Its exact location is a very closely guarded secret and even the personnel are taken their blindfolded and with a very circuitous route.
Even its purpose and objective is know to only a few high-ranking resistance leaders.
Starting in what seems to be a warehouse, you must go deeper before you can rise.
Every turn there are obstacles, both living and dead.
Navigate carefully, for who knows what lies ahead?
Whilst escaping from City 17, your find yourself stuck on the road out.
There’s a forcefield blocking your continued escape.
Luckily, there’s a way down into the valley – perhaps there’s a way to turn off the forcefield.
Go find out!
Nova Exhange: “After taking a wrong turn on the way to Lighthouse Point… Gordon stumbles on a Combine secret”
Takes place between the chapters Sandtraps and Entanglement, replacing Nova Prospekt.
Delayed: The strider at the end of Half Life 2 Episode 1 destroys the escape train, leaving Gordon and Alyx stuck in City 17 as the Citadel goes critical.
Blast Pit: A re-imagining of the classic scene from Half-Life.
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