Reconnaissance

for Half-Life

8th November 1999

Basic Details
  • Title: Reconnaissance
  • File Name: hl1-sp-reconnaissance.7z
  • Original File Name: recon-hl1.zip
  • Size : 2.28Mb
  • Author: Michael Sisk
  • Date Released: 08 November 1999
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    • Reader Recommendations
      Avoid It!
      Think Twice
      Maybe
      Play It Later
      Play It Now!

      2 recommendations, average score: 2.5 (out of 5), standard deviation: 0.25 (what's that?)
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16 Comments

  1. Gmann

    Reconnaissance:
    Author: Michael Sisk
    Date: 8/11/99

    This is the continuation of his previous mod
    Aggregate Pain

  2. AI

    I sent some screen shots to ya, hope they get there!! The maps played well, back and forth to Zen! Played with my Sierra version and no problems, like getting stuck in elevators, good one to DL!

  3. I sent some screen shots to ya, hope they get there!!

    Yes, I got them, along with a few from somebody else. Thank you both. I will add them tomorrow.

  4. Michael Sisk

    Hey guys, amazing to see people are still playing this game. =)

    Shortly after I released this map, I received a lot of e-mails from people saying that if they died at a certain point they could not reload their game and had to start all over. I never found out if it was something wrong with my maps or just a bug in the game. Anyways, I hope you guys enjoyed it.

  5. We did. A lot. Thanks for dropping by! Did you make anything else besides Aggregate Pain and Reconnaissance?

  6. EddieLee

    I receive the following error when I try to reload any saved game in map recon6 :
    Host_Error: PF_precache_model_I: Bad string “. None of the other 8 maps give me this error so I believe map recon6 is corrupt. I have downloaded the Recon ZIP from 3 different servers and get the same error. Does anyone have a good recon6 map they can post ?

    Thanks.

  7. Ade
    Maybe?

    I also get a “Host_Error: Bad string:” at recon6.. Too bad, really challenging maps. A bit frustrating at first, plus Barney shooting through ya, but it gets easier. No story. Not a shread of puzzles. Just pure combat with small surprizes and poor lighting.
    Will be back to rate it after finishing it.
    Thanks to the editing of comments: the next map loads with no suit.
    A couple of minutes of fighting for your life among grunts (plus 3 ninjas), zombies and some well placed slaves and crabs and.. no ending for me.
    Because of this bug, just Consider it.

  8. Gilfrarry

    the next map loads with no suit

    Do you mean you typed “map recon7” and started without an HEV suit? That’s normal with the map command. You have to use cheats like “give item_suit” to get your equipment back.

    I can’t load from map recon6 either.

  9. Ade

    Thx again (but I decided not to keep it, for just 2 more maps), I’m not a big fan of cheats, but this one is helpful. Hope it loads all the weapons, too.

  10. EddieLee

    If you play the recon6 map thru without saving, you don’t need the cheats. Luckily, I saved a game right at the end of map recon5 and was able to continue on from that point. Recon6 plays fine but you just cannot load a saved game from that map. It is a short map and it’s not difficult to get thru without saving games.

    If push came to shove, you could use GOD mode to get thru the map and turn it off for map recon7.

  11. “Hope it loads all the weapons, too.”

    That loads the HEV suit. You can also get “items” like “give item_healthkit” and “give item_longjump” and just about anything else individually. Cheats must be enabled with “sv_cheats 1” which may not take effect until the next map change. “impulse 101” gives many things, and you can repeat it anytime. GameFAQs has a list of codes, and a description of how to use them, here.

  12. Ade

    As I said, I’m no big fan of cheating, I was hoping that I could somehow get back to my state from the previous map, u know? EddieLee’s solution sounds more righteous and a bit challenging so I’ll be giving it another go. Soon.

  13. Michael Sisk

    Hey guys, sorry for the problems with map 6. I never really tried to fix it. Recon was the last map I made. I sorta got into quake 1 stuff but never released any maps. I think I need to load up Half Life and play this again. =)

  14. Think Twice

    Hmm.. I dunno, maybe it’s just I don’t like author hehe, all his maps I’ve played aren’t good, nor good playable – there are a few similarities I’ve found..
    I know it’s an old lil mappack, but hey!
    They are masterpieces you can play even after 20 years just because of their quality DOT
    And this mappack is far away from a unique precious lil diamond hehe
    It has some nice action, surprising scripts but overall it’s standard and sometimes even poor.

    Pro’s:
    -Quite much action
    -Lot of weapons + ammo
    -Many different enemy types
    -Scripted sequences which are sometimes surprising, but also annoying

    Con’s:
    -Unfair placed enemies / scripts like soldiers spawn in an opening chest? C’mon..
    -No HEV at start, tough beginning
    -Hard difficulty, nothing for greenhorns
    -Bugs, like crashes (recon6+8)
    -Weird level design altho it began so nice..

  15. Ten Four Reviews

    Holy buckfutter, Batman! Recon rocks.

    Michael Sisk has made a couple of maps for Half-Life before, and he takes giant bounds of improvement with each release; and the third time is the charm for Michael as this is the first from him where I can whole-heartedly recommend. Let me see, the visuals are great; the fighting is just awesome; and the layout is tricky enough to be interesting without being confusing. What else could you possibly want?

    Do I hear somebody mentioning storyline? Ok, Recon is a very, very crappy sequal storyline-wise. Why Michael’s previous level, Aggregate Pain, needed a sequal is beyond me. Now that he has made one, I can’t say so much for a innovative plot. Movie-wise, I can compare this with Lost Word: Jurassic Park; where people just said the heck with the story. In fact, a more appropriate title for this sequal would be Aggregate Pain 2: Bigger, fancier, but just as shallow. The only reason I am using a whole paragraph to complain about storyline, however, is because of the fact that this is big and very fancy and I can’t find much else to carp about. Which is a shame because had a original and intriguing story/plot been weeved into Recon, it could’ve been a memorable classic for Half-Life.

    In the end it’s not, but that doesn’t mean I have to deny the fact that Recon still kicks a lot of ass. Michael uses a lot, and I do mean a lot of tricks to create a superbly unpredictable battlefied. And despite all of Recon’s good qualities, it’s the fighting that stands out. Michael uses a lot of tricks that will remind you of the original Half-Life, and even one area that is reminiscent of the Half-Life: Uplink Demo. But this is far from being too derivative as was Michael’s previous Aggregate Pain.

    Continue reading the review on Ten Four…

    Notes
    This review is republished here by permission and was originally published Sunday, 12th September, 1999 by Jiang.

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