Four nightmares, leading you to despair.
Four fears, leading you to doubt and hesitate.
Four evils, each one must be confronted before you can escape.
Will you survive?
- Title: HalloweenVilleFour
- Filename: hl2-ep2-sp-mc-halloweenvillefour-v1.7z
- Size : 27.60MB
- Author: Mallikas 01, Sockman, PiotrekPolska, Matt71490 AKA Event Horizon
- Date Released: 04 November 2017
I want modders to make a map that uses atmosphere, lighting, sound and design to scare the player.
Carefully crafted ideas will be rewarded more than simple jump scares.
There MUST still be combat and/or puzzle solving. Simply making a scary scene is not acceptable for this challenge.
Listed as they are displayed in the mod itself:
Satanaphobia by Mallikas 01
Stalker by Sockman
The House by PiotrekPolska
Trespassers by Matt71490 AKA Event Horizon
The winner will be chosen by a public vote lasting 10 days from date of release.
What is your favourite HalloweenVilleFour entry?
- Trespassers by Matt71490 AKA Event Horizon (11%, 5 Votes)
- The House by PiotrekPolska (14%, 6 Votes)
- Stalker by Sockman (5%, 2 Votes)
- Satanaphobia by Mallikas 01 (70%, 31 Votes)
Total Voters: 44
Brane Scan by Kelly Bailey from Half-Life 2
1.0 – This version. The chapter, background and Steam gridview images are all taken from the very beginning of the mod.
The RunThinkShootLive.Com introduction video was made by Jeff Muñoz AKA ThatoneJeff.
Four gridview icons are included in this file. To use the included grid view icon, select “Gridview” in Steam (top right corner).
Right click on “RTSL.HalloweenVilleFour (2017)” and select “Set Custom Image”.
Then browse to the SourceMods folder and then to hl2-epo2-sp-mc-halloweenvillefour-v1/steam-gridview-images folder and select the image. Then click “Set Image” and that’s it.
Of course, you can create your own custom image if you prefer.
Copy the “hl2-ep2-sp-mc-halloweenvillefour-v1” folder into your “SourceMods” folder.
Restart or start Steam.
RTSL.HalloweenVilleFour (2017) should now be listed in your “Library” tab.
Some authors have included a readme.txt file, which can be found in the readmes folder.
Stalker by Sockman: If you don’t have an option to set shadow detail to “high,” (in advanced video options,) copy and paste the following into your launch options (right click the mod in steam, select properties, click “Set Launch Options”):
-force_vendor_id 0x10DE -force_device_id 0x1180 -dxlevel 95
You can remove these options once you’re done playing the map.
This is to allow for dynamic shadows, it shouldn’t affect anything except resetting your settings to default.
To remove these options, go back to the launch options and remove the commands you put in. Just be aware that will reset your settings again.
Maximum two maps per mapper per competition.
The map must be original and not have been released publicly before.
The map must run in system with only Ep2 installed
By entering the competition you grant PlanetPhillip.Com & RunThinkShootLive.Com the right to release the map as part of the Ville Mod.
Maps must not appear before the release and for one month after the release of the mod.
No assets from retail games other than HL2, HL2: Ep1 or HL2: Ep2 are allowed.
Other assets are allowed with written permission from their original authors, which MUST be included in the entry.
Phillip’s decision is final and no correspondence will be entered into about it.
The map MUST have a proper name.
The map MUST have a proper filename: MapName_hvf.bsp (ABC is replaced with the code for the mapping challenge)
All entries must be sent to: [email protected] no later than the deadline.
This challenge was not sponsored. If you are an individual or company and interested in sponsoring a challenge, please contact Phillip ([email protected]) to discuss the options.
The deadline for submitting maps was:
Sunday 29th October 11.59pm CET.
CEST is Central European Summer Time. Phillip’s Time.
Make sure you check your local time conversion.
That was 2 full weekends.
If you decide to use the Per-Map Opinion Images, please either watch the video below or use the file below:
None at this time.
Coming Soon. It’s best not to spoil the maps.
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