Rising Water

for Half-Life 2: Episode Two

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

“Rising water is a single player, standalone level for Half-Life 2: Episode 2. On his way to a rebel outpost with Alyx, Gordon gets into some car trouble. With split second reaction time, Alyx is able to jump out of the buggy before Gordon accidently drives it into an Antlion cave.

After recovering from the fall, Gordon realizes the cave is not only full of Antlions, but the water in it is rising fast from the rain, and it is full of leeches! Gordon must climb, run, jump and punt Antlions with the gravity gun to get to the top of the cave before it is too late.”

Basic Details
  • Title: Rising Water
  • File Name: hl2-ep2-sp-rising-water.7z
  • Size : 3.40MB
  • Author: Setin
  • Date Released: 09 October 2013
Buildcubemaps

If you find that the map looks a little strange, open the console and type “buildcubemaps”, without the quotes. It will take you back to the start of the map, so it’s best to do it before you really start playing.

MapTap Users

Download directly into MapTap [3.40MB]

You MUST have MapTap installed before using this link.

Download Options

Download to your HDD [3.40MB]

You can still use it with MapTap once you have downloaded it.

Manual Installation Instructions
  • Copy the risingwater.bsp file into your C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2\maps folder.
  • Luanch Episode Two
  • Open the console and type map risingwater and press enter.

Alternatively, just use MapTap and make your life easy.
If you require more help, please visit the Technical Help page.

Videos

I recorded my initial playthrough and even streamed it on my Twitch.Tv Channel but for some reason the game aspect was not recorded, so you can see me setting up the map to play in MapTap but then just a black screen – although you can see my mouse. Sorry about that.

The playthrough below is provided by Custom Gamer. See more of his playthroughs on this site: VP: Custom Gamer

Screenshots

Click on the tabs below to select the size of screenshot you would like.
All sizes are the same screenshots, just in different resolutions.
WARNING: The screenshots contain spoilers.

1024 x 576

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

1366 x 768

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

1600 x 900

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

4 recommendations, average score: 3.25 (out of 5), standard deviation: 0.19 (what's that?)
Total Downloads
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Meta Review Data
Statistics based on 3 comment(s) with meta review data.

Installed:
Using Gauge: 3 Users
Manually: 0 Users

Time Taken:
Average: 0 Hours, 7 Mins
Shortest: 0 Hours, 5 Mins by Urby
Longest: 0 Hours, 9 Mins by PlanetPhillip
Total Time Played: 0 Hours, 21 Mins
Jump to a review
Phillip says MaybeMaybe?Maybe?Play It Later

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Help me create more and better content - please support me on Patreon

7 Comments

  1. Phillip says Maybe

    This could be a nice section of something larger as the author has made a cave that seems realistic yet also fun to play.

    The rising water element is well done and a plausible reason is given for not just waiting until it reaches the top, although no reason is given for why the water is rising. Very minor points really, especially in such a short map.

    There may be some replay value in the map, as I am not sure I reach the top by the correct method and with such uniform textures, I could easily have missed little side routes.

    All in all a quite fun diversion but being so limit it only gets a MAYBE from me.

  2. Maybe?

    Meh…

    The concept of the mod is to reach a rope so you can get out of a Far Cry 3 style cave. Though, it’s not executed that well.

    When antlions started coming, the map became annoying, due to the fact that I kept on falling to the rising water.

    The textures were also weird, the rocks had a very bizarre texture, I don’t know if it’s the lighting.

    Anyway, if you’re looking for some action or for a much better map/mod, then this is not for you.

    1. The textures were also weird, the rocks had a very bizarre texture, I don’t know if it’s the lighting.

      Please see my note in the main post about buildcubemaps.

  3. Maybe?

    From the get go, this probably wasn’t the best map for me to try. The antlions are pretty much one of my least favourite enemies in the Half-Life series, second only to Manhacks.

    I do like that the author chose to arm the player only with the Gravity gun, but I found myself simply flipping the antlions and moving on, rather than finishing them off. There’s something wrong with the pathfinding, likely owing to the large amount of displacements used in creating the map. Whenever I flipped an antlion they seemed to bug out (no pun intended) and freeze in place, totally unable to continue their pursuit.

    Also, even taking the buildcubemaps issue into account, I found that the stalactites still stuck out against the rest of the cave surfaces, seemingly being a totally different colour.

    A nice little challenge I suppose, but not really impressive to look at.

    Side note: Downloaded and tried MapTap for the first time and can honestly say it’s a wonderful little program. Well done! 🙂

  4. Wesp5

    I think this is a great little map that is really different from the usual stuff. I liked the cave atmosphere and didn’t notice anything much off besides the antlions themselves which were fullbright in places they shouldn’t be. I don’t know if the cubemaps would have fixed that…

  5. Hec
    Play It Later

    Well, here we have a short escape map, that is pretty neat at least in it’s concept, you have to get away from that flooding cave because it’s a dead trap due to the leeches you found if you fall in the water.

    You only carry a Grav. Gun. though I’d have preferred to have a shotgun to kill those ant lions, which by the way looked weird as it’s texture skin was silver instead of the classy green.

    All in all, was an ok map to play, and provided rush action and it offer some entertainment, so I guess this is the perfect map to play it latter and just have some quick fun with it.

  6. Blue Lightning

    I like the concept…very creative. I look forward to trying it!

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