Failure

for Half-Life

Story

You have failed. the Nihilanth still lives. Fortunately, before your failure, scientists managed to teleport you to a secret lab. The problem is that a secret agency has constructed a special device, letting the Nihilanth come to earth. You must destroy this device, before the worst can happen.

Basic Details
  • Title: Failure
  • File Name: hl1-sp-failure.7z
  • Original File Name: failure.zip
  • Size : 1.92Mb
  • Author: Benoit Champagne AKA DaMnation
  • Date Released: 16 August 2001
PlanetPhillip Download Servers

Screenshots

Click on the thumbnails below to open a 1024 pixel wide image.
WARNING: The screenshots may contain spoilers.

Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Single Player First Person Shooter Maps and Mods for Half-Life 1, 2 and Episodes 1, 2 and 3
Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

3 recommendations, average score: 3.33 (out of 5), standard deviation: 0.22 (what's that?)
Total Downloads

Please note: These statistics are valid from December 2010

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Jump to a review
Maybe?Play It LaterMaybe?

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7 Comments

  1. Maybe?

    5 maps. I hour play. Environment design is varied and original and improves as the mod develops. Nice mix of puzzles, tactics and battles. Play on skill 3. Slightly easy end battle. Definitely worth a try.

  2. I’ve added 14 screenshots kindly supplied by piledriver.

  3. I’m at the very last scene in the mod and I do not know what to do next. I’ve killed all the floating critters and just can’t figure out how to destroy the Nihilanth in the glass thingy. This one has me scratching my head alot.

  4. Gilfrarry

    Destroy the spinning green glassy object up in the right-hand corner.

  5. mcrip
    Play It Later

    Good designed mappack, fun for about one hour. I got stucked three times because doors din’t open completely and the railway stuck in the middle – no problem with noclip and worth a play.

  6. Maybe?

    This 5-level mappack is fun! It has almost everything important to make it good.
    But it also lacks of many things and some things are not that well-thought out.

    The story takes us from Nihilanth to a secret lab, so then we need a new HEV suit and a weapon (but why all doors are locked?). We find our rusty friend, Dr. Crowbar 😉
    Then a little journey with some cool puzzles, scripts and nice combat starts.
    On the way to Nihilanth we visit a weapon storage, warehouse-like area, a short outdoor section and some canals and labs. And, we ride a little ship.
    If only there would be more detail. But the mapping is good. Some corridors have great architecture and lighting.

    A good point are the scripted sequences, something exlplodes, something happens.
    There is even a short cutscene with the Gman.
    After some time we carry a ridiculously amount of weapons and ammo, that’s bad balanced.
    Making the combat too easy. Some turrets and enemies can be annoying though.
    Puzzle design is nice and always logic. It can take a while to find out what to do to succeed finally. There’s no cheating necessary.

    If some more work here and there, better balancing and more puzzles, longer playtime and so on – I’d give it a “play it later” or even higher! It’s fun to play, altho it somehow looks unfinished at times.

    Pro’s:
    -Interesting story, atmosphere – also a short cutscene
    -Average combat, very easy so play on “medium” or “hard”
    -Some cool, logical puzzles
    -Some nice scripted events
    -Decent mapping, sometimes very neat architecture and lighting

    Con’s:
    -Some undetailed, empty rooms, areas
    -Balancing, combat is too easy, maybe turrets can be annoying
    -Short playtime (~10-30 mins)
    -Some design oddities
    -Minor bugs like clipping
    -Disappointing end

  7. Ten Four Reviews

    Failure picks up right before where Half-Life almost ends…the final battle with Nihilanth. Except in this version of the story, Freeman makes it back into Black Mesa, alive. Interesting take for a story, to be sure. The ending may be anti-climactic, but at least it won’t annoy (it’s more of a casual disappointment).

    Thankfully there’s little else to annoy. Level design has been executed fairly well with an amazing amount of variety in the four maps – offices, lab environments, an outdoor area. In short, a sci-tech theme that fits well with the various gameplay devices, including a few puzzles, a zipline ride in a vehicle, and some entertaining scripted sequences and triggers. Thanks to these innovations the entire map pack plays like a fresh breath of air in a tired scene where maps often stick to a one-track formula.

    Continue reading the review on Ten Four…

    Notes
    This review is republished here by permission and was originally published Thursday, 15th November, 2001 by Calyst.

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