Hunt The C-nt

for Half-Life

15th August 2017

Take control of Jane Doe, a HECU grunt, while hunting for the assassin who left you and your buddies for the Grim Reaper.

Play through a variety of locations and explore new parts of Black Mesa.

Can you beat the final boss?

Basic Details
  • Title: Hunt The C-nt (HTC)
  • Filename: hl1-sp-hunt-the-c-nt.7z
  • Size : 51MB
  • Author: Thobias Fast AKA Forsete
  • Date Released: 03 February 2017
Important Note About The Name

As you probably know, the name of this mod contains a very offensive word.
As RTSL is a family friendly site, I have removed a letter from this word.
The chances are you know this word, but I will not be publishing it.

Gauge Users

Sorry, but this file is too large to download directly into Gauge.

Download Options

Download to your HDD [51MB]
You can still use it with Gauge once you have downloaded it.

Download the map source files to your HDD [51MB]

Manual Installation Instructions

If you require more help, please visit the Technical Help page.

  • Copy htc folder into your …\Steam\SteamApps\common\Half-Life folder.
  • Start or restart Steam.
  • HTC should now be listed in your LIBRARY tab.

Videos

Coming Soon.

Screenshots

WARNING: The screenshots contain spoilers and are in 1600 x 900 resolution.

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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

5 recommendations, average score: 4.8 (out of 5), standard deviation: 0.16 (what's that?)
Total Downloads
  • 782
    Overall
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Meta Review Data
Statistics based on 5 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 4 Users

Time Taken:
Average: 1 Hours, 7 Mins
Shortest: 0 Hours, 50 Mins by Unq
Longest: 1 Hours, 20 Mins by Stef
Total Time Played: 5 Hours, 34 Mins
If you believe this release is missing important tags, please suggest them in a comment?
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Play It Now!Play It Now!Play It Now!Play It LaterPlay It Now!

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22 Comments

  1. Play It Now!

    From the same guy who brought us the equally good The Evasion (a continuation of Shephard’s adventures after Opposing Force), HTC is the same kind of mod’s, short but very well done, with each part of the mod being very different and challenging in differents ways.

    What I particularly enjoyed was some of the Xen locations, with strange spheric and glowing structures which could have fitted well in HL/Valve lore, I’m still impressed some people, nearly 20 years after the original release, can still do original things with vanilla HL/Valve material.

    Playing a female HECU is an interesting idea but doesn’t really plays a part in the story. Story which is as simple as effective, you were shot by a female Black Ops but you survived and now you must track her and kill her.
    Which you do… in the end… or not… well, it’s up to you to see what’s happen!! But I really enjoyed this ending.

    Like the guy who did the Hopelessness series, the modder is doing every 3-4 years a short but really inventive mod which can make you discover Black Mesa again in original and differents ways, with especially well-detailed maps.

  2. JamaicanDave

    This is a great set of maps. They’re well designed and really capture the look and feel of the Black Mesa facility / Half Life 1 game. Shame about the name, which makes it sound like a crude joke mod.

  3. Play It Now!

    I played through it some while ago.. It’s nice to see it here. I thought Phillip didn’t like Hl1 mods anymore due to the age of the engine they’re based up upon.

    It’s indeed a very well made – very nice mod. The mapping is great and so is the gameplay.
    While there were plenty of sections where I thought that things were partially to easy or repetitive things will increase considerably during late game.

    One of the nicer aspects about this mod is possibly the npc scripting there’s always plenty to see and experience. That + the fact that the mapping and texture choices are well chosen. It even comes with a tiny bit of story that you will discover during your play through. In essence you’re hunting down a Black Op that annihilated your marine unit and as we all know it payback is a bit**. 🙂

    The actual mod name lacks some sort of creativity but still fits for the purpose of it so don’t worry about it.

    Play it now or later if you have to but make sure to play it at all. 🙂

    1. Unq

      I thought Phillip didn’t like Hl1 mods anymore due to the age of the engine they’re based up upon.

      I don’t think that’s the case at all – he maps in Goldsource!

  4. Ah very well. I must have misunderstood Phillip then. I once asked for a mapping contest based on gold source engine but he said it was to old and he isn’t into hl1 that much anymore. I took this as some sort of sign that he wont longer support hl1 all together. Good thing I was wrong. 🙂

    1. if you want more goldsrc mapping, come on twhl sometimes, we actually are making another collab mod right now

  5. bkadar

    well f-ck, that sh-t really solved the naming problem. c-nt is way less offensive .

