Headcrab Frenzy

for Half-Life

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

There’s one enemy and it’s the headcrab.

There’s one weapon and it’s the crowbar.

Put them together and what have you got?

HEADCRAB FRENZY!, that’s what.

Although you can play this online in MP mode, you can also play it locally, aiming to stay alive as long as possible and beat your personal high score.

Rules
  • You start game with 5 lives. Every time you die, you may respawn, until your lives are zero. If they are, the game ends.
  • When you kill 40 headcrabs, you gain extra health points.
  • When you kill 100 headcrabs, you gain extra life.
  • Your health is regenerating with the rate of 2 hp/sec. The faster you move, the faster the regeneration process is.
  • Maximum number of alive headcrabs increases over the time.
  • Headcrabs’ health and damage increases over the time also!
  • Killing several headcrabs very fast results in a COMBO!
  • Combo temporarily increases you crowbar’s damage, the higher is combo – the longer is increase.
  • When you kill headcrabs, you gain “frenzy”. Combos give additional “frenzy” points.
  • If your “frenzy” is full, you may activate it with RELOAD key, and do 16x damage!
  • First crowbar swing does full damage, subsequent do the half.
  • Secondary attack of the crowbar is more powerful, but is slower. The amount of “frenzy” points got for killing by such attack, depends on weapon’s upgrade value. If the secondary attack doesn’t kill a headcrab, it pushes him away. It is also possible to push away other players!
  • Every minute your crowbar is slightly upgraded – it does more damage and “frenzy” mode lasts for a longer time.
  • If you kill headcrab tracking you with anything but you crowbar, you get an extra score! This is called “Nice catch”.
Modes

Ladder – different headcrab types are spawned sequentially.
Random – all headcrab types are spawned randomly. Ladder mode goes into this mode after all types are spawned.

Power Ups

Invulnerability – player is physically invulnerable for all damage types.
Invisibility – headcrabs don’t attack a player although still track him.
Regeneration – health regeneration is 3 times faster (6 hp/sec).
Lightning – while attacking, the crowbar periodically makes an electric discharge to the nearest target. The discharge has chain effect stacking up to 8 targets.

Powerups last for 20 seconds. They respawn in one minute plus-minus several seconds in single player mode. In multiplayer, it is tweaked by hcf_powerupMinRespawn and hcf_powerupMaxRespawn server variables. There may be powerups of the certain type on maps, or a Random Power-up – it may be different on every respawn. To turn powerups off, server may use a console variable hcf_allowpowerups, setting it to zero.

Maps

There are 4 maps in the mod. After completing a level and learning the score, press Space in several seconds, and there would be a map change.

High Scores

In a singleplayer mode, your highest scores are saved locally. High scores are stored individually for each map, game type and difficulcy level (Easy, Medium, Hard).

Co-Operative

Start the game after all players are in. It also can be restarted (using a hcf_restart command). To restart an internet server, use a spectator vote system.

Online Scores

Your multiplayer score is published on statistics server (only if you play on a public server, see below). Player is identified by either WON Id or Steam ID. Statistics is available at:
http://hcf.hlfx.ru/stats.

Basic Details
  • Title: Headcrab Fenzy
  • File Name: hl1-sp-headcrab-frenzy.7z
  • Size : 5.64MB
  • Author: XaeroX
  • Date Released: 31 January 2010
MapTap Users

Download directly into MapTap [5.64MB]

You MUST have MapTap installed before using this link.

Download Options

Download to your HDD [5.64MB]

You can still use it with MapTap once you have downloaded it.

Manual Installation Instructions
  • Copy the hcf folder into your Half-Life folder.
  • Restart or start Steam.
  • Headcrab Frenzy! should now be listed in your Library tab.

If you require more help, please visit the Technical Help page.

Screenshots

Click on the tabs below to select the size of screenshot you would like.
All sizes are the same screenshots, just in different resolutions.
WARNING: The screenshots contain spoilers.

