Poke 646 Vendetta – Half-Life

for Half-Life

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3

This is the sequel to one of the best known Half-Life mods. It continues the original storyline. If this mod is new to you (What part of Mars were you on?) you can find the original here: Poke 646.

  • 14 new single player maps, continuing the original storyline and letting Damien Reeves take the revenge he was seeking at the end of “Poke646″.
  • 3 action-packed chapters take you to many new locations (such as a giant space station or secret Poke646 research labs in the outskirts of Nation City) and even let you revisit some spots from the original “Poke646″.
  • The futuristic PAR-21 assault rifle, equipped with a grenade launcher, adds more firepower to Damien’s already deadly weapons arsenal.
  • Tons of new textures, models and sounds create a unique and convincing game world, waiting to be explored.
  • A brand new soundtrack enhances the atmosphere and underlines each chapter’s mood.

Basic Details
  • Title: Poke 646 Vendetta
  • File Name: hl1-sp-poke-646-vendetta.7z
  • Original File Name: poke646_vendetta.exe
  • Size : 71.89MB
  • Author: Poke 646 Team
  • Date Released: 22 December 2006

Download Options

Download to your HDD [71.9MB]

Installation Instructions
  • Extract and run the poke646_vendetta.exe installer and locate either your \SteamApps\[username]\half-life or \SteamApps\common\half-life folder (whichever is relevant to your particular Steam installation) when prompted.
  • Restart or start Steam.
  • Poke 646 – Vendetta should now be listed in your Library tab.

If you require more help, please visit the Technical Help page.


Poke 646 Vendetta is a HALL of FAME entry


Click on the thumbnails below to open a medium size image. ALl images taken for the official homepage.

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Play It Later
Play It Now!

20 recommendations, average score: 4.85 (out of 5), standard deviation: 0.13 (what's that?)
Total Downloads

Please note: These statistics are valid from December 2010

  • 1,776
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    Last 7 days
  • 35
    Last 30 days
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    365 days
Meta Review Data
Statistics based on 5 comment(s) with meta review data.

Using MapTap: 0 Users
Manually: 5 Users

Time Taken:
Average: 2 Hours, 17 Mins
Shortest: 1 Hours by 4erep
Longest: 4 Hours, 20 Mins by fleetlord
Total Time Played: 11 Hours, 25 Mins
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  1. Moonsorrow

    Hi guys!I need some help: I am in a underground laboratory with sentry guns over my head…I destroyed all the enemies (guns and aliens) and have picked up a key for Level 1…there are only doors on fire and I don’t know what I have to do!
    Damien Reeves needs help folk ;-)Moonsorrow

  2. gtd2000

    Hi guys!I need some help: I am in a underground laboratory with sentry guns over my head…I destroyed all the enemies (guns and aliens) and have picked up a key for Level 1…there are only doors on fire and I don’t know what I have to do!
    Damien Reeves needs help folk ;-)Moonsorrow

    I’m in exactly the same situation…and can’t find a walkthrough :-(

    You go down a cage type lift/elevator and then make your way through to an area with some type of generator is on fire and there is a console with “power off” – a door next to this console continual opens and closes – you battle on through the level taking out the sentry guns that pop down when you go throgh the red lazer beams and you get the keycard – none of the key points accept a Level 1 card – they are all level 2~4 access – the lift/elevater you came down in no longer operates, the area where it appear you might get through with a burst gas main or suchlike kills you instantly even with 100% health….going around in circles and nowhere to escape…


  3. Moonsorrow

    @ andyb: sorry, I wouldn’t notified so I didn’t answer to you: the map number is pv_ntc04
    I hope it’s the good number!

    Thanks for your help and sorry for this late answer^^!

  4. andyb

    Once you have the level one key follow the corridors around until you find a corner where the floor is on fire(its not far from where you got the key).You need to get past the fire to open the level 1 door beyond.

  5. Moonsorrow

    Is it possible to pass through the fire?! I have tried without success…I will try again! Thanks for your help Andyb 😉

  6. andyb

    No it’s not possible.Stand at the crate by the corner and lookup :p

  7. Moonsorrow

    Yes what should I do with this…I tried to jump from the crate through the fire but it doesn’t work! I will try to move it or to destroy it :s This passage is really heard!

  8. Moonsorrow
    Play It Now!

    Oh it’s OK! I found a ladder!! Nice trick should I say! Thanks for your help guy

  9. gtd2000

    Well I guess I’ll be loading up level pv_ntc04 tonight then :)

  10. Moonsorrow

    Your are not so far from the end! Nice game really, the weapons are better than in the first episode (these guns were ridiculous :s )
    Have fun!

  11. gtd2000
    Play It Now!

    I finished the game last night and thought it was very enjoyable overall – that ladder was pretty obvious once you knew it was there and I’m surprised I couldn’t see it before! I’m also playing Residual Point at the moment which is another good HL modification if you have not tried yet?

