Escape From The Darkness – Half-Life

for Half-Life

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Story

You’re name is Alex Johnes. You’re a scientist involved in the Black Mesa disaster. After being trained in a special Black Mesa self-defence course three months ago, you’re unwilling to accept the death that seems inevitable. You also won’t let the troops capture and kill you

Basic Details
  • Title: Escape from the Darkness
  • File Name: hl1-sp-escape-from-the-darkness-with-steamfix.7z
  • Original File Names: eftd_final.exe, eftd_steamfix.zip
  • Size : 79.9Mb
  • Author: Team EFTD
  • Date Released: 22 December 2002
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Reader Recommendations
Avoid It!
Think Twice
Maybe
Play It Later
Play It Now!

7 recommendations, average score: 4.57 (out of 5), standard deviation: 0.53 (what's that?)
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54 Comments

  1. Bolx

    If you want to play this on Steam you also need to download the patch, although there is a slight error in the patch instructions. The directory in the patch .zip is named “resource”, you need to rename it ” resources” for the mod to show up in Steam.

  2. This is a must have mod. I loved it. Played it the other day. It is worth hunting down. Checked out the http://andrej.mernik.eu/half-life/modifikacije/ site. SWEET! Lots of vintage stuff there

  3. Play It Later

    Very unique looking mod, with some flaws but nonetheless worth playing.

    Pro’s:
    -New textures, sounds, HUD, etc.
    -Many weapons
    -Very good, detailed graphics and leveldesign, nice intro
    -Own hazard course
    -Outdoor levels
    -Drum & bass music, but doesn’t fit to setting
    -Some puzzles

    Con’s:
    -Weird story
    -Tight tunnels, pathways etc.
    -Some getting-stuck bugs (clipping), graphic bugs
    -Less action for my taste

  4. Ten Four Reviews

    Escape From The Darkness is the completed version of Dark Force, this author’s previous release, generally a fine play and worth the download. And it’s obvious EFTD is an expansion on the ideas of Dark Force, taken to longer lengths…not entirely a good thing.

    The “custom” aspect this time around adds seven new weapons to play with, which all look quite nice (good modeling job there), retaining the cutting-edge military style that Half-Life itself defined. As you’ll find out though, they all seem to pack approximately equal punch (a hard punch at that) so it’s hard to tell which ones are more powerful than others…and this of course will lead to some weapons going unused. Lots of enemies will fall down after a few bullets, even on Difficult skill. The HUD is new too, with health & armor based on the armor vest concept seen in Raven’s Soldier of Fortune and Gearbox’s Half-Life: Blue Shift. And when you take damage, the screen flashes red and movement speed takes a temporary hit–good in the name of realism, but it can get annoying quickly. Custom music returns, only this time it’s more rock-esque, while CD music has been taken away completely…

    Half-Life’s standard aliens appear unedited (aside from the new feature of extended blood trails on both human & alien enemies) while human opponents are some neat revisions on the base Marine models. Snow troops, Desert Storm-like soldiers, and more classic green/white-clad guys provide the main opposition using the new custom weapons, making them deadlier than ever.

    Continue reading the review on Ten Four…

    Notes
    This review is republished here by permission and was originally published Friday, 28th February, 2003 by Calyst.

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