Night of a Million Zombies: Waterfront

for Half-Life 2

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
About

This warehouse by the waterfront was obviously a storage area for container crates and of miscellaneous storage crap before the infestation; now it has been converted into a stronghold by resisters, plentiful in ammo and weapons. It’s quite easy to hide from the hordes here, but in doing so you run the risk of running dry on ammo, or even worse, being a boring git.

You start out on the street with only you trusty crowbar to fend off the fiends, to the left is the canal, in all of its toxic goodness (swimming isn’t advised) to the right is the warehouse. In it there are a number of offices, a reception, and of course a few storage areas. The offices have been left almost intact apart from the holes in the weak walls. The storage areas are mazes of zombie doom. The second floor is massively wide open, but be careful not to fall to the first. The platform up there provides easy transport across the warehouse. The yard is a loading and refuelling dock for the trucks that used to run through there. To the west of the warehouse is a small garage plentiful of stuff to smash Zombies: Waterfront with. To the east are the gutted remains of what used to be some offices. Finally south of the warehouse, across the street, is loading access to the canal for loading small boats.

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Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
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2 Comments

  1. Jimbo

    I actually played this map about a month ago in Smod:tactical. It’s pretty fun for a quick slaughter map (I got bored after about 20 minutes) and there’s a few cool things to check out and use against the hordes of zombies. Since I was in Smod, it lagged TERRIBLY. I’m not sure if it would do the same in HL2, but I’d venture a guess it would because having 100 zombies on screen usually puts the stress on your system.

    Oh, and if you’re planning on blowing up the gas tanks in the back of the map…GET FAR BACK. Trust me.

  2. Fluffy the Hamster

    Number of Maps: 1
    Score: 3.5 out of 5
    Lighting: Dark.. *real* dark.
    Architecture: Decent, blocky in some places
    Textures: Appropriate
    New Models/Skins/Etc.: Nope/No sir/Nay, my friend
    Annoyance Rating:
    127, for whoever’s idea was it to not provide a warning that swimming was hazardous to the health of the swimmer, Another 67 for the cursed Zombie circling tactics that has provided several large diagrams on my back.

    Gameplay: They just kept coming and coming and coming and COMING and COMING and…

    Story?: You, Gordon “Eat Shitaki!” Freeman and you have been cruelly dumped on the shore of some place for some reason. You have nothing but your wits, your blood, your sweat and most importantly: Your one of the kind plastic lightsaber. This is almost as fun as the rash you had procured last Thursday…

    Onwards:
    *slides into view*

    She blinded me, with Science!

    *cough*

    So, I began the mod expecting what I usually expected from a NOAMZ sequel. Mindless zombies, endless amounts of bullet wasting boredom sets in before the ammo runs out, end. If you expect like I expect you to expect (Because I expect that I know you do), then you aren’t far off from the truth. NOAMZ: WF gives you a little more of the tried-and-true, with a little bit of the tried-and-false, with some tried-with-some-viability. Onwards!

    One thing you may noticed at first is the occurrence of darkness. Yes. It’s night. Zombies only come out at night, you know. You’ll get over it pretty quickly. The architecture is a mixture of good and bad. Some parts of the buildings look amateurish by design, and clearly is designed to allow easy zombie access. The doors have a tendency to fling you and any objects nearby into the wall at 255 MPH. Thus, the doors are possessed and it’s recommended that you attempt naught to touch them. Still, the architecture is nice enough. Objects and explosive barrels hang from above, awaiting a bullet to free them from their prisons. A nice touch being physics-affected wooden platforms that allow access to the crossbow. A careful eye is required that the platforms don’t collapse and you go falling into the zombie horde.

    As you can tell, this is straight up zombie massacre. You start with your trusty lightsaber/crowbar, and all the weapons are hidden. Ammo is plentiful, but weapons are insidiously hard to find. Fortunately, Mister Dan was nice enough to provide maps in his .zip for the easily lost. That being said, I never used them.

    This is where it gets bad. On the first time playing, this map will scare you. Running away from thousands of zombies while screaming like a catholic school girl runs away from the sight of a naked construction worker. Suddenly turning around to the sight of a huge group of zombies lumbering at you at high velocity is enough to make you shout HOLY DANGLING BULL TESTICLES!, but that quickly changes on the second try. Once you remember the locations of the weapons and the ammunition, it starts suffering the inevitable problems of it’s earlier cousins: Boredom and repetitiveness. Since ammo respawns every few seconds, it becomes what can be described as a camping holiday. Soon, killing zombies becomes as easy as naming the ingredients of a quiche, up to the point that you can easy run through huge groups of zombies while drinking iced tea, and rocking out to Pearl Jam. With no variety to the zombies whatsoever, this map becomes tedious at the speed of sound.

    Of course. Killing large amounts of zombies isn’t the *only* thing you can do. With six easy payments of 67,000 dollars, you can own your very own George Foreman Zombie-proofing Kit! Watch as this ordinary computer room can be turned into your very own bombed out zombie-proof shelter. But don’t take my word for it. Listen to the thousands of satisfied customers every day!

    “It was a drag, having to run continuously from the endless respawning zombies. But with new George Foreman Zombie-proofing kit, I changed my room from a neatly organised office into a post-apocalyptic style zombie-proof shelter! Now, I can sit down and contemplate why I left my Verizon cell phone in the car…” – Lisa, City 27

    “Rarrrurh, raruruh. Raaaahh! Ruarrha!” – Bob, City 67

    “…..” Gordon Freeman, Hell, Michigan

    But that is not all! Buy now, with a credit card, and you will get a FREE Antlion Repellent spray! With this spray, not even the most determined of antlions will touch you! It’s secret, is a specialized combination of various odours, similar to those used in today’s modern fragrances! Or the liquids that expel from a skunk!

    But that’s not all!… Oh wait… Yes, that is all. Order now!

    That being said, this map will last you an hour.

    Summary:
    Somewhat like trying to watch the same movie 50 times to attain if Keanu Reeves is indeed a homosexual. Tedious, and left with the same answer you had two hours ago. That being said, the map isn’t bad. It just isn’t as good as it could be.

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