It was pointed out to me this week that I missed some areas in Uncertainty Principle in my video playthrough, which is always a possibility when doing live playthroughs as you don’t want to bore the viewers too much.
Anyway, I am sure there have been plenty of mods released with hidden areas and secrets etc. The question is whether a mod author should eventually tell people about them. I feel they should but not necessarily in a readme.txt file or in the credits. I do feel that a player should be told exactly how many secrets there are though, as that encourages players to replay mods.
If my memory serves me correctly, The Citizen Returns had a system of 15 EEs to collect or maybe it was the first release. Anybody remember? I like that idea a lot, although it needs to be implemented really well to ensure it’s not frustrating. For example, letting a player know when the are about to leave an area that can not be returned to that has an EE they missed.
I’d love to hear mod authors’ point of view on this, as well as players of course.