My association with The Citizen and The Citizen Returns is long. I know both main developers fairly well and even voice acted in them. However, when The Citizen Returns was released slightly over a year ago, I delayed playing it because I just didn’t have time. As time went on, I kept saying, “Oh! I’ll play it next week”. Of course, I never did.
Then Jim Patridge was “asked” to do it for his Critical Jim and he seemed to slip into full berserker mode and verbally trashed it.
Recently, I have started my on livestream event called Phillip Plays Badly, where I plays mods that I have been meaning to play for a while. So, last weekend I played The Citizen Returns, against Jim’s advice I might add!) and didn’t hate it.
Now, I am not going to review it here, but essentially the gameplay is not as good as I hoped, but it did raise some questions about whether gameplay was the most important aspect or element of a mod.
If was assume that it is (perhaps that’s a larger discussion) what comes next? My feeling in this case was that the visuals and story telling elements almost made up for the less than fun gameplay.
So, here is this week’s poll question After Gameplay, which is the next most important element?
I think I would have to select story because that’s one of the main reasons I play SP stuff.
What about you? Do you even agree that gameplay IS the most important element?