Quilted Thought Organ

for Half-Life

7th September 2005

http://www.selectparks.net/qthoth.htm
http://www.realtimearts.net/rt57/swallwell_play.html
http://www.movingimage.us/alt/culture.html

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2 Comments

  1. Anonymous

    What’s this? O_o

  2. I’ve been meaning to expand this post but haven’t found the time. Hopefully you followed the links provided, if not here is a quote from one of the pages:

    From this recognisable Quake universe, Julian Oliver’s QTOTH totally alters the appearance of Half Life of which it is a hack. The walls and tunnels appear to consist of lines and grids of colour, more abstract and less grey than your average FPS. But apart from this visual aesthetic, Oliver has turned the engine into a musical environment, so that objects and actions performed in the game trigger sound samples. Oliver is particularly concerned with place, and this hack creates a remarkably different sense of space and place. I’m looking forward to seeing the transformations it effects when installed in First Draft gallery.

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