  12. Robspace1
    Play It Now!

    I have not played but a handful of the HL1 mods . I’ve been working my way through HL2 and have not gotten to the HL 1 mods yet. So, I can’t compare this to other HL 1 mods fairly, except to say that the great HL1 mod by Adam Foster called Someplace Else ihas to be a close resemblence of this one. I don’t know which is best but they are both great. This one has so much good stuff going for it that it’s really hard to remember everything I just played through. It has it all! If there is a perfect mod thiis is it! The action is plentiful with enough ammo most of the time to take on all comers. The lighting is good and no flashlights are needed and I don’t think they are even available. The story is great with the player doing the same thing as in part one of the story. You are given instructions and orders via laptops along the way. You have a set mission to acomplish and there is a start and a good ending to this one.

    I like this so much I’ll keep it loaded and play it again as well as Poke 646-The maps in this are absolutely beautiful with alot of care going into the art work and lots of detail. These people did a fine job with this and they should also be getting a call from Valve to go to work. I think this is every bit as good as Adam Fosters work. If these authors were to do a mod using HL2 I’m sure it would on the same par as Minerva. It’s just that good. I had no technical problems at all and it played through perfect.

    This is the way to make a mod and they deserve all the credit due for a wonderful job. I feel like I just got to enjoy a game for free that had it been in the stores it would be selling real well. If it was longer, I should say. If Poke 646 and this one, which is part 2, were put into one package, it would sell real well. I’m just glad we have the chance to see this work first for free!

  13. Carolyn
    Play It Now!

    Not too far into the game. and not sure how to locate the map number, but I am in a big room with catwalks and rotating cylinders. the only thing I can think of to do is to run across the top of the rotating cylinder to the door. But after a gazillion tries, I keep dying, falling into the electric field below. Any suggestions?

  14. Couldn’t edit my comment/question…but never mind…I made it across after another batch of tries. Now I just killed the crab mother, but the flying heads are killing me over and over. Any suggestions how to survive the baby crabs and the flying heads?

  15. not sure where you are but the save/load menu usually gives a clue.If you have console enabled it will say the map numer in the uper right corner of the screen when you hit the tilde key.

  16. Thanks Andy for reminding me about the console. The screen is pv_ntc03. I just killed the Gonarch, and she is on the other side of the fence. I am on the top of the little truck and when I jump across to the street, I am swarmed by baby head crabs and toasted by flying heads faster than I can get shots of with my seriously dwindling ammo. I did find a med kit, but too little too late.
    Thanks..don’t want to use god mode.

  17. Doh! Sorry about that…found an open manhole. After running around madly dying I fell in. Oops!
    Thanks. BTW, it would be really great if there were a function that recorded my log in on subsequent returns. I have to log in every time, which then moves me away from the page where I could edit my previous comment, as it takes me to the dashboard. Hence the multiple comments on a single question. Thanks

  18. Just can’t get that “Edit Comment” command to work. Says I don’t have permission, then I have to log in again and lose the page, taken to dashboard, return and have to enter a new comment. How can I remedy this?

    Anyway, I ended up in a very tough scene with 1 shotgun shell and 1 crossbow bolt left. Finally gave in and decided to get more ammo, so I activated console like this: (per instructions I found. I usually use -console)
    Properties of the desktop icon for
    “C:\Program Files\Steam\Steam.exe” -gameidlaunch 11977799409212588102 -game vendetta ?DEV ?TOCONSOL
    The console comes up with the ~
    then I submitted:
    sv_cheats 1

    “sv_cheats” changed to “1”
    submitted god and got:
    ] god
    never said “god mode on”
    then submitted this:
    give item
    give ammo_crossbow
    tho the console appears to accept the commands, none of these cheats were enabled. I did finally get past the tough spot, but how does one activate cheats for a mod? It works for Half Life, but not the mods. Thanks,

    1. Save the game after enabling cheats then reload it or wait for a map change.Then try god mode or whatever.HL1 maps are not the same as hl2.They require a reload or map change.

      For your login problems it would seem to me that you have a block cookie setting to high so it can’t remember..

  19. Ed "Oscuro" Herdman
    Play It Now!

    Bottom line: Bested by its predecessor, unless you really hated Poke646’s heavy emphasis on ammo conservation. A point docked for: Shortness (sub 3 hours on this latest play), relative lack of the unique humor and innovation that was the mark of the Poke646 “tradition,” replaced by a rather out-of-character hatred-and-dumb-conspiracy plotline, and lack of epic plot elements (although it makes more sense to be fighting soldiers this time) and fights. The game seems to send conflicting signals about whether you should conserve ammo, as well: Most ammunition types are highly limited, but you’ll still be unlikely to go through all of anything but assault rifle ammunition until the end of the game.

