From Combines

for Half-Life 2: Episode Two

You are captured by the Combine and turned into an Elite solider.

Accept. Comply. Execute.

You take your orders from the Combine Overwatch and they comprise a variety of mission types.

Protect your fellow soldiers AT ALL TIMES. Failure to do so may result in the termination of the mission.

Basic Details
  • Title: From Combines
  • Filename: hl2-ep2-sp-from-combines-v1.4.7z
  • Size : 157MB
  • Author: シzana4kaRU
  • Date Released: 31 July 2017
Gauge Users

Sorry, but this file is too large to load directly into Gauge. Please download it first.

Download Options

Download to your HDD [157MB]
You can still use it with Gauge once you have downloaded it.

Manual Installation Instructions

If you require more help, please visit the Technical Help page.

  • Copy the fromcmb folder into your …\Steam\SteamApps\common\sourcemods\ folder.
  • Start or restart Steam
  • Half-Life 2: From Combines should now be listed in your LIBRARY tab.
Release Versions
  • v1.1 – Fixed level transition in 2 chapter
  • v1.2 – Fixed english translate
  • v1.3 – Fixed some bugs
  • v1.4 – Fixed some bugs and ways to break maps

Videos

Coming Soon. Watch out for the livestream this weekend.

Screenshots

WARNING: The screenshots contain spoilers.
These are just a few from the first 15 minutes of gameplay – more will follow.

1024 x 576

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Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

1366 x 768

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3

1600 x 900

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3 Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

2 recommendations, average score: 3.5 (out of 5), standard deviation: 0.25 (what's that?)
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Meta Review Data
Statistics based on 2 comment(s) with meta review data.

Installed:
Using Gauge: Users
Manually: 2 Users

Time Taken:
Average: 2 Hours, 45 Mins
Shortest: 2 Hours by BlueShit199
Longest: 3 Hours, 30 Mins by Winterman
Total Time Played: 5 Hours, 30 Mins
Jump to a review
Play It LaterMaybe?

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14 Comments

  1. Started playing this yesterday but the first section was too dark and with no lamp I had to give up on that combine train, i think it was as i only had sound to go buy, it was too dark to see!!
    The second part is rather interesting and has the makings of a good mod, some nice puzzles already!

  2. Wesp5

    I too started this today and got annoyed already in the first train map. Not because it’s too dark, just use the cool new night vision, but because there are some weapons lying around which you can’t pick up without an explanation. I suggest for the next update of the mod just remove those weapons to avoid misunderstandings and make the rifles at the train end takeable too, when you want their ammo!

    After that it got better, but the level design is mostly rather basic with several minor map issues, like full-bright models because of too dark areas or level holes into infinity or bad lighting in some places. Still I like playing the other side, I created the Xen-Warrior mod a long time ago in which you play as an Xen grunt in Half-Life after all. And this mod does it great with missions in which you feel like a combine!

    Neverthelesse while I loved hearing known combine sounds, I didn’t like sound and most of all graphical changes to things we know from HL2 like the health-kits or similar. This diminishes the continuity which the mod builds up so fine! Last not least, please get an English guy to check the grammar of your messages and repair the missing map titles for the desert mission, then it will become even better!

    1. I couldn’t find the ‘cool new night vision’ until you got me thinking. I have Gordon’s flashlight set to ‘Delete’ on my keyboard and now it just buzzed.
      Found the night vision pressing the ‘F’ key, sometimes these things need pointing out when you forget!
      FYI. The guards and soldiers in this mod tend to react if you go to a door or console then activate / open it for you.
      Night vision is fine but it don’t do much for the graphics!
      Why is it only the ‘F’ key?

      I personally like the bad grammar and or voice acting to add that ‘hand made’ touch. 😀

    2. I’m pretty sure he wasn’t able to pick up those weapons because he wasn’t authorized to – he’s assigned the .357 and AR2, so he can’t pick up the pistol.

      1. Wesp5

        I don’t think regulations matter when your train has been boarded by the enemy and you have no other weapons! Don’t even try to explain this away, the beginning was certainly a bit stupid ;)…

  3. Wesp5

    P.S.: I tried to continue, but in the Fire Suppression mission after I get into a room with an interrogation chair and many monitors, a combine enters and then nothing happens…

    1. Wesp5

      Okay, I solved that puzzle now and it wasn’t a good one :(. So for anyone else that might get stuck there, you need to fire four or five times at the windows in the store room! Yes, no breaking at first try which is what would be normal in HL2, and you can’t shoot the lock two rooms farther in through the gate either or stack the boxes or jump onto the stairs. As with the weapons, if you don’t want players to do this, remove the objects needed like the lock or the boxes. Please keep the HL2 game world consistent otherwise people get annoyed!

  4. Play It Later

    I always like a mod that set you in the boots of the Combine Soldiers. This mod is one of them.

    I have mixed opinion about this mod. The way you can carry more or less ammo for certain weapon, don’t have Crowbar or Gravity Gun and cannot sprint changed the way you play a lot. The enemies seems to be stronger than normal too. For example, normal Headcrabs take 3-4 shots from the pistol to kill rather than 2 shots. And I don’t know if it’s just me or towards the end of the mod the enemies seems to do more damage than normal. A headcrab bite does about 12 damage if I can recall.

    I really like the pacing of this mod, to be honest. The story was linear and the game always tells you about the objective. I somehow find this story memorable.

    The bonus maps are……meh. The achivements are also a nice feature.

    Now for the negative parts. Spoiler warning!

