Fractured Facade

for Half-Life 2

8th December 2006

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
About

This is a single player half life 2 map. It does not support HDR. This map includes an autosave system, so if you ever get stuck, just load up the most recent auto save. The map consists mainly of puzzles, although you will probably be shot at.

Basic Details
  • Title: Fractured facade
  • File Name: hl2-sp-fractured-facade.7z
  • Size : 1.79MB
  • Author: Zimmbous
  • Date Released: 06 December 2006
MapTap Users

Download directly into MapTap [1.8MB]

You MUST have MapTap installed before using this link.

Download Options

Download to your HDD [1.8MB]

You can still use it with MapTap once you have downloaded it.

Screenshots

Click on the thumbnails below to open a medium size image.

Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half Life 1, 2 and 3
Reader Recommendations

Currently there are no recommendations

Total Downloads

Please note: These statistics are valid from December 2010

  • 221
    Overall
  • 0
    Today
  • 0
    Last 7 days
  • 4
    Last 30 days
  • 44
    365 days
If you believe this release is missing important tags, please suggest them in a comment?
Jump to a review

Help me create more and better content - please support me on Patreon

Help me create more and better content - please support me on Patreon

5 Comments

  1. I quite liked this puzzle map. The clours and the proportion, as with these types of maps, were strange, to say the least.

    The puzzles themselves weren’t exactly difficult but that doesn’t take away from the fun. The ending is a little plain.

    Since these puzzles maps seem to be released more and more I wonder whether I need a new category?

  2. Fluffy the Hamster

    Number of Maps: 1
    Score: 3 out of 5
    Annoyance Rating: 56 for the turrets, which, while easily avoidable, are still the biggest pain ever conceived.

    Notes:
    I just realized that somehow, Eragon spawned both it’s own movie and it’s own video game. Conspiring that it was a semi-boring book I used to read four years ago, it’s been adopted for several million and turned into a corporate whore. The circle of life continues, I suppose. Also, as per opposite of the title, this map has nothing to do with broken fake buildings.

    Lighting: It’s hard to join the dark side here.

    Architecture: Boxes and balls.

    Textures: Simple.

    New Models/Skins/Etc.: Nope/No sir!/N-n-n-n-no

    Gameplay: Boxes and balls.. Balls and boxes…. Boxes… And balls…

    Story?: You, Gordon “Bile Demon” Freeman, have been teleported to a mysterious dimension of boxes and balls. A shoddy dimension constructed by aliens whom have little need for convincing architecture. Now is the appropriate time to laugh. Profusely.

    Onwards:
    Boxes and balls… *cough*

    So, the first thing I see is the heart-warming red overlay followed by the high-pitched squeal that informs you that your arse has indeed just been crushed by a large metal brick hanging several meters above you. This ensures the first snap decision you make: Run first, think about your environment later.

    When it comes to graphics, this map will insult the artist within you. The architecture is boxy, simple and really just there for the sake of rolling balls and having something for your clopping feet to make contact with. The textures are simple bad mix-match of wall and floor textures. In essence, this is like bringing the McDonald’s Kebab burger to the beauty pageant. No sir, this map is all about science!

    This map is all about gravity. Your puzzles have one theme, and that is making things fall. Whether it’s dodging falling bricks, or climbing bricks, or rolling balls, or dodging rolling balls, or crushing people with rolling balls and/or falling bricks. This is mainly to do with gravity, and it’s all done to a comfortable degree. Not anything that you will attain the Myst award for solving, but nothing is as mouth-stretching as crushing a large army of combine under the weight of a huge metallic platform. Bring’s a tear to the eye, doesn’t it?

    The last puzzle does something different. One activity that we all love and that is Turret Dodging. Yes, the Gordmeister’s tough flappy arse will be absorbing many a bullets as you flee from the scene like a man flees from a 5 foot tall Asian woman driving a Ford truck. That being said, it wasn’t particularly hard to avoid or topple every single one of them.

    The map doesn’t end. It just presents you with a wall that spells Victory in a way that it may take several minutes for you to understand. Great. Lovely.

    Summary:
    As fun as watching paint dry, while being attacked by an angry swarm of bees and a hungry swarm of mosquitoes, while pricking yourself in the eye with a sowing needle and trying to convince one of Star Trek fandom that the Empire would defeat them, hilariously easily in what could be called a massacre of Federation lives. That being said, the map isn’t half bad. It’s fun, actually. It won’t last you more then a cat’s wink, though.

  3. I liked it but was way to short

  4. A more oriented puzzle map with enjoyable puzzle it’s still a little too short but procure a correct moment

  5. Reminiscent of the old Freescape games on the Amiga. Anyone else remember Driller, Total Eclipse, Castle Master et al?

Reply without including a Recommendation and MetaReview Data

Recommendation System

You must be registered and logged in to use the Recommendation System.
Why not register now? It's free and easy. If you are already registered then please login.


Comment Formatting Guide

Well formatted comments are much easier to read. Please copy and paste the HTML Tags to use in your comment

  • HEADER: <div class="fix"></div><div class="sbe3">TEXT HERE</div>
  • BOLD: <strong>TEXT HERE</strong>
  • ITALIC: <em>TEXT HERE</em>
  • SPOILER: <span class="spoiler">TEXT HERE</span>