    My suggestion is to play with a health-conserving style; don’t worry so much about conserving ammunition, at least on Medium difficulty. Use the crossbow against stationary enemies; I saved it for a rainy day that never came, sadly.

    Details: When did Dr. Fuller become such a jerk? I replayed this the other night BEFORE going back to the original. I believe this was the right choice. I find the visuals and few pieces of music awe-inspiring for the most part, but there’s some stuff carried over from the original Poke 646 that I would rather have seen improved – and, rather strangely, some familiar stuff is dropped entirely. Removing the Xen Squasher is pretty unforgivable, for instance. Maybe nobody else misses the nailgun. The assault rifle is definitely a straightforward weapon to use, aside from the ammo limit – I suppose it stands to reason Mr. Reeves can only carry four magazines in reserve (30 in weapon, 120 in reserve). What bothers me, then, is that this primary weapon through much of the game is too straightforward and the enemies that carry it will steadily chip away at your health if you use it on them. By comparison, in the original game there were three distinct nailgun fire modes, and each actually had a purpose when you tried it out, and many areas were large enough that you could use a nailgun in a pinch against almost any enemy with success. In Vendetta it seems odd to have one grenade launcher grenade for each 15 rifle bullets, especially when there’s only one place where you could need that much (more on that in a bit)! There’s a smattering of jokes through some levels and a short note trail which tells a bit of story, similar to the original game, but I miss the “physical humor” – you just can’t beat the Xen Squasher’s eating animation, or the hilarity of conducting a successful campaign with a nailgun for a primary weapon.

    As mentioned before: A few soldiers pop up that you’ll either need to lob a grenade into (pull the sights way up over where you think it’d land; it drops very quickly compared to HL- makes it hard to use) or shoot a bunch of times with the assault rifle while taking unavoidable damage (there’s the crossbow as well, useful especially later on when health gets scarce, although I don’t remember how much crossbow ammo there is). The shotgun didn’t really seem needed most of the time, especially when it doesn’t instant-kill soldiers. The ammo balance doesn’t seem so carefully planned as in the original game – here saving ammo doesn’t seem highly rewarded. There are some good fights against mostly small groups, but I felt like they were mainly in the too-short Nation City return level; there’s nothing terribly memorable in my view. They really should have pumped up the enemy count and increased the size of certain areas – just raised the minimum specs overall since most people playing this game in 2006 should have easily met them. It’s really strange that the endgame takes place in a very small room, and what’s more there isn’t stuff you can hide behind without getting trapped by the boss.

    I found myself shocked, after beating that final boss (and after a false start when I got trapped by it), that the game was already over. Both times I’ve played I was expecting something more. The ending is very nice, however, and is one of the parts that feels the most like a Poke 646 game.

    When I first played the game I had lots of problems not being able to find ladders in certain areas. This time I didn’t really remember the map layouts coming in, and I remember using noclip a ton in that first playthrough frantically looking for the solutions to puzzles and possibly even bypassing some outright. This time I got through it in just under three hours (going by screenshots) on Medium difficulty. Perhaps I’m just a much better player now than I had been before.

    That said, the game’s high level of quality recommends it to the HL fanatic and even the casual player for a go. It’s just a shame that most of the work seems to have been put into the architecture. Love the new music, by the way – orl.mp3 reminds me of a mix of Diablo / Vampire the Masquerade: Bloodlines music / Fallout (the ending of the track). Maybe a better comparison would be Paranoia, which is about a year newer than this game.

    My least favorite sections were all at the end; including a certain vent I failed to find for the longest time on my first go-around a few years back when this was released, and the claustrophobic final battle. I also felt the tram section was pretty awful; you can’t just rush through it and it’s not at all as exciting as I’m guessing it was planned to be. This would’ve been a good time to go in the style of HL and make it a runaway. What’s more, you’re given one of the scarce few music tracks when you get into the area and it’s soon completely drowned out by klaxons and the tram noise. I should’ve used the crossbow – my trip ended up being an affair of trading valuable (so I thought) contact grenades for kills – or health, if you go the route of using the assault rifle ammo that is most common in that area. Using the shotgun should be possible, but there’s only so much you can do when you’re stuck on a railcar with a low railing in front and no bits of the corridor to hide behind to speak of. Looks aside, the gameplay of this section compares pretty unfavorably to that of Half-Life’s “On a Rail” and even the train sections of the They Hunger trilogy. Not the worst rail ride in HL modding history, of course, but not great either.

    My favorite moment in the game? When you return to Nation City. Everything comes together – there’s a bit of tension since no enemies are around, the architecture is great, and the short music clip adds to the feeling of homecoming. It’s a shame this wasn’t sustained through the whole mod.