  6. zeberdee

    Simple question, how do you get to the wrench, I drop down through the floor, and end up looking through a window at a wrench, but when I use the scanner, it only rises a bit, cannot crawl through as door is too low. Ended up just wandering round lost.

    1. I can’t recall exactly where you are. Could you tell me which image in the screenshots is closest to your position please?

    2. I’m guessing your in the beginning of the mod, and have no weapons in a room full of crates. One of the large doors should be open-able If I remember right.

    3. If I remember rightly there is a vent to the left of the broken door which leads to the room with the wrench. To get to the vent you need to get a moveable crate. There isn’t one in that room so you need to move on. Follow signs for the storage area and search around in there until you find a couple of locked metal gates with some crates and a couple of demised scientists behind them. Climb over the fence and the gates will be openable from the inside. The moveable crate is in there and you need to slide it all the way back to the previous room to climb up to the vent.

  7. keithyboy

    I can not get out of the first screen. Movable box won’t come out of the corner. Any Help would be appreciated

    1. Yes it is a bit tricky to get the box out but it will come. Just keep moving it around and trying from different angles.

      1. keithyboy

        Thank you for that. Eventually got out but now stuck in passage after falling through grate. I like all these games except this one.

        1. Yep I think that happened to me too. Landed around some creates and couldn’t move. I loaded the saved game from the point where I entered the vent and tried again, making sure to land differently, and was able to move on.

  8. Play It Now!

    In HTC you play as a HECU assassin only known as “Jane Doe”. She’s on a mission to kill another assassin who left her and her squad to die.

    Story is the good old revenge scenario, mod takes place at a different part of the Black Mesa, so that familiar feeling is there.
    Mapping is fantastic, they are some of the most detailed and gorgeous looking maps I have ever seen.You get the visit Xen once again and it’s designed well, also the creator put a Half Life 2 reference in one of the teleportation segments, it was also well made and familiar at the same time.

    Overall it was a solid mod, wasn’t short either.
    Waiting for the creator’s next mod which is going to be a sequel to this.

  9. Unq
    Play It Later

    A pretty solid mod here. It definitely has shortcomings so it doesn’t get a Play it Now recommendation, but overall it’s worth playing.

    Overall it’s a decent rendition of Black Mesa. HTC generally gets the look and feel right, and I liked the “warehousey” feel of several areas. Although I was really disappointed you didn’t get to explore some areas you can see, such as the upper sections of the big warehouse near the end.

    Some spots, particularly the corridors in the early part of the mod, just feel copy & pasted. I got lost so many times, just going in circles. It really was Azure Sheep syndrome – things needed to be edited for clarity or at least visually distinguished or signposted better. I think good playtesting would have exposed this problem.

    There were some pretty cool sequences throughout, but also throughout were crates. Crates, crates, crates. Too many crates. Yes, crates are a staple of Half-Life but if you’re going to fill rooms with them, you have to start distinguishing the potentially valuable crates from useless ones – or make the majority unbreakable (and clearly unbreakable, like metal). So much playtime in HTC is simply breaking crates open looking for goodies, it really affects the pacing of the game.

    I also thought the difficulty curve in general was poor. Most of the time you’re up against weak-ass aliens, and only in the big warehouse near the end does the action really pick up. It’s the best battle in the game, where you’re up against the Race-X guys and you have a lot of options tactically.

    The finale battle was a ridiculous spike upward in difficulty, and unfortunately you had to resort to memorizing positions and learning by dying repeatedly. I really think the finale should have been reworked, but it still could have the clever “lights off” surprise. It felt unfair as is.

    And the kicker, you never actually get to kill the “C” in the title. Disappointing.

  10. Play It Now!

    Another really good experience

    I was kind of lost at start walking arround looking for some weapon and didn’t know what to do and how to access the office with the wrench.
    I know it could sound stupid but when I finally got the wrench I could do what I like in Half-Life even if it can sound a little stupid : destroy boxes and crates and sometime get a reward … this mod was fun for this.

    Progression, was not only streight forward, it’s clear that some area suffer from a copy/paste feelling.

    In my point of view the design looks really polished with good interconnection well design storage places and some dead end area that make you need to travel, the ladder that was not vertical to access a vent was a nice idea that cause me a lot of try to pass it…

    Xen part has never been my cup of tea, in this time neither…don’t like those jumps but at least it offer some variety in the experience.

    The story behind was also interesting with small cutscene animation to drive you when it’s needed mixing weapon of OF into HL is also something I Like

    All in all I really had a great enjoyement playing this release.

    1. Don’t worry, the sequel won’t have any Xen nor any annoying jumping sequences.

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