1024 x 576

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

1366 x 768

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

1600 x 900

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

5 recommendations, average score: 2.6 (out of 5), standard deviation: 0.24 (what's that?)
Total Downloads
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Meta Review Data
Statistics based on 3 comment(s) with meta review data.

Installed:
Using Gauge: 1 Users
Manually: 2 Users

Time Taken:
Average: 0 Hours, 18 Mins
Shortest: 0 Hours, 10 Mins by csapdani
Longest: 0 Hours, 28 Mins by PlanetPhillip
Total Time Played: 0 Hours, 53 Mins
Jump to a review
Phillip says MaybeMaybe?Think TwiceMaybe?Think Twice

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9 Comments

  1. Phillip says Maybe

    Meh!

    If you enjoy this style of game, then I suspect you will enjoy this. I don’t so that’s why it gets a MAYBE from me.

    I do have to say that the implementation is very well done and the only things I would like changed are 1. make proper places for the headcrabs to appear from, vents, holes etc and 2 make the progression slower. It seemed to get hard REALLY quickly.

    Anyway, can you beta my high score of 76780?

  2. Maybe?

    Yeah, I didn’t really enjoy this map.

    Even by its concept, it didn’t sound good at the start, and I was right when I was done with it.

    It gets very repetitive quick. It’s not that I don’t like killing headcrabs, it’s just that it gets very, VERY boring later on. Trust me.

    The only reason this gets a maybe is because the modder put a lot of effort into it, and you can see it with the online leaderboards, the different powerups and enemies and such. But even that won’t get me playing it, unfortunately.

    Overall, play this only if you want to.

    P.S. I miss HL1 mods, please post more Phillip!

  3. Ade

    Well if you check the high scores, some already did beat that 😛
    But that’s a lot to read for a small mod and I don’t think I understand it all anyway. And powerups should be 20 or 30s, not 60 meh.

    1. Well if you check the high scores, some already did beat that 😛

      I sometimes wonder if you have a sense of humour. I had already checked the site, but those are MP scores and I don’t really know if it’s easier , the same or harder. I was just subtly challenging people to play the mod.

      1. Ade

        I know you were, but then again I didn’t know if you tried mp as well? your score didn’t mention sp only.

  4. Think Twice

    Although the map work is nice and the effort that was put towards development is visible, the game is tedious and gets boring rather quickly.

  5. Hec
    Maybe?

    Well this is a big maybe for me. Why? because is just a single and simple arena map, actually a room, where dozens and dozens of headcrabs are thrown at you.

    I actually didn’t find this enjoyable and in my experience this was not much fun, maybe some new arenas and environments along with more weapons besides the boring crowbar could have worked better.

    Also the whole feeling is quite boring as at least in my opinion I consider the headcrab is not a good enemy to beat in HL1, sorry for those headcrab lovers but just killing those bugs is not my cup of tea.

  6. Ade

    Have you guys experienced tilting of the player view? Is that a feature or a bug heh

  7. Think Twice

    This mod is really intended as a multiplayer one, though I struggle to see how well that would work.. While the levels have decent detailing, they are all set in single, cramped, square rooms. Three out of four of them just boxes, so I don’t understand why other people are praising the map design.

    This is an arena game with a never ending battle against an infinite amount of respawning headcrabs. While I don’t hate arena games, they tend to suffer from a lot of the tedium that starts to settle in when a game is never ending. This one amplifies that tedium by giving the player no room to move and nothing to explore. It suffers from the classic Tetris issue where you could keep going forever if you don’t lose (and thanks to one exploit in one map, you never will lose).

    To be fair, the gimmicks to the headcrabs themselves are kind of interesting, each one applying a different kind of damage effect and having a different look, though in play they don’t really stand out because there’s so many of them. Also, they’re headcrabs. They have one and only one type of attack. That gets really boring.

    I feel like if this were a wave-based game and the levels were more interesting, this could do so much better. Sadly, the amount of enjoyment that comes out of playing it is not worth the amount of effort put in by the developer.

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