    It was impossible for me to complete Chapter 4, when the game tells me to get to the chopper it crashed instantly. Even after a couple of times restarting the game.

    There were 4-5 times I was confused about the puzzle and where to go. I had to cheat with noclip to continue because I was left scratching my head. Especially the beginning of Antlion cave part, I couldn’t find a way to get the pickaxe nor figuring out where to go next. And in Chapter 3, when you get to the last thumper, I didn’t know how to do it correctly so I thought the most logical thing was to jump down. (Which brought my HP from 89 to 16)

    And about the boss fights at the end….Oh god. The fight with the Hunter Chopper and the Strider was kinda unfair. When you fight the Hunter Chopper, there will be 4 SMG Metrocops firing at you. (Which for some reason has extremely high DPS)

    The fight with the Strider was OK, but the fact that its machine gun has a very high rate of fire, it can make your screen flashes constantly if you get shot, which is annoying. And because you cannot sprint at all, you pretty much have to “bunny hop” to get the rockets from the crate.

    From Combine is a descent mod, but with fixes here and there it will become a lot better! And now I still feel sad for the Elite, he was left with nowhere to go. A “rogue” Combine, pretty much the entire world are now hostile against you, even your Combine friends. I can’t wait to see the sequel.

    1. Wesp5

      So I just finished the mod and experienced some of the same issues that you report! I got the crash at the end of chapter 4 but luckily reloading fixed that for me. I also had to use godmode in the mines because the antlion kills me before the combine blows the door to the pickaxe. And even after getting it, I can’t destroy the brakes under the cart and thus had to use noclip to continue. Then later on I assume the big rock was supposed to drop down to the room with the switches for the elevator but it didn’t on my playthrough so I had to use noclip again. After that the level with the fuel was rather boring and I didn’t like the car section either although I managed all boss fights without godmode. But two gunships at the same time while the rocket launcher is limited to one rocket? What was the creator thinking? Again not impossible, but just annoying to draw out the fight in that way…

      1. Wesp5

        Update: I started the mine mission again and figured out a way to survive the start without godmode. Such bad scripting! Once the antlion appears the door you entered through will lock itself. Run around in the room with the grubs and it will unlock and if you go through it ahead of the antlion this will dig into the ground and vanish. How should anyone discover this besides per accident? I’m curious how the cart and elevator sections are intended to work…

        1. Wait, really? Now that’s unfortunate. I guess the creator wanted to create something cinematic or a stealth section? It turned out to be very confusing and frustrating.

        2. I was curious so I decompiled the map to see what the intended strategy was. As it turns out, the dev put in these little triggers in some corners of the map that turn the antlion friendly as a sort of ‘hiding’ mechanic, but they don’t actually do anything. Additionally, you’re supposed to destroy a blockade in front of the first minecart and then stand on top of the minecart to proceed, but due to bad coding there’s no actual way to destroy it.

          I recompiled the map, putting a trigger to destroy the blockade near the pipe and got on the cart to see what would happen. It was an… experience, to be sure. The cart was super janky, starting out extremely slow then speeding up massively, sometimes jiggling as it tried to stay on the track. Trying to get off would sometimes block you, and sometimes insta-kill you. While on the track, the cart would occasionally smash into a wooden crate, then get stuck on its gibs. Really, you’re not missing much by just noclipping to the other part of the level.

  5. Maybe?

    There’s an intro briefly showing the hero’s life before becoming a combine soldier, but as far as I know the story is never brought back up again and it serves no real purpose. Imo it’d be better not to have any intro at all.
    The opening with Vortigaunts one-shot killing you and without any weapons was already a bad sign.
    Mapping was pretty basic and sometimes I wasn’t sure where to go and sometimes there’s empty rooms and invisible walls for no reason, or props are set to static so that you couldn’t use them to progress. Same goes for some of the weapons, sadly.
    The mod does somewhat decent job at making you feel like a combine soldier at times, but sometimes it doesn’t make sense how you are send alone to a mission. Also, having your squad mates die in battle results in mission failure.
    One particularily good looking map was the one set on a cliff, too bad it was easy to take falling damage just by going the only path possible, and that at the bottom I got attacked by leeches by standing knee-deep in water. There’s also a mission where you have to turn on thumpers, Id like to note that they are located in completely random places like sewers and on a rock sticking out of a cliffside. In addition, buttons activating those thumers are either located way too high, or, ironically, way too low.
    Environmental obstacles such as electricity which have to be turned off in order to progress have either invisible walls, push you away, or slow your movement down when you try to get past them so that you die. It doesn’t make much sense, especially since these could’ve been easily avoided. For example, instead of having a competely avoidable electric wire laying on the ground that slows your movement when you try to jump over it, at the same time hurting you, why not have a pool of electrified water large enough to make it impossible to pass?
    At one point early in the mod I jumped down to a coridoor which was blocked by steam and I couldnt go back up to turn it off, which resulted in mission failed message as well. Well why not add a ladder so I can go back up and be able to progress?
    At some point the AI on Combine soldiers and turrets decided to turn on me for no reason, and when the game told me to go to a chopper it crashed. Oh well.
    You can’t use much weapons aside from AR2 and there’s neither melee attacks available nor any melee weapon at all. And you can’t even sprint.
    So… Basic mapping, meh gameplay and no story. Not much fun, but honestly not that annoying either.

  6. asterixxer

    ‘Under Linux, everything to lowercase. Some Problems at some points that some doors didnt open. Dont know if this is a Linux, Windows or a Mod-Problem?

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