1986

for Half-Life

2nd April 2006

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3

Basic Details
  • Title: 1986
  • File Name: hl1-sp-1986.7z
  • Original File Name: 1986.zip
  • Size : 1.13Mb
  • Author: Brendon Chung
  • Date Released: 01 July 2002
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Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

6 recommendations, average score: 3 (out of 5), standard deviation: 0 (what's that?)
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Meta Review Data
Statistics based on 1 comment(s) with meta review data.

Installed:
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Manually: 1 Users

Time Taken:
Average: 0 Hours, 30 Mins
Shortest: 0 Hours, 30 Mins by dethtoll
Longest: 0 Hours, 30 Mins by dethtoll
Total Time Played: 0 Hours, 30 Mins
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18 Comments

  1. The Abandoned Workshops

    Gameplay:
    This small episode really surprised me, there’s no fighting at all. What’s the catch? Well, the best scripted sequences using default Half Life sounds and animations ever. A lot of funny scenes made and thought well, some are hilarious. Some are also mysterious. My favourite cut scene would be the starting train and the zombie (2nd screenshot) some bugs, such as Barney getting stuck when killing zombies and protecting you, just make sure he follows you fully to the open stairway before the final single gate.

    Design:
    Above average, sometimes average. Lots of detail that felt very much like Black Mesa, lighting is good and no over use in colour lights. Textures have been chosen and aligned well; some don’t look so nice such as the brown roof in the movie room.

    Conclusion:
    Some of the best cut scenes I have ever seen in a HL mod.

  2. This mod would be much better if you were able to fight the enemies .

  3. Haitani

    Yah, Zhouy, I agree with you

    What’s a mod without killing?
    What’s a mod without action?
    What’s a mod without…well…you get the point

  4. killah

    this mod is hilarious!!!

  5. bob

    The only good part was when walter and barney bickered.

  6. Maybe?

    The scripted sequences are nice. The only bad thing here, as mentioned before, is that there is no combat.

  7. da

    kak skachat” blya ? :O

  8. Anon-00633

    I love such Mods! Unfortunately this is the only one 🙁

  9. Maybe?

    Short, scripted mod. No “real” shootouts or anything, just a lot of scripted (albeit, funny) sequences.

  10. bambosze_babuni

    I’d stuck under the elevator after a few minutes of the game. I suppose (I’m not pretty sure) that I need a wrecking bar to open the vent but I can’t find it anywhere. Please, help. Anyone? 🙂

  11. Ade

    I’m guessing, from all the other reviews, that you don’t get any weapons in this mod so you should probably try and find another way out 😀
    I’ll give it a play tonight and see if I can help. The mod sounds pretty sweet yet I can’t help the feeling that I’ve played this before..

  12. bambosze_babuni
    Maybe?

    ok, I made it 😉

    but mod is too short and that’s why I’m changing my vote to “Consider it”.

  13. Ade
    Maybe?

    Well glad you got to finish it. I gave it a shot, got to the part where an alien grunt manages to survive a fight with some marines then nothing. The door next to me was supposed to be opened by the grunt behind it, but that never happened. Some trigger wasn’t triggered right and I’m just standing there next to the door and spying on the alien grunt.. I noclipped further only to see that another trigger makes some grunts stand still in a not working elevator while a bullsquid spits at them. That’s where I stopped. It was fun at first (and by this I mean enjoyable to watch with a smile on your face, but not funNY), but then got boring and I got stuck, or encountered a bug and stopped. It just doesn’t seem like things add up, it’s just a series of.. events and walks. Not worth more than a Consider it. Not rating it, though, since I haven’t finished it 😀 Shame on me.

  14. bambosze_babuni

    I know that place veeery well. You have to save before there is a fight between the grunt and the marines, because the grunt… have to die in that fight! If not – you’re just standing there and nothing happens. You have to try a few times and watch the fight. When the grunt is dead then the marines will come in and the door will open.

  15. Maybe?

    Funny, short mod with some weird, but sometimes also hilarious situation in Black Mesa, back in 79 and 86.

    Pro’s:
    -Nice level design
    -Good scripts & cutscenes
    -Humour
    -Interesting gameplay, surprising
    -A few puzzles
    -Barney helps!

    Con’s:
    -No combat at all
    -Minor graphic bugs
    -A little scriptbug (alien grunt survived)
    -Confusing feeling at all times

  16. Ten Four Reviews

    The ZIP file of this release is a bundle of the author’s 1979 and 1986, but this is a review of 1986 only. That said, it needs to be mentioned that neither is quite your typical HLSP map. The Readme file even states: “These maps are my little Half-Life experimental projects. They are unfinished hack jobs, but they’re fun to run around in… Most of the maps are half-complete and ramshackley… 1979 is more or less a script slideshow. 1986 is an AI-buddy adventure and is a bit more polished.”

    Hmmm. Well let’s just start with what this unit doesn’t have: HL gameplay proper. That’s not a problem in itself, but the value of this unit hinges on player preference. Some people prefer gameplay (this unit doesn’t play per se), others just like to see some cool stuff. If you’re the former, you might want to skip this one.

    With that out of the way, this unit is still a showcase of some neat scripts, ones that should make a cameo in every future HLSP release in some form or another.

    Continue reading the review on Ten Four…

    Notes
    This review is republished here by permission and was originally published Thursday, 29th August, 2002 by Calyst.

  17. It’s like a Call of Duty in Half-Life, but without shooting 😀 .

  18. Maybe?

    Brendon Chung is probably best known for his indie games like Atom Zombie Smasher and Thirty Flights of Loving, but years before that he was making quirky little mods for Quake 2 (the Citizen Abel series, of which Gravity Bone and 30FOL are sequels to) and Half-Life. 1986 is an example of the latter, and judging by the date (2002, predating all his other HL mods) and its content it’s clearly his attempts to get familiar with the engine and its capabilities.

    That said, Chung obviously had a very good grasp on scripting. He’s strung together otherwise disparate and random NPC dialog into actual conversations that make for some hilarious scenes (notably the scientist and guard nearly throwing down on the tram before they’re interrupted.) He’s also designed several other scripted sequences that rival Valve or Gearbox. His design sense is also quite good, creating a level of detail that at times surpasses what was common for early 2000s Half-Life maps. And the sense of humor that would be his trademark (clearly influenced by the likes of the early Quake 2/Half-Life community as well as 90s Bungie games) is shot throughout the mod, showing in his writing as well as cute gags like stumbling upon what looks to be a soundstage designed to look like the Anomalous Materials lobby.

    There’s zero combat in 1986. Now, some might view that as a negative, but I think it’s best to remember that, given the age of this mod compared to the others he’s done, this is clearly more of an experiment for Chung than anything else — its short nature and focus on scripted sequences make that obvious.

    There were some hitches. After you’re dropped off in a hallway with some scientists, it took me a few minutes to figure out what I needed to do to proceed. (I’m still not sure what I did.) A scripting error necessitated my reloading a save because the 2nd tram ride got stuck. Having to rely on Barney at the end wasn’t painless, though it could have been worse.

    Overall, for what amounts to Chung’s earliest Half-Life efforts this is actually a pretty decent little romp. Play it for the humor and the scripting (when it’s functioning, anyway), not for the traditional HL gameplay.

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