  20. Andrew
    Personal Favourite

    Best HL mod I’ve ever played. Great textures, gameplay, creativity, quality, settings, storyline, ending, weapons, and continuiity from Poke646 – you’ll need to (re)play this first to get into the context and increase your enjoyment. I certainly needed to refresh my memory.

  21. Andrew37
    Personal Favourite

    Just awesome I loved the sequel more, cause the weapons are better, the story is kickass, and… I love the shotgun of this game lol XD

  22. Personal Favourite

    Its already a while back that I played this, but I enjoyed is at much as the original game itself.. if not more – some stuff is really special and fun!

  23. Play It Now!

    This mod was good fun. A bit short I suppose, and the fact that

    you’re out to kill Sebastian Fuller, when he was the scientist who was perhaps the nicest to you in the original

    seems a bit odd. The ending was also pretty cool. Play this mod now!

  24. Personal Favourite

    The modders of this diamond are (or better said were) perfectionists, cause this mod (such as the original Poke646) is truly close to perfect!

    The graphics are insane, I wonder how it’s running that smooth on my old machine lol
    New textures, weapons everywhere WOW!
    Also the sound: scary, funny and simply fantastic, also for it’s quality.. did I mention the great soundtrack already??

    One thing is disturbing me, it’s way too short! Compared to Poke646 it isn’t even 40% of it, am I right?

    Okay, I’ll make it short: this mod is epic, play it N-O-W !!!!

  25. Ten Four Reviews
    Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

    Originally announced and then promptly put on hiatus in 2002, Vendetta serves as a very competent bookend to the original Poke646. The aging graphics and lack of shiny bumpmapping effects barely matters because you’ll spend most of the time wondering if it’s really using the 8 year old game engine; oh, but it is!

    The game starts where Poke646 left off, with the player character Dr. Damien Reeves conveniently stranded on the alien borderworld Xen with a teleporter – that is to say, he’s not really stranded at all and promptly begins the quest for revenge on his faceless superiors. What follows is a satisfying chain of well designed and exquisitely detailed environments, punctuated by excellent setpieces with clever (though slightly familiar) gimmicks that keep the gameplay fresh. You’ll almost always know what to do next, and if you can’t figure it out, then it’s probably your own fault for not noticing a cracked metal grate or a newly opened passage.

    Continue reading the review on Ten Four…

    This review is republished here by permission and was originally published Monday, 25th December, 2006 by Campaignjunkie.

  26. Personal Favourite

    Fantastic! An excellent, instantly classic release! Really pushes the boundaries of what I thought possible from HL, an edge-of-the-seat exciting adventure from start to finish. For me, it represents a vast improvement over the original Poke646 – it didn’t lose anything by being shorter, quite the opposite in fact. There were none of the extended wandering around doing nothing moments of the predecessor, a great improvement, and the pacing was spot-on throughout. Outstanding graphics and sounds, too (considering that it’s HL1) and a credible plot, with a generous & welcome sprinkling of humour to intersperse the violence & destruction. I dreaded seeing ultra-lethal “Robocop” again, but so long as

    you stay off the floor

    it’s all good! The shotgun is fun too, but watch out – set up for primary fire only, which fires both barrels at once. First time I faced off with a soldier I attempted to altfire for a double barrelled blast – nothing! Except for my head being blown off, of course – tough lesson. Great to see a guest appearance from ol” dangly-sac Gonarch! Quite how it fitted through a portal, we’ll never know. In fact, I think the whole cast made an appearance, including a few of the Xen creatures cut from the original HL game, last seen in the likes of Missing Information, a welcome addition – greatly under used.
    I did have a major issue with HL:Source – the transition to map pv_orl04 always froze the game. Didn’t matter what graphics/sound settings I had (yes, followed the Poke646: Vendetta homepage FAQs) it hung relentlessly.
    The only way I could get past it was to reinstall the mod into non-Steam HL, at which point the transition worked perfectly. Anyone else come across this?

  27. Play It Later

    Very short, but still quality compared to most others. Loved the story!

  28. Ade
    Play It Now!

    A very nice part 2 that always deserves a play. The different teleport locations we get to see are magnificent and the space base is one of the best I’ve seen in any fps.
    It ends hl1 style and left me wanting a part 3.

  29. Play It Now!

    I think this is a very worthy second part of this story. The sounds and visuals were so far from half life 1 style, I was just amazed!

    One thing I forgot to mention in the prior mod’s review, I *love* the way the pipe swinging slows you down and makes you breathe hard. That is just a marvelous little addition.

    It was a bit too short, but I think it had most of the trappings of the first, and pretty tough fights overall. It was a bit more of a health scramble, I spent much more of the game at minimal health running for my life, than in the prior game.

    So overall, a definite must play, and a worthy sequel, but don’t expect a LOT because it is a bit short.

  30. It’s shorter than Poke646, but epic and cool!

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