Road of Destiny – Half-Life

for Half-Life

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Story

You are a scientist called Gordon Freeman, following a convey with some high-tech weapons to a secret base “Black Mesa Research Facility”. But at middle of way, your convey got ambushed by a group of revolutionist. The way of return is blocked, You must fight a way for your survival….

Basic Details
  • Title: Road of Destiny
  • File Name: hl1-sp-road-of-destiny.7z
  • Original File Name: rod.zip
  • Size : 1.65Mb
  • Author: Tanis Lee
  • Date Released: 23 March1999
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Reader Recommendations
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Maybe
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3 recommendations, average score: 3 (out of 5), standard deviation: 0 (what's that?)
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Maybe?Maybe?Maybe?

4 Comments

  1. Mel
    Maybe?

    Played ok being a bit creepy in parts with too many dark sequence for my liking, Gameplay lacked variety.

  2. Maybe?

    This one is actually very nice in design it also comes with a custom sky. But unfortunately it is much much to short. But it’s still great fun for like 3 or 4 minutes.

  3. Maybe?

    An old being-yet-again-Gordon Freeman mod, meaning typical story, but different gameplay.
    You start desoriented at some place of chaos, destruction and cluelessness.
    So grab your HEV suit, search for a weapon and get rid of the incoming soldiers!
    I played it twice to see if something changes at the end, or I forgot something but there wasn’t any.

    P.S. It’s more than 3-4 minutes of gameplay, about 5-20 depending on your skills

    Pro’s:
    -Quite good design with a new sky (Quake II) but some minor flaws
    -Plenty of action, weapons (such as Gauss, Magnum, Rocket Launcher, Hivehand) and ammo
    -A few puzzles
    -A few scripts
    -Good balancing
    -Good atmospher(ic sound)
    -Secret area (Magnum)

    Con’s:
    -Sometimes just poor, basic design, not very detailed
    -Bugs (doors sometimes doesn’t open –> getting stuck, sometimes no mapchange)
    -Unfortunately short playtime
    -Taking damage at grabbing HEV suit, also one time non-avoidable falling damage
    -Usual story

  4. Ten Four Reviews

    Tanis is, almost inevitably, another new author and with his first release he brings us 4 maps [and a brief end one] to play with. After spending quite a while actually getting the hold of the thing and downloading it, I was unpleasantly surprised by the beginning which certainly didn’t warm me to the prospect of four whole levels like this. The problem? R_speeds, the bane of every mapper’s life.

    To give Tanis his dues, he does acknowledge this problem in the accompanying text file. However, I’m not sure whether this is really better than simply being ignorant of the flaw; if he realised they were so bad, perhaps he should have tried a little harder to do something about it. R_speeds rocket to well over a thousand for a large portion of the first level which is totally unacceptable. Now bear in mind that id, Valve and anyone else using a Quake engine derivative advise mappers to keep r_speeds down somewhere around 400 in areas that will experience some combat – even lower if it’s heavy. Now imagine those figures being up around 1200 in a section where there are plenty of grunts running around. Those of you with older or less powerful hardware will probably want to start this unit on the second map, put it that way.

    Once past this first hurdle and on to the second maps, the frame rate improves a lot and you can actually enjoy the hard work Tanis has put in.

    Continue reading the review on Ten Four…

    Notes
    This review is republished here by permission and was originally published Sunday, 14th March, 1999 by Morgan.

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